Empire Earth – Units – Industrial Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano

Industrial Age Units


Halberdier

Category: Infantry – Epoch: Imperial to Industrial

Attack:40Weapon Type:Pierce
Hit Points:350Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:26 Seconds
      Shock:4Upgrade Of:Pikeman
      Pierce:0Upgrade Cost:105 Food, 105 Iron
  Upgrade Time:40 Seconds
  Pop Count:1

Sharpshooter

Category: Infantry – Epoch: Imperial to Industrial

Attack:50Weapon Type:Gun
Hit Points:315Trained At:Barracks
Range:8Cost:150 Food, 150 Gold
Speed:9Build Time:100 Seconds
Armor: Upgrade Of:None
      Gun:0Pop Count:1

One shot to kill vs unimproved Infantry


Hand Cannoneer

Category: Infantry – Epoch: Imperial to Industrial

Attack:65Weapon Type:Gun
Hit Points:350Trained At:Barracks
Range:8Cost:50 Food, 40 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:None
Blast Radius:5Pop Count:1

Although Hand Cannoneers can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Medic – Imperial

Category: Religion – Epoch: Imperial to Industrial

Attack:NoneWeapon Type:None
Hit Points:360Trained At:Barracks
Speed:12Cost:75 Food, 50 Gold
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:None
  Pop Count:1

Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Elite Guard

Category: Infantry – Epoch: Imperial to Industrial

Attack:35Weapon Type:Gun
Hit Points:350Trained At:Barracks
Range:5Cost:80 Food, 80 Iron
Speed:12Build Time:55 Seconds
Armor: Upgrade Of:None
      Gun:10Pop Count:1

Large bonus against infantry


Grenadier

Category: Infantry – Epoch: Industrial

Attack:44Weapon Type:Gun
Hit Points:390Trained At:Barracks
Range:6Cost:40 Food, 40 Iron
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Musketeer
  Upgrade Cost:80 Food, 80 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Partisan

Category: Infantry – Epoch: Industrial to Atomic – WW1

Attack:20Weapon Type:Gun
Hit Points:325Trained At:Barracks
Range:6Cost:40 Food, 40 Iron
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Can walk through forests and shoot air units.


Fishing Boat – Imperial

Category: Ship – Epoch: Imperial to Atomic – WW1

Attack:NoneShip Type:Fishing Boat
Hit Points:420Trained At:Dock
Speed:15Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Boat – Bronze
  Upgrade Cost:105 Food, 105 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Gathers fish


Transport – Imperial

Category: Ship – Epoch: Imperial to Industrial

Attack:NoneShip Type:Transport
Hit Points:530Trained At:Dock
Speed:14Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Bronze
  Upgrade Cost:90 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 14 units over water


Cruiser – Gunboat

Category: Ship – Epoch: Imperial to Industrial

Attack:30Ship Type:Cruiser
Hit Points:1400Trained At:Dock
Range:7Cost:150 Wood, 150 Gold
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

The Cruiser – Gunboat is the first cruiser unit and indeed the first anti-air unit available in the game. Cruisers can only shoot air units and are vulnerable to all other war ships.


Frigate – Royal

Category: Ship – Epoch: Industrial

Attack:51Ship Type:Frigate
Hit Points:1060Trained At:Dock
Range:8Cost:125 Wood, 125 Iron
Speed:17Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Imperial
  Upgrade Cost:60 Wood, 60 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Royal

Category: Ship – Epoch: Industrial

Attack:200Ship Type:Battleship
Hit Points:4525Trained At:Dock
Range:8Cost:250 Wood, 250 Gold
Speed:17Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Imperial
  Upgrade Cost:60 Wood, 60 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Galleon – Royal

Category: Ship – Epoch: Industrial

Attack:24Ship Type:Galleon
Hit Points:1100Trained At:Dock
Range:8Cost:125 Wood, 125 Iron
Speed:11Build Time:72 Seconds
Armor:NoneUpgrade Of:Galleon – Imperial
  Upgrade Cost:60 Wood, 60 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Bombard

Category: Siege – Epoch: Imperial to Industrial

Attack:140Weapon Type:Siege Weapon
Hit Points:175Trained At:Siege Factory
Range:10Cost:200 Wood, 200 Iron
Speed:10Build Time:60 Seconds
Armor: Upgrade Of:None
      Gun:20Pop Count:2
Blast Radius:16  

Able to fire over walls. Despite being considered a siege weapon by the game, Bombard has an area effect and a bonus against infantry, which means it is effectively a field weapon.


Bronze Cannon

Category: Siege – Epoch: Industrial

Attack:90Weapon Type:Field Weapon
Hit Points:280Trained At:Siege Factory
Range:8Cost:200 Wood, 175 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:Culverin
      Gun:43Upgrade Cost:105 Wood, 105 Iron
Blast Radius:15Upgrade Time:80 Seconds
  Pop Count:2

Serpentine

Category: Siege – Epoch: Industrial

Attack:205Weapon Type:Siege Weapon
Hit Points:405Trained At:Siege Factory
Range:9Cost:170 Wood, 170 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:Basilisk
      Gun:13Upgrade Cost:85 Wood, 85 Iron
  Upgrade Time:80 Seconds
  Pop Count:1

Able to fire over walls. Attack bonus against buildings and ships.


Imperial Cuirassier

Category: Cavalry – Epoch: Industrial

Attack:60Weapon Type:Shock
Hit Points:655Trained At:Stable
Speed:16Cost:60 Food, 60 Gold
Armor: Build Time:43 Seconds
      Shock:0Upgrade Of:Royal Cuirassier
      Gun:31Upgrade Cost:120 Food, 120 Gold
  Upgrade Time:50 Seconds
  Pop Count:2

Dragoon

Category: Cavalry – Epoch: Industrial

Attack:65Weapon Type:Gun
Hit Points:480Trained At:Stable
Range:5Cost:75 Food, 65 Gold
Speed:16Build Time:43 Seconds
Armor: Upgrade Of:Carabineer
      Shock:25Upgrade Cost:120 Food, 120 Gold
  Upgrade Time:60 Seconds
  Pop Count:2

Priest

Category: Religion – Epoch: Industrial

Attack:ConversionWeapon Type:Special
Hit Points:300Trained At:Temple
Range:7Cost:100 Food, 100 Gold
Speed:11Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Industrial

Attack:CalamitiesWeapon Type:Special
Hit Points:420Trained At:Temple
Range:9Cost:200 Food, 200 Gold
Speed:12Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Hot Air Balloon

Category: Scout – Epoch: Industrial

Attack:NoneWeapon Type:None
Hit Points:500Trained At:Town Center / Capitol
Speed:12Cost:100 Wood, 100 Gold
Armor:NoneBuild Time:45 Seconds
  Upgrade Of:None
  Pop Count:1

Balloons are air units used for scouting, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian).


Napoleon

Category: Warrior Hero – Epoch: Industrial

Attack:140Weapon Type:Gun
Hit Points:4245Trained At:Town Center / Capitol
Range:8Cost:530 Food, 450 Iron
Speed:16Build Time:160 Seconds
Armor:NoneUpgrade Of:Oliver Cromwell
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


Otto von Bismarck

Category: Strategist Hero – Epoch: Industrial

Attack:33Weapon Type:Gun
Hit Points:3000Trained At:Town Center / Capitol
Range:8Cost:430 Food, 360 Gold
Speed:16Build Time:160 Seconds
Armor:NoneUpgrade Of:Elizabeth I
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Industrial

Attack:12Weapon Type:Other
Hit Points:200Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:11Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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