Empire Earth - The Basics

by Master Apple

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Overall Rating: 2.92.92.9

8 votes

User Reviews


9 reviews found. Add your review.



Awsome O 11/27/04    
  watever. This is stuff that noobs will get on their own after 2-5 games (I SURE DID!). And, by the way, iv'e never heard the word BOOM used as a strat.


Corporal AJ 11/2/02    
Overall: 5
5
Very good for teaching the noods


bobby204 07/25/02    
Overall: 2
2
I doubt this will help even a begginer to this game.


Fraser 04/5/02    
Overall: 3
3
it was okay ...


tj_striker 03/15/02    
Overall: 3
3
I would add a 3rd category to the BOOM and RUSH. I would call this the WALK. Basically RUSH, BOOM, EXPAND, Repeat. (EXPAND defined as base up a resource area or strategic pathway.)


TheShadowDawn 02/1/02    
Overall: 2
2
I'll be critical. :) 1) You need to state the simple fact that the first objective of any buildup is to ensure a constant villager production. The second objective is gathering wood. This is true of all buildups. 2) Encourage people to play standard settings and tell them not to play newbieish ones. So Tournament, Tournament-Low, and a map size that correlates with the number of players. 3) In the earlier ages, houses are more effective than one tower, since a tower can only cover one resource gather point, houses can keep your units alive and make them better at repelling enemies all over your economy. 4) When rushing, don't populate forage patch. Skrag [from MFO] tested it. Over an 8 minute period, the loss of food gathered only 50 food, compared to 100 wood; half the cost of a barracks. Rushers don't settle berries. It doubles the time it takes to set up a barracks. 5) Encourage people to play a civ that has cheaper villagers.


Hyzhenhok 01/31/02    
Overall: 3
3


Phlat 01/29/02    
Overall: 3
3
Good article for complete newbies to the gerne... mostly basic and overall info... helpful if you've never played a RTS before


MockHamill 01/29/02    
Overall: 2
2


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