Empire Earth – Units – Stone Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano

Stone Age Units


Slinger

Category: Archery – Epoch: Stone

Attack:9Weapon Type:Arrow
Hit Points:70Trained At:Archery Range
Range:3Cost:30 Wood, 30 Gold
Speed:11Build Time:38 Seconds
Armor: Upgrade Of:None
      Arrow:0Pop Count:1
      Pierce:2  

The Slinger is your first available unit from the archery range. Its best advantage is their obvious range benefit and they also require no food.


Clubman

Category: Infantry – Epoch: Prehistoric to Stone

Attack:8Weapon Type:Shock
Hit Points:135Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Shock:0Upgrade Of:None
  Pop Count:1

The Clubman is the most basic and first military unit in Empire Earth. They are upgraded to Macemen in the Copper Age.


Rock Thrower

Category: Infantry – Epoch: Prehistoric to Stone

Attack:5Weapon Type:Shock
Hit Points:75Trained At:Barracks
Range:2Cost:30 Food, 30 Iron
Speed:11Build Time:37 Seconds
Armor: Upgrade Of:None
      Arrow:2Pop Count:1
      Pierce:2  

The Rock Thrower is the earliest ranged unit in Empire Earth. It is not a very strong unit but with a lot of them you can easily take down your foes. It is also the only ranged unit trained at the Barracks until the Renaissance.


Spearman

Category: Infantry – Epoch: Stone to Copper

Attack:15Weapon Type:Pierce
Hit Points:85Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Shock:2Upgrade Of:None
      Pierce:0Pop Count:1

The Spearman is the basic counter to Clubman, and has shock armor to back it up. They cost the same amount, and the Spearman has a superior attack but less HP.


Sampson

Category: Infantry – Epoch: Stone to Copper

Attack:60Weapon Type:Siege Weapon
Hit Points:105Trained At:Barracks
Speed:10Cost:65 Wood, 65 Gold
Armor: Build Time:40 Seconds
      Arrow:0Upgrade Of:None
      Pierce:0Pop Count:1

Earliest available siege weapon. The Sampson is like a human battering ram and one of the few truly unique Empire Earth units. It is the only siege unit built at the Barracks apart from the Flame Thrower. However it is unable to attack any other than buildings.


Fishing Raft

Category: Ship – Epoch: Stone to Copper

Attack:NoneShip Type:Fishing Boat
Hit Points:120Trained At:Dock
Speed:13Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:None
  Pop Count:1

The fishing raft is the food gatherer of the sea. On water maps it is always a good idea to have an active fishing strategy.


Transport Raft

Category: Ship – Epoch: Stone

Attack:NoneShip Type:Transport
Hit Points:120Trained At:Dock
Speed:12Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:None
  Pop Count:1

The transport raft is your first crude transport of land units over water. Unfortunately, it only carries 10 population slots and costs an awful lot.


War Raft

Category: Ship – Epoch: Stone

Attack:12Ship Type:Frigate
Hit Points:220Trained At:Dock
Range:3Cost:125 Wood, 125 Iron
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

The war raft is your first military unit of the sea. Usually best in groups if a player can afford them.


Priest

Category: Religion – Epoch: Stone

Attack:ConversionWeapon Type:Special
Hit Points:100Trained At:Temple
Range:4Cost:100 Food, 100 Gold
Speed:9Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Stone

Attack:CalamitiesWeapon Type:Special
Hit Points:240Trained At:Temple
Range:6Cost:200 Food, 200 Gold
Speed:10Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Citizen

Category: Citizen – Epoch: Stone

Attack:5Weapon Type:Other
Hit Points:65Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:10Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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