Empire Earth – Units – Middle Age
by One_Dead_Angel & CenturionZ_1
Aug 25, 2007
Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano
Middle Age Units
Pilum
Category: Archery – Epoch: Dark to Middle

Attack: | 13 | Weapon Type: | Pierce |
Hit Points: | 155 | Trained At: | Archery Range |
Range: | 4 | Cost: | 30 Wood, 30 Gold |
Speed: | 11 | Build Time: | 38 Seconds |
Armor: | Upgrade Of: | Javelin | |
Shock: | 5 | Upgrade Cost: | 45 Wood, 45 Gold |
Pierce: | 0 | Upgrade Time: | 50 Seconds |
Pop Count: | 1 |
The Pilum is a ranged unit that good against archers. It is the last exclusive anti-archer unit.
Crossbow
Category: Archery – Epoch: Dark to Middle

Attack: | 40 | Weapon Type: | Arrow |
Hit Points: | 125 | Trained At: | Archery Range |
Range: | 7 | Cost: | 100 Wood, 100 Gold |
Speed: | 10 | Build Time: | 100 Seconds |
Armor: | Upgrade Of: | None | |
Arrow: | 0 | Pop Count: | 1 |
Pierce: | 0 |
The Crossbow is basically an early version of the sniper. It has a long range and kills un-upgraded infantry units in one shot, but it takes a long time to rewind its bow letting units run for it.
Cavalry Archer
Category: Archery – Epoch: Middle to Renaissance

Attack: | 23 | Weapon Type: | Arrow |
Hit Points: | 275 | Trained At: | Archery Range |
Range: | 5 | Cost: | 60 Wood, 45 Gold |
Speed: | 16 | Build Time: | 38 Seconds |
Armor: | Upgrade Of: | Chariot Archer | |
Arrow: | 0 | Upgrade Cost: | 80 Wood, 80 Gold |
Shock: | 6 | Upgrade Time: | 60 Seconds |
Pierce: | 4 | Pop Count: | 2 |
The Cavalry Archer is the last of the mounted archer line. Upgraded from the Chariot Archer, it is best used in quick raids on resource centers.
Long Bow
Category: Archery – Epoch: Middle to Renaissance

Attack: | 17 | Weapon Type: | Arrow |
Hit Points: | 190 | Trained At: | Archery Range |
Range: | 6 | Cost: | 30 Wood, 30 Gold |
Speed: | 11 | Build Time: | 38 Seconds |
Armor: | Upgrade Of: | Composite Bow | |
Arrow: | 7 | Upgrade Cost: | 55 Wood, 55 Gold |
Pierce: | 3 | Upgrade Time: | 50 Seconds |
Pop Count: | 1 |
The Long Bow is final unit in the foot archer line and cannot be upgraded further. They can take down slow units and Citizens with ease and quickness. They are overshadowed by gunpowder and gun units in the Renaissance.
Barbarian
Category: Infantry – Epoch: Dark to Middle

Attack: | 16 | Weapon Type: | Shock |
Hit Points: | 325 | Trained At: | Barracks |
Speed: | 16 | Cost: | 35 Food, 35 Iron |
Armor: | Build Time: | 40 Seconds | |
Arrow: | 4 | Upgrade Of: | None |
Shock: | 2 | Pop Count: | 1 |
The Barbarian is available only in the Dark Age and Middle Ages. This unit can walk through trees making it one of the best units for raids. It is also good against archery units if it can ever reach them.
Viking
Category: Infantry – Epoch: Dark to Middle

Attack: | 10 | Weapon Type: | Shock |
Hit Points: | 160 | Trained At: | Barracks |
Speed: | 12 | Cost: | 35 Food, 35 Iron |
Armor: | Build Time: | 40 Seconds | |
Shock: | 0 | Upgrade Of: | None |
Pop Count: | 1 |
The Viking is available only in the Dark Age and Middle Ages. It is great against archers because it will not be seen until it is within 2 tiles from an enemy unit, which means the archers cannot attack until the Vikings are nearly attacking them.
Long Sword
Category: Infantry – Epoch: Middle to Renaissance

Attack: | 29 | Weapon Type: | Shock |
Hit Points: | 400 | Trained At: | Barracks |
Speed: | 12 | Cost: | 30 Food, 30 Iron |
Armor: | Build Time: | 32 Seconds | |
Arrow: | 6 | Upgrade Of: | Short Sword |
Shock: | 0 | Upgrade Cost: | 80 Food, 80 Iron |
Upgrade Time: | 40 Seconds | ||
Pop Count: | 1 |
The Long Sword is an upgrade of the Short Sword and is the last shock infantry soldier built from the barracks. It cannot be upgraded further.
Pikeman
Category: Infantry – Epoch: Middle to Renaissance

Attack: | 40 | Weapon Type: | Pierce |
Hit Points: | 240 | Trained At: | Barracks |
Speed: | 12 | Cost: | 30 Food, 30 Iron |
Armor: | Build Time: | 32 Seconds | |
Shock: | 6 | Upgrade Of: | Phalanx |
Pierce: | 4 | Upgrade Cost: | 80 Food, 80 Iron |
Upgrade Time: | 40 Seconds | ||
Pop Count: | 1 |
The Pikeman is the upgraded version of the Phalanx. Falls easily to archers and gun units, but good against cavalry if it can catch them.
Fishing Boat – Bronze
Category: Ship – Epoch: Bronze to Renaissance

Attack: | None | Ship Type: | Fishing Boat |
Hit Points: | 280 | Trained At: | Dock |
Speed: | 14 | Cost: | 50 Wood |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | Fishing Raft | ||
Upgrade Cost: | 50 Food, 50 Wood | ||
Upgrade Time: | 45 Seconds | ||
Pop Count: | 1 |
Gathers fish
Transport – Bronze
Category: Ship – Epoch: Bronze to Renaissance

Attack: | None | Ship Type: | Transport |
Hit Points: | 360 | Trained At: | Dock |
Speed: | 12 | Cost: | 250 Wood |
Armor: | None | Build Time: | 50 Seconds |
Upgrade Of: | Transport – Copper | ||
Upgrade Cost: | 45 Wood | ||
Upgrade Time: | 75 Seconds | ||
Pop Count: | 1 |
Transports 12 units over water
Frigate – Middle Ages
Category: Ship – Epoch: Middle

Attack: | 25 | Ship Type: | Frigate |
Hit Points: | 540 | Trained At: | Dock |
Range: | 7 | Cost: | 125 Wood, 125 Iron |
Speed: | 16 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Frigate – Byzantine |
Upgrade Cost: | 40 Wood, 40 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Battleship – Middle Ages
Category: Ship – Epoch: Middle

Attack: | 108 | Ship Type: | Battleship |
Hit Points: | 2025 | Trained At: | Dock |
Range: | 7 | Cost: | 250 Wood, 250 Gold |
Speed: | 10 | Build Time: | 100 Seconds |
Armor: | None | Upgrade Of: | Battleship – Byzantine |
Upgrade Cost: | 40 Wood, 40 Gold | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Galley – Middle Ages
Category: Ship – Epoch: Middle

Attack: | 11 | Ship Type: | Galley |
Hit Points: | 575 | Trained At: | Dock |
Range: | 7 | Cost: | 125 Wood, 125 Iron |
Speed: | 14 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Galley – Byzantine |
Upgrade Cost: | 40 Wood, 40 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Ballista
Category: Siege – Epoch: Middle to Renaissance

Attack: | 75 | Weapon Type: | Field Weapon |
Hit Points: | 200 | Trained At: | Siege Factory |
Range: | 6 | Cost: | 160 Wood, 160 Gold |
Speed: | 8 | Build Time: | 50 Seconds |
Armor: | Upgrade Of: | Stone Thrower | |
Arrow: | 5 | Upgrade Cost: | 80 Wood, 80 Gold |
Pierce: | 4 | Upgrade Time: | 75 Seconds |
Blast Radius: | 13 | Pop Count: | 2 |
Heavy Siege Tower
Category: Siege – Epoch: Middle to Renaissance

Attack: | None | Weapon Type: | None |
Hit Points: | 720 | Trained At: | Siege Factory |
Speed: | 10 | Cost: | 80 Wood, 25 Gold |
Armor: | Build Time: | 30 Seconds | |
Arrow: | 0 | Upgrade Of: | Siege Tower |
Pierce: | 0 | Upgrade Cost: | 40 Wood, 40 Gold |
Upgrade Time: | 40 Seconds | ||
Pop Count: | 1 |
Transports units over walls
Trebuchet
Category: Siege – Epoch: Middle to Renaissance

Attack: | 150 | Weapon Type: | Siege Weapon |
Hit Points: | 215 | Trained At: | Siege Factory |
Range: | 8 | Cost: | 150 Wood, 150 Gold |
Speed: | 10 | Build Time: | 50 Seconds |
Armor: | Upgrade Of: | Catapult | |
Arrow: | 13 | Upgrade Cost: | 70 Wood, 70 Gold |
Pierce: | 4 | Upgrade Time: | 80 Seconds |
Pop Count: | 2 |
Heavy Ram
Category: Siege – Epoch: Middle to Renaissance

Attack: | 200 | Weapon Type: | Siege Weapon |
Hit Points: | 325 | Trained At: | Siege Factory |
Speed: | 10 | Cost: | 80 Wood, 80 Gold |
Armor: | Build Time: | 40 Seconds | |
Arrow: | 0 | Upgrade Of: | Ram |
Pierce: | 0 | Upgrade Cost: | 50 Wood, 50 Gold |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Cataphract
Category: Cavalry – Epoch: Dark to Middle

Attack: | 24 | Weapon Type: | Shock |
Hit Points: | 440 | Trained At: | Stable |
Speed: | 16 | Cost: | 60 Food, 60 Gold |
Armor: | Build Time: | 43 Seconds | |
Arrow: | 6 | Upgrade Of: | Horseman |
Shock: | 2 | Upgrade Cost: | 65 Food, 65 Gold |
Pierce: | 0 | Upgrade Time: | 50 Seconds |
Gun: | 20 | Pop Count: | 2 |
The Cataphract is a mounted shock unit. Best used when you have many spare population slots and need fast mobility. Unusual for unit in its epoch, it has gun armor.
Persian Cavalry
Category: Cavalry – Epoch: Dark to Middle

Attack: | 18 | Weapon Type: | Pierce |
Hit Points: | 225 | Trained At: | Stable |
Range: | 5 | Cost: | 55 Food, 55 Gold |
Speed: | 16 | Build Time: | 40 Seconds |
Armor: | Upgrade Of: | None | |
Shock: | 7 | Pop Count: | 2 |
Pierce: | 0 |
The Persian Cavalry is a mounted pierce unit that has a ranged attack. Does well against both cavalry and infantry with its fast speed and ranged attack though very good against shock units.
Knight
Category: Cavalry – Epoch: Middle to Renaissance

Attack: | 38 | Weapon Type: | Pierce |
Hit Points: | 400 | Trained At: | Stable |
Speed: | 16 | Cost: | 60 Food, 60 Gold |
Armor: | Build Time: | 43 Seconds | |
Shock: | 10 | Upgrade Of: | Bronze Cavalry |
Pierce: | 8 | Upgrade Cost: | 80 Food, 80 Gold |
Upgrade Time: | 50 Seconds | ||
Pop Count: | 2 |
The Knight is the last of the pierce cavalry line and cannot be upgraded further. It is upgraded from the Bronze Cavalry.
Priest
Category: Religion – Epoch: Middle

Attack: | Conversion | Weapon Type: | Special |
Hit Points: | 200 | Trained At: | Temple |
Range: | 6 | Cost: | 100 Food, 100 Gold |
Speed: | 10 | Build Time: | 45 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 1 |
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Prophet
Category: Religion – Epoch: Middle

Attack: | Calamities | Weapon Type: | Special |
Hit Points: | 330 | Trained At: | Temple |
Range: | 8 | Cost: | 200 Food, 200 Gold |
Speed: | 11 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 5 |
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Canine Scout
Category: Scout – Epoch: Prehistoric to Nano

Attack: | None | Weapon Type: | None |
Hit Points: | 60 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 50 Food |
Armor: | None | Build Time: | 28 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.
Richard the Lionheart
Category: Warrior Hero – Epoch: Middle

Attack: | 60 | Weapon Type: | Shock |
Hit Points: | 2775 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 530 Food, 450 Iron |
Armor: | None | Build Time: | 160 Seconds |
Upgrade Of: | Julius Caesar | ||
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.
William the Conqueror
Category: Strategist Hero – Epoch: Middle

Attack: | 19 | Weapon Type: | Shock |
Hit Points: | 1950 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 430 Food, 360 Gold |
Armor: | None | Build Time: | 160 Seconds |
Upgrade Of: | Charlemagne | ||
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.
Citizen
Category: Citizen – Epoch: Middle

Attack: | 10 | Weapon Type: | Other |
Hit Points: | 155 | Trained At: | Town Center / Capitol |
Range: | 2 | Cost: | 50 Food |
Speed: | 11 | Build Time: | 28 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.