Empire Earth – Units – Nano Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano

Nano Age Units


Avenger Fighter/Bomber

Category: Aircraft – Epoch: Digital to Nano

Attack:120Aircraft Type:Fighter/Bomber
Hit Points:740Trained At:Aircraft Carrier
Range:6Cost:60 Gold, 60 Iron
Speed:23Build Time:25 Seconds
Armor:NoneUpgrade Of:F-14 Fighter/Bomber
Flight Time:155Upgrade Cost:75 Gold, 75 Iron
  Upgrade Time:25 Seconds
  Pop Count:1

Aircraft Carrier unit. Repaired, refuels, rearmed and housed in an Aircraft Carrier.


Nebula Fighter

Category: Aircraft – Epoch: Nano

Attack:338Aircraft Type:Fighter
Hit Points:941Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:24Build Time:50 Seconds
Armor:NoneUpgrade Of:Jackal Fighter
Flight Time:175Upgrade Cost:75 Gold, 75 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Phoenix Fighter/Bomber

Category: Aircraft – Epoch: Nano

Attack:265Aircraft Type:Fighter/Bomber
Hit Points:860Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:24Build Time:50 Seconds
Armor:NoneUpgrade Of:Talon Fighter/Bomber
Flight Time:160Upgrade Cost:75 Gold, 75 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Sea King II

Category: Aircraft – Epoch: Nano

Attack:475Aircraft Type:Helicopter
Hit Points:450Trained At:Airport / Naval Yard
Range:2Cost:100 Gold, 100 Iron
Speed:22Build Time:60 Seconds
Armor:NoneUpgrade Of:Sea King
  Upgrade Cost:115 Gold, 115 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Can only attack submarines. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Stinger Soldier

Category: Infantry – Epoch: Atomic – Modern to Nano

Attack:55Weapon Type:Anti-Air
Hit Points:265Trained At:Barracks
Range:6Cost:60 Food, 50 Gold
Speed:12Build Time:26 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Heavy Mortar

Category: Infantry – Epoch: Atomic – Modern to Nano

Attack:120Weapon Type:Field Weapon
Hit Points:425Trained At:Barracks
Range:11Cost:45 Food, 35 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Trench Mortar
Blast Radius:5Upgrade Cost:100 Food, 100 Gold
  Upgrade Time:60 Seconds
  Pop Count:1

Although Heavy Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Medic – Digital

Category: Religion – Epoch: Digital to Nano

Attack:NoneWeapon Type:None
Hit Points:500Trained At:Barracks
Speed:12Cost:75 Food, 50 Gold
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Medic – Atomic
  Upgrade Cost:20 Gold
  Upgrade Time:40 Seconds
  Pop Count:1

Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Guardian

Category: Infantry – Epoch: Nano

Attack:74Weapon Type:Laser
Hit Points:800Trained At:Barracks
Range:6Cost:40 Food, 40 Iron
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Sentinel
  Upgrade Cost:125 Food, 125 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Can attack helicopters, balloons and flying Cybers


Ares II

Category: Cyber – Epoch: Nano

Attack:75Cyber Type:Combat
Hit Points:1500Trained At:Cyber Factory
Range:6Cost:200 Food, 200 Gold
Speed:18Build Time:60 Seconds
Armor:NoneUpgrade Of:Ares
  Upgrade Cost:110 Food, 110 Gold
  Upgrade Time:90 Seconds
  Pop Count:2

Ares II is a flying Cyber that also self-repairs. Because it is an air unit, it is out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units, post-WW1 standard infantry (Doughboy, Marine, Sentinel, Guardian) and all Combat Cybers (except Hyperion). However, Ares II is most vulnerable to Fighters, which they cannot fire back at.


Pandora II

Category: Cyber – Epoch: Nano

Attack:80Cyber Type:Combat
Hit Points:660Trained At:Cyber Factory
Range:7Cost:180 Food, 180 Gold
Speed:14Build Time:50 Seconds
Armor: Upgrade Of:Pandora
      Gun:65Upgrade Cost:110 Food, 110 Gold
      Laser:78Upgrade Time:80 Seconds
Blast Radius:15Pop Count:2

Anti-Infantry


Hyperion II

Category: Cyber – Epoch: Nano

Attack:130Cyber Type:Combat
Hit Points:2500Trained At:Cyber Factory
Range:6Cost:230 Food, 230 Gold
Speed:16Build Time:60 Seconds
Armor: Upgrade Of:Hyperion
      Gun:36Upgrade Cost:110 Food, 110 Gold
      Laser:59Upgrade Time:90 Seconds
  Pop Count:2

Hyperion II can walk under water and over cliffs. Able to shoot submerged submarines.


Minotaur II

Category: Cyber – Epoch: Nano

Attack:82Cyber Type:Combat
Hit Points:1800Trained At:Cyber Factory
Range:7Cost:180 Food, 180 Gold
Speed:16Build Time:50 Seconds
Armor: Upgrade Of:Minotaur
      Gun:42Upgrade Cost:110 Food, 110 Gold
      Laser:48Upgrade Time:80 Seconds
  Pop Count:2

Anti-Tank


Zeus

Category: Cyber – Epoch: Nano

Attack:350Cyber Type:Combat
Hit Points:2300Trained At:Cyber Factory
Range:6Cost:280 Food, 280 Gold
Speed:16Build Time:70 Seconds
Armor: Upgrade Of:None
      Gun:35Pop Count:2
      Laser:40  

Anti-Cyber, Anti-AT Guns


Hades

Category: Cyber – Epoch: Nano

Attack:NoneCyber Type:Ultra
Hit Points:1700Trained At:Cyber Laboratory
Speed:16Cost:160 Food, 160 Iron
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:None
  Pop Count:2

Teleport: Moves hades to a new location on the map instantly but removes some hit points. Time Warp: removes target unit from the map for several minutes. Nano Virus: causes target cyber to lose HP and eventually die. Can spread to other cybers.


Poseidon

Category: Cyber – Epoch: Nano

Attack:NoneCyber Type:Ultra
Hit Points:3000Trained At:Cyber Laboratory
Range:8Cost:140 Food, 240 Iron
Speed:14Build Time:50 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:2

Refractive Cloak: renders units near Poseidon invisible to the enemy. Assimilate: convert enemy Cybers. Poseidon can walk under water.


Fishing Boat – Digital

Category: Ship – Epoch: Digital to Nano

Attack:NoneShip Type:Fishing Boat
Hit Points:900Trained At:Dock
Speed:16Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Boat – Trawler
  Upgrade Cost:130 Food, 130 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Gathers fish


Transport – Gargantua

Category: Ship – Epoch: Digital to Nano

Attack:NoneShip Type:Transport
Hit Points:920Trained At:Dock
Speed:14Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Atomic
  Upgrade Cost:155 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 14 units over water


Frigate – Juggernaut

Category: Ship – Epoch: Digital to Nano

Attack:100Ship Type:Frigate
Hit Points:2100Trained At:Dock
Range:8Cost:125 Wood, 125 Iron
Speed:17Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Warrington
  Upgrade Cost:85 Wood, 85 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Leviathan

Category: Ship – Epoch: Digital to Nano

Attack:380Ship Type:Battleship
Hit Points:8600Trained At:Dock
Range:8Cost:250 Wood, 250 Gold
Speed:12Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Bismarck
  Upgrade Cost:85 Wood, 85 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Cruiser – Sagittarian

Category: Ship – Epoch: Digital to Nano

Attack:110Ship Type:Cruiser
Hit Points:3800Trained At:Dock
Range:8Cost:150 Wood, 150 Gold
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:Cruiser – Dardo
  Upgrade Cost:85 Wood, 85 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Can only shoot air units


Carrier – Nexus

Category: Ship – Epoch: Digital to Nano

Attack:NoneShip Type:Aircraft Carrier
Hit Points:8000Trained At:Naval Yard
Speed:12Cost:300 Wood, 300 Gold
Armor:NoneBuild Time:120 Seconds
  Upgrade Of:Carrier – Enterprise
  Upgrade Cost:115 Wood, 115 Gold
  Upgrade Time:150 Seconds
  Pop Count:1

Mobile Airport for Corsairs, F-14 and Avenger Fighter/Bombers.


Sub – Hammerhead

Category: Ship – Epoch: Nano

Attack:250Ship Type:Submarine
Hit Points:1900Trained At:Naval Yard
Range:8Cost:190 Wood, 190 Iron
Speed:13Build Time:80 Seconds
Armor:NoneUpgrade Of:Sub – Nautilus
  Upgrade Cost:80 Wood, 80 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Submarines replace Galleons in the Atomic Age – WW1 as the counter to Battleships. They are out of reach from most other units. However, normal Submarines can only target other sea units and are vulnerable to any unit that can attack them (Frigates, Sea Kings, Towers and Hyperion).


Sub – Triton

Category: Ship – Epoch: Nano

Attack:1000Ship Type:Nuclear Submarine
Hit Points:1000Trained At:Naval Yard
Range:24Cost:600 Gold, 600 Iron
Speed:13Build Time:120 Seconds
Armor:NoneUpgrade Of:Sub – Trident
  Upgrade Cost:80 Gold, 80 Iron
  Upgrade Time:150 Seconds
  Pop Count:1

Nuclear Submarines can only attack land targets with powerful, long range missiles. They are out of reach from most other units but are vulnerable to any unit that can attack them (Submarines, Frigates, Sea Kings, Towers and Hyperion).


Paladin Cannon

Category: Siege – Epoch: Digital to Nano

Attack:425Weapon Type:Siege Weapon
Hit Points:800Trained At:Siege Factory
Range:10Cost:170 Wood, 170 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:Howitzer Cannon
      Gun:18Upgrade Cost:160 Wood, 160 Iron
  Upgrade Time:80 Seconds
  Pop Count:2

Able to fire over walls. Attack bonus against buildings and ships.


Colossus Artillery

Category: Siege – Epoch: Digital to Nano

Attack:200Weapon Type:Siege Weapon
Hit Points:300Trained At:Siege Factory
Range:14Cost:200 Wood, 200 Iron
Speed:10Build Time:60 Seconds
Armor:NoneUpgrade Of:Artillery
Blast Radius:18Upgrade Cost:145 Wood, 145 Iron
  Upgrade Time:90 Seconds
  Pop Count:2

Able to fire over walls. Despite being considered a siege weapon by the game, Colossus Artillery has an area effect and a bonus against infantry, which means it is effectively a field weapon.


Hercules AT Gun

Category: Siege – Epoch: Nano

Attack:62Weapon Type:Anti-Tank
Hit Points:680Trained At:Siege Factory
Range:6Cost:70 Wood, 55 Gold
Speed:16Build Time:40 Seconds
Armor: Upgrade Of:Thor AT Gun
      Gun:15Upgrade Cost:120 Food, 120 Gold
      Laser:40Upgrade Time:60 Seconds
  Pop Count:1

Also Anti-Cyber (except Zeus)


Centurion Tank

Category: Tank – Epoch: Nano

Attack:145Weapon Type:Laser
Hit Points:750Trained At:Tank Factory
Range:6Cost:100 Food, 100 Iron
Speed:16Build Time:50 Seconds
Armor: Upgrade Of:Gladiator Tank
      Gun:76Upgrade Cost:125 Food, 125 Iron
      Laser:82Upgrade Time:75 Seconds
  Pop Count:2

Attack bonus against infantry


Priest

Category: Religion – Epoch: Nano

Attack:ConversionWeapon Type:Special
Hit Points:440Trained At:Temple
Range:8Cost:100 Food, 100 Gold
Speed:12Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Nano

Attack:CalamitiesWeapon Type:Special
Hit Points:420Trained At:Temple
Range:9Cost:200 Food, 200 Gold
Speed:12Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Cyborg Molotov

Category: Warrior Hero – Epoch: Nano

Attack:360Weapon Type:Laser
Hit Points:6075Trained At:Town Center / Capitol
Range:8Cost:530 Food, 450 Iron
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:Sergei Molotov
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


Molly Ryan

Category: Strategist Hero – Epoch: Nano

Attack:85Weapon Type:Laser
Hit Points:5000Trained At:Town Center / Capitol
Range:8Cost:430 Food, 360 Gold
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:Alexi Septimus
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Nano

Attack:21Weapon Type:Gun
Hit Points:375Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:13Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Index