Empire Earth – Units – Imperial Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano

Imperial Age Units


Musketeer

Category: Infantry – Epoch: Imperial

Attack:44Weapon Type:Gun
Hit Points:325Trained At:Barracks
Range:5Cost:40 Food, 40 Iron
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Arquebus
  Upgrade Cost:70 Food, 70 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Halberdier

Category: Infantry – Epoch: Imperial to Industrial

Attack:40Weapon Type:Pierce
Hit Points:350Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:26 Seconds
      Shock:4Upgrade Of:Pikeman
      Pierce:0Upgrade Cost:105 Food, 105 Iron
  Upgrade Time:40 Seconds
  Pop Count:1

Sharpshooter

Category: Infantry – Epoch: Imperial to Industrial

Attack:50Weapon Type:Gun
Hit Points:315Trained At:Barracks
Range:8Cost:150 Food, 150 Gold
Speed:9Build Time:100 Seconds
Armor: Upgrade Of:None
      Gun:0Pop Count:1

One shot to kill vs unimproved Infantry


Hand Cannoneer

Category: Infantry – Epoch: Imperial to Industrial

Attack:65Weapon Type:Gun
Hit Points:350Trained At:Barracks
Range:8Cost:50 Food, 40 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:None
Blast Radius:5Pop Count:1

Although Hand Cannoneers can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Medic – Imperial

Category: Religion – Epoch: Imperial to Industrial

Attack:NoneWeapon Type:None
Hit Points:360Trained At:Barracks
Speed:12Cost:75 Food, 50 Gold
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:None
  Pop Count:1

Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Elite Guard

Category: Infantry – Epoch: Imperial to Industrial

Attack:35Weapon Type:Gun
Hit Points:350Trained At:Barracks
Range:5Cost:80 Food, 80 Iron
Speed:12Build Time:55 Seconds
Armor: Upgrade Of:None
      Gun:10Pop Count:1

Large bonus against infantry


Fishing Boat – Imperial

Category: Ship – Epoch: Imperial to Atomic – WW1

Attack:NoneShip Type:Fishing Boat
Hit Points:420Trained At:Dock
Speed:15Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Boat – Bronze
  Upgrade Cost:105 Food, 105 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Gathers fish


Transport – Imperial

Category: Ship – Epoch: Imperial to Industrial

Attack:NoneShip Type:Transport
Hit Points:530Trained At:Dock
Speed:14Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Bronze
  Upgrade Cost:90 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 14 units over water


Frigate – Imperial

Category: Ship – Epoch: Imperial

Attack:38Ship Type:Frigate
Hit Points:750Trained At:Dock
Range:7Cost:125 Wood, 125 Iron
Speed:17Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Renaissance
  Upgrade Cost:55 Wood, 55 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Imperial

Category: Ship – Epoch: Imperial

Attack:175Ship Type:Battleship
Hit Points:3060Trained At:Dock
Range:8Cost:250 Wood, 250 Gold
Speed:11Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Renaissance
  Upgrade Cost:55 Wood, 55 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Galleon – Imperial

Category: Ship – Epoch: Imperial

Attack:18Ship Type:Galleon
Hit Points:825Trained At:Dock
Range:7Cost:125 Wood, 125 Iron
Speed:15Build Time:72 Seconds
Armor:NoneUpgrade Of:Galleon – Renaissance
  Upgrade Cost:55 Wood, 55 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Cruiser – Gunboat

Category: Ship – Epoch: Imperial to Industrial

Attack:30Ship Type:Cruiser
Hit Points:1400Trained At:Dock
Range:7Cost:150 Wood, 150 Gold
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

The Cruiser – Gunboat is the first cruiser unit and indeed the first anti-air unit available in the game. Cruisers can only shoot air units and are vulnerable to all other war ships.


Culverin

Category: Siege – Epoch: Renaissance to Imperial

Attack:80Weapon Type:Field Weapon
Hit Points:215Trained At:Siege Factory
Range:7Cost:200 Wood, 175 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:None
      Gun:43Pop Count:2
Blast Radius:14  

Basilisk

Category: Siege – Epoch: Renaissance to Imperial

Attack:145Weapon Type:Siege Weapon
Hit Points:360Trained At:Siege Factory
Range:8Cost:170 Wood, 170 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:None
      Gun:13Pop Count:1

Able to fire over walls. Attack bonus against buildings and ships.


Bombard

Category: Siege – Epoch: Imperial to Industrial

Attack:140Weapon Type:Siege Weapon
Hit Points:175Trained At:Siege Factory
Range:10Cost:200 Wood, 200 Iron
Speed:10Build Time:60 Seconds
Armor: Upgrade Of:None
      Gun:20Pop Count:2
Blast Radius:16  

Able to fire over walls. Despite being considered a siege weapon by the game, Bombard has an area effect and a bonus against infantry, which means it is effectively a field weapon.


Royal Cuirassier

Category: Cavalry – Epoch: Renaissance to Imperial

Attack:40Weapon Type:Shock
Hit Points:605Trained At:Stable
Speed:16Cost:60 Food, 60 Gold
Armor: Build Time:43 Seconds
      Arrow:8Upgrade Of:Cataphract
      Shock:1Upgrade Cost:95 Food, 95 Gold
      Gun:20Upgrade Time:50 Seconds
  Pop Count:2

Carabineer

Category: Cavalry – Epoch: Renaissance to Imperial

Attack:55Weapon Type:Gun
Hit Points:425Trained At:Stable
Range:4Cost:75 Food, 65 Gold
Speed:16Build Time:43 Seconds
Armor: Upgrade Of:None
      Shock:20Pop Count:2

Priest

Category: Religion – Epoch: Imperial

Attack:ConversionWeapon Type:Special
Hit Points:300Trained At:Temple
Range:6Cost:100 Food, 100 Gold
Speed:11Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Imperial

Attack:CalamitiesWeapon Type:Special
Hit Points:330Trained At:Temple
Range:9Cost:200 Food, 200 Gold
Speed:12Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Oliver Cromwell

Category: Warrior Hero – Epoch: Imperial

Attack:110Weapon Type:Shock
Hit Points:3750Trained At:Town Center / Capitol
Speed:16Cost:530 Food, 450 Iron
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:Henry V
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


Elizabeth I

Category: Strategist Hero – Epoch: Imperial

Attack:25Weapon Type:Shock
Hit Points:2610Trained At:Town Center / Capitol
Speed:16Cost:430 Food, 360 Gold
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:Isabella of Castile
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Imperial

Attack:12Weapon Type:Other
Hit Points:200Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:11Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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