Empire Earth – Units – Nano Age
by One_Dead_Angel & CenturionZ_1
Aug 25, 2007
Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano
Nano Age Units
Avenger Fighter/Bomber
Category: Aircraft – Epoch: Digital to Nano

Attack: | 120 | Aircraft Type: | Fighter/Bomber |
Hit Points: | 740 | Trained At: | Aircraft Carrier |
Range: | 6 | Cost: | 60 Gold, 60 Iron |
Speed: | 23 | Build Time: | 25 Seconds |
Armor: | None | Upgrade Of: | F-14 Fighter/Bomber |
Flight Time: | 155 | Upgrade Cost: | 75 Gold, 75 Iron |
Upgrade Time: | 25 Seconds | ||
Pop Count: | 1 |
Aircraft Carrier unit. Repaired, refuels, rearmed and housed in an Aircraft Carrier.
Nebula Fighter
Category: Aircraft – Epoch: Nano

Attack: | 338 | Aircraft Type: | Fighter |
Hit Points: | 941 | Trained At: | Airport |
Range: | 6 | Cost: | 100 Gold, 100 Iron |
Speed: | 24 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | Jackal Fighter |
Flight Time: | 175 | Upgrade Cost: | 75 Gold, 75 Iron |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Phoenix Fighter/Bomber
Category: Aircraft – Epoch: Nano

Attack: | 265 | Aircraft Type: | Fighter/Bomber |
Hit Points: | 860 | Trained At: | Airport |
Range: | 6 | Cost: | 100 Gold, 100 Iron |
Speed: | 24 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | Talon Fighter/Bomber |
Flight Time: | 160 | Upgrade Cost: | 75 Gold, 75 Iron |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Sea King II
Category: Aircraft – Epoch: Nano

Attack: | 475 | Aircraft Type: | Helicopter |
Hit Points: | 450 | Trained At: | Airport / Naval Yard |
Range: | 2 | Cost: | 100 Gold, 100 Iron |
Speed: | 22 | Build Time: | 60 Seconds |
Armor: | None | Upgrade Of: | Sea King |
Upgrade Cost: | 115 Gold, 115 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Can only attack submarines. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.
Stinger Soldier
Category: Infantry – Epoch: Atomic – Modern to Nano

Attack: | 55 | Weapon Type: | Anti-Air |
Hit Points: | 265 | Trained At: | Barracks |
Range: | 6 | Cost: | 60 Food, 50 Gold |
Speed: | 12 | Build Time: | 26 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
Heavy Mortar
Category: Infantry – Epoch: Atomic – Modern to Nano

Attack: | 120 | Weapon Type: | Field Weapon |
Hit Points: | 425 | Trained At: | Barracks |
Range: | 11 | Cost: | 45 Food, 35 Gold |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | None | Upgrade Of: | Trench Mortar |
Blast Radius: | 5 | Upgrade Cost: | 100 Food, 100 Gold |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Although Heavy Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.
Medic – Digital
Category: Religion – Epoch: Digital to Nano

Attack: | None | Weapon Type: | None |
Hit Points: | 500 | Trained At: | Barracks |
Speed: | 12 | Cost: | 75 Food, 50 Gold |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | Medic – Atomic | ||
Upgrade Cost: | 20 Gold | ||
Upgrade Time: | 40 Seconds | ||
Pop Count: | 1 |
Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.
Guardian
Category: Infantry – Epoch: Nano

Attack: | 74 | Weapon Type: | Laser |
Hit Points: | 800 | Trained At: | Barracks |
Range: | 6 | Cost: | 40 Food, 40 Iron |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | None | Upgrade Of: | Sentinel |
Upgrade Cost: | 125 Food, 125 Iron | ||
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Can attack helicopters, balloons and flying Cybers
Ares II
Category: Cyber – Epoch: Nano

Attack: | 75 | Cyber Type: | Combat |
Hit Points: | 1500 | Trained At: | Cyber Factory |
Range: | 6 | Cost: | 200 Food, 200 Gold |
Speed: | 18 | Build Time: | 60 Seconds |
Armor: | None | Upgrade Of: | Ares |
Upgrade Cost: | 110 Food, 110 Gold | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 2 |
Ares II is a flying Cyber that also self-repairs. Because it is an air unit, it is out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units, post-WW1 standard infantry (Doughboy, Marine, Sentinel, Guardian) and all Combat Cybers (except Hyperion). However, Ares II is most vulnerable to Fighters, which they cannot fire back at.
Pandora II
Category: Cyber – Epoch: Nano

Attack: | 80 | Cyber Type: | Combat |
Hit Points: | 660 | Trained At: | Cyber Factory |
Range: | 7 | Cost: | 180 Food, 180 Gold |
Speed: | 14 | Build Time: | 50 Seconds |
Armor: | Upgrade Of: | Pandora | |
Gun: | 65 | Upgrade Cost: | 110 Food, 110 Gold |
Laser: | 78 | Upgrade Time: | 80 Seconds |
Blast Radius: | 15 | Pop Count: | 2 |
Anti-Infantry
Hyperion II
Category: Cyber – Epoch: Nano

Attack: | 130 | Cyber Type: | Combat |
Hit Points: | 2500 | Trained At: | Cyber Factory |
Range: | 6 | Cost: | 230 Food, 230 Gold |
Speed: | 16 | Build Time: | 60 Seconds |
Armor: | Upgrade Of: | Hyperion | |
Gun: | 36 | Upgrade Cost: | 110 Food, 110 Gold |
Laser: | 59 | Upgrade Time: | 90 Seconds |
Pop Count: | 2 |
Hyperion II can walk under water and over cliffs. Able to shoot submerged submarines.
Minotaur II
Category: Cyber – Epoch: Nano

Attack: | 82 | Cyber Type: | Combat |
Hit Points: | 1800 | Trained At: | Cyber Factory |
Range: | 7 | Cost: | 180 Food, 180 Gold |
Speed: | 16 | Build Time: | 50 Seconds |
Armor: | Upgrade Of: | Minotaur | |
Gun: | 42 | Upgrade Cost: | 110 Food, 110 Gold |
Laser: | 48 | Upgrade Time: | 80 Seconds |
Pop Count: | 2 |
Anti-Tank
Zeus
Category: Cyber – Epoch: Nano

Attack: | 350 | Cyber Type: | Combat |
Hit Points: | 2300 | Trained At: | Cyber Factory |
Range: | 6 | Cost: | 280 Food, 280 Gold |
Speed: | 16 | Build Time: | 70 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 35 | Pop Count: | 2 |
Laser: | 40 |
Anti-Cyber, Anti-AT Guns
Hades
Category: Cyber – Epoch: Nano

Attack: | None | Cyber Type: | Ultra |
Hit Points: | 1700 | Trained At: | Cyber Laboratory |
Speed: | 16 | Cost: | 160 Food, 160 Iron |
Armor: | None | Build Time: | 50 Seconds |
Upgrade Of: | None | ||
Pop Count: | 2 |
Teleport: Moves hades to a new location on the map instantly but removes some hit points. Time Warp: removes target unit from the map for several minutes. Nano Virus: causes target cyber to lose HP and eventually die. Can spread to other cybers.
Poseidon
Category: Cyber – Epoch: Nano

Attack: | None | Cyber Type: | Ultra |
Hit Points: | 3000 | Trained At: | Cyber Laboratory |
Range: | 8 | Cost: | 140 Food, 240 Iron |
Speed: | 14 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 2 |
Refractive Cloak: renders units near Poseidon invisible to the enemy. Assimilate: convert enemy Cybers. Poseidon can walk under water.
Fishing Boat – Digital
Category: Ship – Epoch: Digital to Nano

Attack: | None | Ship Type: | Fishing Boat |
Hit Points: | 900 | Trained At: | Dock |
Speed: | 16 | Cost: | 50 Wood |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | Fishing Boat – Trawler | ||
Upgrade Cost: | 130 Food, 130 Wood | ||
Upgrade Time: | 45 Seconds | ||
Pop Count: | 1 |
Gathers fish
Transport – Gargantua
Category: Ship – Epoch: Digital to Nano

Attack: | None | Ship Type: | Transport |
Hit Points: | 920 | Trained At: | Dock |
Speed: | 14 | Cost: | 250 Wood |
Armor: | None | Build Time: | 50 Seconds |
Upgrade Of: | Transport – Atomic | ||
Upgrade Cost: | 155 Wood | ||
Upgrade Time: | 75 Seconds | ||
Pop Count: | 1 |
Transports 14 units over water
Frigate – Juggernaut
Category: Ship – Epoch: Digital to Nano

Attack: | 100 | Ship Type: | Frigate |
Hit Points: | 2100 | Trained At: | Dock |
Range: | 8 | Cost: | 125 Wood, 125 Iron |
Speed: | 17 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Frigate – Warrington |
Upgrade Cost: | 85 Wood, 85 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Battleship – Leviathan
Category: Ship – Epoch: Digital to Nano

Attack: | 380 | Ship Type: | Battleship |
Hit Points: | 8600 | Trained At: | Dock |
Range: | 8 | Cost: | 250 Wood, 250 Gold |
Speed: | 12 | Build Time: | 100 Seconds |
Armor: | None | Upgrade Of: | Battleship – Bismarck |
Upgrade Cost: | 85 Wood, 85 Gold | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Cruiser – Sagittarian
Category: Ship – Epoch: Digital to Nano

Attack: | 110 | Ship Type: | Cruiser |
Hit Points: | 3800 | Trained At: | Dock |
Range: | 8 | Cost: | 150 Wood, 150 Gold |
Speed: | 14 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Cruiser – Dardo |
Upgrade Cost: | 85 Wood, 85 Gold | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Can only shoot air units
Carrier – Nexus
Category: Ship – Epoch: Digital to Nano

Attack: | None | Ship Type: | Aircraft Carrier |
Hit Points: | 8000 | Trained At: | Naval Yard |
Speed: | 12 | Cost: | 300 Wood, 300 Gold |
Armor: | None | Build Time: | 120 Seconds |
Upgrade Of: | Carrier – Enterprise | ||
Upgrade Cost: | 115 Wood, 115 Gold | ||
Upgrade Time: | 150 Seconds | ||
Pop Count: | 1 |
Mobile Airport for Corsairs, F-14 and Avenger Fighter/Bombers.
Sub – Hammerhead
Category: Ship – Epoch: Nano

Attack: | 250 | Ship Type: | Submarine |
Hit Points: | 1900 | Trained At: | Naval Yard |
Range: | 8 | Cost: | 190 Wood, 190 Iron |
Speed: | 13 | Build Time: | 80 Seconds |
Armor: | None | Upgrade Of: | Sub – Nautilus |
Upgrade Cost: | 80 Wood, 80 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Submarines replace Galleons in the Atomic Age – WW1 as the counter to Battleships. They are out of reach from most other units. However, normal Submarines can only target other sea units and are vulnerable to any unit that can attack them (Frigates, Sea Kings, Towers and Hyperion).
Sub – Triton
Category: Ship – Epoch: Nano

Attack: | 1000 | Ship Type: | Nuclear Submarine |
Hit Points: | 1000 | Trained At: | Naval Yard |
Range: | 24 | Cost: | 600 Gold, 600 Iron |
Speed: | 13 | Build Time: | 120 Seconds |
Armor: | None | Upgrade Of: | Sub – Trident |
Upgrade Cost: | 80 Gold, 80 Iron | ||
Upgrade Time: | 150 Seconds | ||
Pop Count: | 1 |
Nuclear Submarines can only attack land targets with powerful, long range missiles. They are out of reach from most other units but are vulnerable to any unit that can attack them (Submarines, Frigates, Sea Kings, Towers and Hyperion).
Paladin Cannon
Category: Siege – Epoch: Digital to Nano

Attack: | 425 | Weapon Type: | Siege Weapon |
Hit Points: | 800 | Trained At: | Siege Factory |
Range: | 10 | Cost: | 170 Wood, 170 Iron |
Speed: | 10 | Build Time: | 55 Seconds |
Armor: | Upgrade Of: | Howitzer Cannon | |
Gun: | 18 | Upgrade Cost: | 160 Wood, 160 Iron |
Upgrade Time: | 80 Seconds | ||
Pop Count: | 2 |
Able to fire over walls. Attack bonus against buildings and ships.
Colossus Artillery
Category: Siege – Epoch: Digital to Nano

Attack: | 200 | Weapon Type: | Siege Weapon |
Hit Points: | 300 | Trained At: | Siege Factory |
Range: | 14 | Cost: | 200 Wood, 200 Iron |
Speed: | 10 | Build Time: | 60 Seconds |
Armor: | None | Upgrade Of: | Artillery |
Blast Radius: | 18 | Upgrade Cost: | 145 Wood, 145 Iron |
Upgrade Time: | 90 Seconds | ||
Pop Count: | 2 |
Able to fire over walls. Despite being considered a siege weapon by the game, Colossus Artillery has an area effect and a bonus against infantry, which means it is effectively a field weapon.
Hercules AT Gun
Category: Siege – Epoch: Nano

Attack: | 62 | Weapon Type: | Anti-Tank |
Hit Points: | 680 | Trained At: | Siege Factory |
Range: | 6 | Cost: | 70 Wood, 55 Gold |
Speed: | 16 | Build Time: | 40 Seconds |
Armor: | Upgrade Of: | Thor AT Gun | |
Gun: | 15 | Upgrade Cost: | 120 Food, 120 Gold |
Laser: | 40 | Upgrade Time: | 60 Seconds |
Pop Count: | 1 |
Also Anti-Cyber (except Zeus)
Centurion Tank
Category: Tank – Epoch: Nano

Attack: | 145 | Weapon Type: | Laser |
Hit Points: | 750 | Trained At: | Tank Factory |
Range: | 6 | Cost: | 100 Food, 100 Iron |
Speed: | 16 | Build Time: | 50 Seconds |
Armor: | Upgrade Of: | Gladiator Tank | |
Gun: | 76 | Upgrade Cost: | 125 Food, 125 Iron |
Laser: | 82 | Upgrade Time: | 75 Seconds |
Pop Count: | 2 |
Attack bonus against infantry
Priest
Category: Religion – Epoch: Nano

Attack: | Conversion | Weapon Type: | Special |
Hit Points: | 440 | Trained At: | Temple |
Range: | 8 | Cost: | 100 Food, 100 Gold |
Speed: | 12 | Build Time: | 45 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 1 |
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Prophet
Category: Religion – Epoch: Nano

Attack: | Calamities | Weapon Type: | Special |
Hit Points: | 420 | Trained At: | Temple |
Range: | 9 | Cost: | 200 Food, 200 Gold |
Speed: | 12 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 5 |
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Canine Scout
Category: Scout – Epoch: Prehistoric to Nano

Attack: | None | Weapon Type: | None |
Hit Points: | 60 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 50 Food |
Armor: | None | Build Time: | 28 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.
Cyborg Molotov
Category: Warrior Hero – Epoch: Nano

Attack: | 360 | Weapon Type: | Laser |
Hit Points: | 6075 | Trained At: | Town Center / Capitol |
Range: | 8 | Cost: | 530 Food, 450 Iron |
Speed: | 14 | Build Time: | 160 Seconds |
Armor: | None | Upgrade Of: | Sergei Molotov |
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.
Molly Ryan
Category: Strategist Hero – Epoch: Nano

Attack: | 85 | Weapon Type: | Laser |
Hit Points: | 5000 | Trained At: | Town Center / Capitol |
Range: | 8 | Cost: | 430 Food, 360 Gold |
Speed: | 14 | Build Time: | 160 Seconds |
Armor: | None | Upgrade Of: | Alexi Septimus |
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.
Citizen
Category: Citizen – Epoch: Nano

Attack: | 21 | Weapon Type: | Gun |
Hit Points: | 375 | Trained At: | Town Center / Capitol |
Range: | 2 | Cost: | 50 Food |
Speed: | 13 | Build Time: | 28 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.