Empire Earth – Units – Imperial Age
by One_Dead_Angel & CenturionZ_1
Aug 25, 2007
Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano
Imperial Age Units
Musketeer
Category: Infantry – Epoch: Imperial

Attack: | 44 | Weapon Type: | Gun |
Hit Points: | 325 | Trained At: | Barracks |
Range: | 5 | Cost: | 40 Food, 40 Iron |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | None | Upgrade Of: | Arquebus |
Upgrade Cost: | 70 Food, 70 Iron | ||
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Halberdier
Category: Infantry – Epoch: Imperial to Industrial

Attack: | 40 | Weapon Type: | Pierce |
Hit Points: | 350 | Trained At: | Barracks |
Speed: | 12 | Cost: | 30 Food, 30 Iron |
Armor: | Build Time: | 26 Seconds | |
Shock: | 4 | Upgrade Of: | Pikeman |
Pierce: | 0 | Upgrade Cost: | 105 Food, 105 Iron |
Upgrade Time: | 40 Seconds | ||
Pop Count: | 1 |
Sharpshooter
Category: Infantry – Epoch: Imperial to Industrial

Attack: | 50 | Weapon Type: | Gun |
Hit Points: | 315 | Trained At: | Barracks |
Range: | 8 | Cost: | 150 Food, 150 Gold |
Speed: | 9 | Build Time: | 100 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 0 | Pop Count: | 1 |
One shot to kill vs unimproved Infantry
Hand Cannoneer
Category: Infantry – Epoch: Imperial to Industrial

Attack: | 65 | Weapon Type: | Gun |
Hit Points: | 350 | Trained At: | Barracks |
Range: | 8 | Cost: | 50 Food, 40 Gold |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | None | Upgrade Of: | None |
Blast Radius: | 5 | Pop Count: | 1 |
Although Hand Cannoneers can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.
Medic – Imperial
Category: Religion – Epoch: Imperial to Industrial

Attack: | None | Weapon Type: | None |
Hit Points: | 360 | Trained At: | Barracks |
Speed: | 12 | Cost: | 75 Food, 50 Gold |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.
Elite Guard
Category: Infantry – Epoch: Imperial to Industrial

Attack: | 35 | Weapon Type: | Gun |
Hit Points: | 350 | Trained At: | Barracks |
Range: | 5 | Cost: | 80 Food, 80 Iron |
Speed: | 12 | Build Time: | 55 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 10 | Pop Count: | 1 |
Large bonus against infantry
Fishing Boat – Imperial
Category: Ship – Epoch: Imperial to Atomic – WW1

Attack: | None | Ship Type: | Fishing Boat |
Hit Points: | 420 | Trained At: | Dock |
Speed: | 15 | Cost: | 50 Wood |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | Fishing Boat – Bronze | ||
Upgrade Cost: | 105 Food, 105 Wood | ||
Upgrade Time: | 45 Seconds | ||
Pop Count: | 1 |
Gathers fish
Transport – Imperial
Category: Ship – Epoch: Imperial to Industrial

Attack: | None | Ship Type: | Transport |
Hit Points: | 530 | Trained At: | Dock |
Speed: | 14 | Cost: | 250 Wood |
Armor: | None | Build Time: | 50 Seconds |
Upgrade Of: | Transport – Bronze | ||
Upgrade Cost: | 90 Wood | ||
Upgrade Time: | 75 Seconds | ||
Pop Count: | 1 |
Transports 14 units over water
Frigate – Imperial
Category: Ship – Epoch: Imperial

Attack: | 38 | Ship Type: | Frigate |
Hit Points: | 750 | Trained At: | Dock |
Range: | 7 | Cost: | 125 Wood, 125 Iron |
Speed: | 17 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Frigate – Renaissance |
Upgrade Cost: | 55 Wood, 55 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Battleship – Imperial
Category: Ship – Epoch: Imperial

Attack: | 175 | Ship Type: | Battleship |
Hit Points: | 3060 | Trained At: | Dock |
Range: | 8 | Cost: | 250 Wood, 250 Gold |
Speed: | 11 | Build Time: | 100 Seconds |
Armor: | None | Upgrade Of: | Battleship – Renaissance |
Upgrade Cost: | 55 Wood, 55 Gold | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Galleon – Imperial
Category: Ship – Epoch: Imperial

Attack: | 18 | Ship Type: | Galleon |
Hit Points: | 825 | Trained At: | Dock |
Range: | 7 | Cost: | 125 Wood, 125 Iron |
Speed: | 15 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Galleon – Renaissance |
Upgrade Cost: | 55 Wood, 55 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Cruiser – Gunboat
Category: Ship – Epoch: Imperial to Industrial

Attack: | 30 | Ship Type: | Cruiser |
Hit Points: | 1400 | Trained At: | Dock |
Range: | 7 | Cost: | 150 Wood, 150 Gold |
Speed: | 14 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
The Cruiser – Gunboat is the first cruiser unit and indeed the first anti-air unit available in the game. Cruisers can only shoot air units and are vulnerable to all other war ships.
Culverin
Category: Siege – Epoch: Renaissance to Imperial

Attack: | 80 | Weapon Type: | Field Weapon |
Hit Points: | 215 | Trained At: | Siege Factory |
Range: | 7 | Cost: | 200 Wood, 175 Iron |
Speed: | 10 | Build Time: | 55 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 43 | Pop Count: | 2 |
Blast Radius: | 14 |
Basilisk
Category: Siege – Epoch: Renaissance to Imperial

Attack: | 145 | Weapon Type: | Siege Weapon |
Hit Points: | 360 | Trained At: | Siege Factory |
Range: | 8 | Cost: | 170 Wood, 170 Iron |
Speed: | 10 | Build Time: | 55 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 13 | Pop Count: | 1 |
Able to fire over walls. Attack bonus against buildings and ships.
Bombard
Category: Siege – Epoch: Imperial to Industrial

Attack: | 140 | Weapon Type: | Siege Weapon |
Hit Points: | 175 | Trained At: | Siege Factory |
Range: | 10 | Cost: | 200 Wood, 200 Iron |
Speed: | 10 | Build Time: | 60 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 20 | Pop Count: | 2 |
Blast Radius: | 16 |
Able to fire over walls. Despite being considered a siege weapon by the game, Bombard has an area effect and a bonus against infantry, which means it is effectively a field weapon.
Royal Cuirassier
Category: Cavalry – Epoch: Renaissance to Imperial

Attack: | 40 | Weapon Type: | Shock |
Hit Points: | 605 | Trained At: | Stable |
Speed: | 16 | Cost: | 60 Food, 60 Gold |
Armor: | Build Time: | 43 Seconds | |
Arrow: | 8 | Upgrade Of: | Cataphract |
Shock: | 1 | Upgrade Cost: | 95 Food, 95 Gold |
Gun: | 20 | Upgrade Time: | 50 Seconds |
Pop Count: | 2 |
Carabineer
Category: Cavalry – Epoch: Renaissance to Imperial

Attack: | 55 | Weapon Type: | Gun |
Hit Points: | 425 | Trained At: | Stable |
Range: | 4 | Cost: | 75 Food, 65 Gold |
Speed: | 16 | Build Time: | 43 Seconds |
Armor: | Upgrade Of: | None | |
Shock: | 20 | Pop Count: | 2 |
Priest
Category: Religion – Epoch: Imperial

Attack: | Conversion | Weapon Type: | Special |
Hit Points: | 300 | Trained At: | Temple |
Range: | 6 | Cost: | 100 Food, 100 Gold |
Speed: | 11 | Build Time: | 45 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 1 |
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Prophet
Category: Religion – Epoch: Imperial

Attack: | Calamities | Weapon Type: | Special |
Hit Points: | 330 | Trained At: | Temple |
Range: | 9 | Cost: | 200 Food, 200 Gold |
Speed: | 12 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 5 |
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Canine Scout
Category: Scout – Epoch: Prehistoric to Nano

Attack: | None | Weapon Type: | None |
Hit Points: | 60 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 50 Food |
Armor: | None | Build Time: | 28 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.
Oliver Cromwell
Category: Warrior Hero – Epoch: Imperial

Attack: | 110 | Weapon Type: | Shock |
Hit Points: | 3750 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 530 Food, 450 Iron |
Armor: | None | Build Time: | 160 Seconds |
Upgrade Of: | Henry V | ||
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.
Elizabeth I
Category: Strategist Hero – Epoch: Imperial

Attack: | 25 | Weapon Type: | Shock |
Hit Points: | 2610 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 430 Food, 360 Gold |
Armor: | None | Build Time: | 160 Seconds |
Upgrade Of: | Isabella of Castile | ||
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.
Citizen
Category: Citizen – Epoch: Imperial

Attack: | 12 | Weapon Type: | Other |
Hit Points: | 200 | Trained At: | Town Center / Capitol |
Range: | 2 | Cost: | 50 Food |
Speed: | 11 | Build Time: | 28 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.