Empire Earth – Units – Stone Age
by One_Dead_Angel & CenturionZ_1
Aug 25, 2007
Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano
Stone Age Units
Slinger
Category: Archery – Epoch: Stone

Attack: | 9 | Weapon Type: | Arrow |
Hit Points: | 70 | Trained At: | Archery Range |
Range: | 3 | Cost: | 30 Wood, 30 Gold |
Speed: | 11 | Build Time: | 38 Seconds |
Armor: | Upgrade Of: | None | |
Arrow: | 0 | Pop Count: | 1 |
Pierce: | 2 |
The Slinger is your first available unit from the archery range. Its best advantage is their obvious range benefit and they also require no food.
Clubman
Category: Infantry – Epoch: Prehistoric to Stone

Attack: | 8 | Weapon Type: | Shock |
Hit Points: | 135 | Trained At: | Barracks |
Speed: | 12 | Cost: | 30 Food, 30 Iron |
Armor: | Build Time: | 32 Seconds | |
Shock: | 0 | Upgrade Of: | None |
Pop Count: | 1 |
The Clubman is the most basic and first military unit in Empire Earth. They are upgraded to Macemen in the Copper Age.
Rock Thrower
Category: Infantry – Epoch: Prehistoric to Stone

Attack: | 5 | Weapon Type: | Shock |
Hit Points: | 75 | Trained At: | Barracks |
Range: | 2 | Cost: | 30 Food, 30 Iron |
Speed: | 11 | Build Time: | 37 Seconds |
Armor: | Upgrade Of: | None | |
Arrow: | 2 | Pop Count: | 1 |
Pierce: | 2 |
The Rock Thrower is the earliest ranged unit in Empire Earth. It is not a very strong unit but with a lot of them you can easily take down your foes. It is also the only ranged unit trained at the Barracks until the Renaissance.
Spearman
Category: Infantry – Epoch: Stone to Copper

Attack: | 15 | Weapon Type: | Pierce |
Hit Points: | 85 | Trained At: | Barracks |
Speed: | 12 | Cost: | 30 Food, 30 Iron |
Armor: | Build Time: | 32 Seconds | |
Shock: | 2 | Upgrade Of: | None |
Pierce: | 0 | Pop Count: | 1 |
The Spearman is the basic counter to Clubman, and has shock armor to back it up. They cost the same amount, and the Spearman has a superior attack but less HP.
Sampson
Category: Infantry – Epoch: Stone to Copper

Attack: | 60 | Weapon Type: | Siege Weapon |
Hit Points: | 105 | Trained At: | Barracks |
Speed: | 10 | Cost: | 65 Wood, 65 Gold |
Armor: | Build Time: | 40 Seconds | |
Arrow: | 0 | Upgrade Of: | None |
Pierce: | 0 | Pop Count: | 1 |
Earliest available siege weapon. The Sampson is like a human battering ram and one of the few truly unique Empire Earth units. It is the only siege unit built at the Barracks apart from the Flame Thrower. However it is unable to attack any other than buildings.
Fishing Raft
Category: Ship – Epoch: Stone to Copper

Attack: | None | Ship Type: | Fishing Boat |
Hit Points: | 120 | Trained At: | Dock |
Speed: | 13 | Cost: | 50 Wood |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The fishing raft is the food gatherer of the sea. On water maps it is always a good idea to have an active fishing strategy.
Transport Raft
Category: Ship – Epoch: Stone

Attack: | None | Ship Type: | Transport |
Hit Points: | 120 | Trained At: | Dock |
Speed: | 12 | Cost: | 250 Wood |
Armor: | None | Build Time: | 50 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The transport raft is your first crude transport of land units over water. Unfortunately, it only carries 10 population slots and costs an awful lot.
War Raft
Category: Ship – Epoch: Stone

Attack: | 12 | Ship Type: | Frigate |
Hit Points: | 220 | Trained At: | Dock |
Range: | 3 | Cost: | 125 Wood, 125 Iron |
Speed: | 14 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
The war raft is your first military unit of the sea. Usually best in groups if a player can afford them.
Priest
Category: Religion – Epoch: Stone

Attack: | Conversion | Weapon Type: | Special |
Hit Points: | 100 | Trained At: | Temple |
Range: | 4 | Cost: | 100 Food, 100 Gold |
Speed: | 9 | Build Time: | 45 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 1 |
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Prophet
Category: Religion – Epoch: Stone

Attack: | Calamities | Weapon Type: | Special |
Hit Points: | 240 | Trained At: | Temple |
Range: | 6 | Cost: | 200 Food, 200 Gold |
Speed: | 10 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 5 |
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Canine Scout
Category: Scout – Epoch: Prehistoric to Nano

Attack: | None | Weapon Type: | None |
Hit Points: | 60 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 50 Food |
Armor: | None | Build Time: | 28 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.
Citizen
Category: Citizen – Epoch: Stone

Attack: | 5 | Weapon Type: | Other |
Hit Points: | 65 | Trained At: | Town Center / Capitol |
Range: | 2 | Cost: | 50 Food |
Speed: | 10 | Build Time: | 28 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.