Empire Earth – Units – Middle Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

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Middle Age Units


Pilum

Category: Archery – Epoch: Dark to Middle

Attack:13Weapon Type:Pierce
Hit Points:155Trained At:Archery Range
Range:4Cost:30 Wood, 30 Gold
Speed:11Build Time:38 Seconds
Armor: Upgrade Of:Javelin
      Shock:5Upgrade Cost:45 Wood, 45 Gold
      Pierce:0Upgrade Time:50 Seconds
  Pop Count:1

The Pilum is a ranged unit that good against archers. It is the last exclusive anti-archer unit.


Crossbow

Category: Archery – Epoch: Dark to Middle

Attack:40Weapon Type:Arrow
Hit Points:125Trained At:Archery Range
Range:7Cost:100 Wood, 100 Gold
Speed:10Build Time:100 Seconds
Armor: Upgrade Of:None
      Arrow:0Pop Count:1
      Pierce:0  

The Crossbow is basically an early version of the sniper. It has a long range and kills un-upgraded infantry units in one shot, but it takes a long time to rewind its bow letting units run for it.


Cavalry Archer

Category: Archery – Epoch: Middle to Renaissance

Attack:23Weapon Type:Arrow
Hit Points:275Trained At:Archery Range
Range:5Cost:60 Wood, 45 Gold
Speed:16Build Time:38 Seconds
Armor: Upgrade Of:Chariot Archer
      Arrow:0Upgrade Cost:80 Wood, 80 Gold
      Shock:6Upgrade Time:60 Seconds
      Pierce:4Pop Count:2

The Cavalry Archer is the last of the mounted archer line. Upgraded from the Chariot Archer, it is best used in quick raids on resource centers.


Long Bow

Category: Archery – Epoch: Middle to Renaissance

Attack:17Weapon Type:Arrow
Hit Points:190Trained At:Archery Range
Range:6Cost:30 Wood, 30 Gold
Speed:11Build Time:38 Seconds
Armor: Upgrade Of:Composite Bow
      Arrow:7Upgrade Cost:55 Wood, 55 Gold
      Pierce:3Upgrade Time:50 Seconds
  Pop Count:1

The Long Bow is final unit in the foot archer line and cannot be upgraded further. They can take down slow units and Citizens with ease and quickness. They are overshadowed by gunpowder and gun units in the Renaissance.


Barbarian

Category: Infantry – Epoch: Dark to Middle

Attack:16Weapon Type:Shock
Hit Points:325Trained At:Barracks
Speed:16Cost:35 Food, 35 Iron
Armor: Build Time:40 Seconds
      Arrow:4Upgrade Of:None
      Shock:2Pop Count:1

The Barbarian is available only in the Dark Age and Middle Ages. This unit can walk through trees making it one of the best units for raids. It is also good against archery units if it can ever reach them.


Viking

Category: Infantry – Epoch: Dark to Middle

Attack:10Weapon Type:Shock
Hit Points:160Trained At:Barracks
Speed:12Cost:35 Food, 35 Iron
Armor: Build Time:40 Seconds
      Shock:0Upgrade Of:None
  Pop Count:1

The Viking is available only in the Dark Age and Middle Ages. It is great against archers because it will not be seen until it is within 2 tiles from an enemy unit, which means the archers cannot attack until the Vikings are nearly attacking them.


Long Sword

Category: Infantry – Epoch: Middle to Renaissance

Attack:29Weapon Type:Shock
Hit Points:400Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Arrow:6Upgrade Of:Short Sword
      Shock:0Upgrade Cost:80 Food, 80 Iron
  Upgrade Time:40 Seconds
  Pop Count:1

The Long Sword is an upgrade of the Short Sword and is the last shock infantry soldier built from the barracks. It cannot be upgraded further.


Pikeman

Category: Infantry – Epoch: Middle to Renaissance

Attack:40Weapon Type:Pierce
Hit Points:240Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Shock:6Upgrade Of:Phalanx
      Pierce:4Upgrade Cost:80 Food, 80 Iron
  Upgrade Time:40 Seconds
  Pop Count:1

The Pikeman is the upgraded version of the Phalanx. Falls easily to archers and gun units, but good against cavalry if it can catch them.


Fishing Boat – Bronze

Category: Ship – Epoch: Bronze to Renaissance

Attack:NoneShip Type:Fishing Boat
Hit Points:280Trained At:Dock
Speed:14Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Raft
  Upgrade Cost:50 Food, 50 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Gathers fish


Transport – Bronze

Category: Ship – Epoch: Bronze to Renaissance

Attack:NoneShip Type:Transport
Hit Points:360Trained At:Dock
Speed:12Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Copper
  Upgrade Cost:45 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 12 units over water


Frigate – Middle Ages

Category: Ship – Epoch: Middle

Attack:25Ship Type:Frigate
Hit Points:540Trained At:Dock
Range:7Cost:125 Wood, 125 Iron
Speed:16Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Byzantine
  Upgrade Cost:40 Wood, 40 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Middle Ages

Category: Ship – Epoch: Middle

Attack:108Ship Type:Battleship
Hit Points:2025Trained At:Dock
Range:7Cost:250 Wood, 250 Gold
Speed:10Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Byzantine
  Upgrade Cost:40 Wood, 40 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Galley – Middle Ages

Category: Ship – Epoch: Middle

Attack:11Ship Type:Galley
Hit Points:575Trained At:Dock
Range:7Cost:125 Wood, 125 Iron
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:Galley – Byzantine
  Upgrade Cost:40 Wood, 40 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Ballista

Category: Siege – Epoch: Middle to Renaissance

Attack:75Weapon Type:Field Weapon
Hit Points:200Trained At:Siege Factory
Range:6Cost:160 Wood, 160 Gold
Speed:8Build Time:50 Seconds
Armor: Upgrade Of:Stone Thrower
      Arrow:5Upgrade Cost:80 Wood, 80 Gold
      Pierce:4Upgrade Time:75 Seconds
Blast Radius:13Pop Count:2

Heavy Siege Tower

Category: Siege – Epoch: Middle to Renaissance

Attack:NoneWeapon Type:None
Hit Points:720Trained At:Siege Factory
Speed:10Cost:80 Wood, 25 Gold
Armor: Build Time:30 Seconds
      Arrow:0Upgrade Of:Siege Tower
      Pierce:0Upgrade Cost:40 Wood, 40 Gold
  Upgrade Time:40 Seconds
  Pop Count:1

Transports units over walls


Trebuchet

Category: Siege – Epoch: Middle to Renaissance

Attack:150Weapon Type:Siege Weapon
Hit Points:215Trained At:Siege Factory
Range:8Cost:150 Wood, 150 Gold
Speed:10Build Time:50 Seconds
Armor: Upgrade Of:Catapult
      Arrow:13Upgrade Cost:70 Wood, 70 Gold
      Pierce:4Upgrade Time:80 Seconds
  Pop Count:2

Heavy Ram

Category: Siege – Epoch: Middle to Renaissance

Attack:200Weapon Type:Siege Weapon
Hit Points:325Trained At:Siege Factory
Speed:10Cost:80 Wood, 80 Gold
Armor: Build Time:40 Seconds
      Arrow:0Upgrade Of:Ram
      Pierce:0Upgrade Cost:50 Wood, 50 Gold
  Upgrade Time:60 Seconds
  Pop Count:1

Cataphract

Category: Cavalry – Epoch: Dark to Middle

Attack:24Weapon Type:Shock
Hit Points:440Trained At:Stable
Speed:16Cost:60 Food, 60 Gold
Armor: Build Time:43 Seconds
      Arrow:6Upgrade Of:Horseman
      Shock:2Upgrade Cost:65 Food, 65 Gold
      Pierce:0Upgrade Time:50 Seconds
      Gun:20Pop Count:2

The Cataphract is a mounted shock unit. Best used when you have many spare population slots and need fast mobility. Unusual for unit in its epoch, it has gun armor.


Persian Cavalry

Category: Cavalry – Epoch: Dark to Middle

Attack:18Weapon Type:Pierce
Hit Points:225Trained At:Stable
Range:5Cost:55 Food, 55 Gold
Speed:16Build Time:40 Seconds
Armor: Upgrade Of:None
      Shock:7Pop Count:2
      Pierce:0  

The Persian Cavalry is a mounted pierce unit that has a ranged attack. Does well against both cavalry and infantry with its fast speed and ranged attack though very good against shock units.


Knight

Category: Cavalry – Epoch: Middle to Renaissance

Attack:38Weapon Type:Pierce
Hit Points:400Trained At:Stable
Speed:16Cost:60 Food, 60 Gold
Armor: Build Time:43 Seconds
      Shock:10Upgrade Of:Bronze Cavalry
      Pierce:8Upgrade Cost:80 Food, 80 Gold
  Upgrade Time:50 Seconds
  Pop Count:2

The Knight is the last of the pierce cavalry line and cannot be upgraded further. It is upgraded from the Bronze Cavalry.


Priest

Category: Religion – Epoch: Middle

Attack:ConversionWeapon Type:Special
Hit Points:200Trained At:Temple
Range:6Cost:100 Food, 100 Gold
Speed:10Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Middle

Attack:CalamitiesWeapon Type:Special
Hit Points:330Trained At:Temple
Range:8Cost:200 Food, 200 Gold
Speed:11Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Richard the Lionheart

Category: Warrior Hero – Epoch: Middle

Attack:60Weapon Type:Shock
Hit Points:2775Trained At:Town Center / Capitol
Speed:16Cost:530 Food, 450 Iron
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:Julius Caesar
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


William the Conqueror

Category: Strategist Hero – Epoch: Middle

Attack:19Weapon Type:Shock
Hit Points:1950Trained At:Town Center / Capitol
Speed:16Cost:430 Food, 360 Gold
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:Charlemagne
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Middle

Attack:10Weapon Type:Other
Hit Points:155Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:11Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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