Empire Earth – Units – Digital Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano

Digital Age Units


Avenger Fighter/Bomber

Category: Aircraft – Epoch: Digital to Nano

Attack:120Aircraft Type:Fighter/Bomber
Hit Points:740Trained At:Aircraft Carrier
Range:6Cost:60 Gold, 60 Iron
Speed:23Build Time:25 Seconds
Armor:NoneUpgrade Of:F-14 Fighter/Bomber
Flight Time:155Upgrade Cost:75 Gold, 75 Iron
  Upgrade Time:25 Seconds
  Pop Count:1

Aircraft Carrier unit. Repaired, refuels, rearmed and housed in an Aircraft Carrier.


A-10 Anti-Tank

Category: Aircraft – Epoch: Atomic – Modern to Digital

Attack:14Aircraft Type:Fighter/Bomber
Hit Points:575Trained At:Airport
Speed:22Cost:100 Gold, 100 Iron
Armor:NoneBuild Time:50 Seconds
Flight Time:125Upgrade Of:Typhoon Anti-Tank
  Upgrade Cost:65 Gold, 65 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Anti-Tank


Jackal Fighter

Category: Aircraft – Epoch: Digital

Attack:285Aircraft Type:Fighter
Hit Points:796Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:23Build Time:50 Seconds
Armor:NoneUpgrade Of:F-15 Fighter
Flight Time:100Upgrade Cost:70 Gold, 70 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Talon Fighter/Bomber

Category: Aircraft – Epoch: Digital

Attack:227Aircraft Type:Fighter/Bomber
Hit Points:740Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:23Build Time:50 Seconds
Armor:NoneUpgrade Of:F-117 Fighter/Bomber
Flight Time:145Upgrade Cost:70 Gold, 70 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

B-122 Wyvern Bomber

Category: Aircraft – Epoch: Digital

Attack:175Aircraft Type:Bomber
Hit Points:1700Trained At:Airport
Speed:20Cost:200 Gold, 200 Iron
Armor:NoneBuild Time:90 Seconds
Blast Radius:15Upgrade Of:B-2 Bomber
Flight Time:135Upgrade Cost:85 Gold, 85 Iron
  Upgrade Time:110 Seconds
  Pop Count:1

Titan Bomber

Category: Aircraft – Epoch: Digital

Attack:3300Aircraft Type:Atomic Bomber
Hit Points:1100Trained At:Airport
Speed:20Cost:700 Gold, 700 Iron
Armor:NoneBuild Time:150 Seconds
Blast Radius:35Upgrade Of:B-52 Bomber
Flight Time:150Upgrade Cost:85 Gold, 85 Iron
  Upgrade Time:188 Seconds
  Pop Count:1

Pegasus Transport

Category: Aircraft – Epoch: Digital

Attack:NoneAircraft Type:Helicopter
Hit Points:660Trained At:Airport
Speed:20Cost:75 Gold, 75 Iron
Armor:NoneBuild Time:65 Seconds
  Upgrade Of:Helicopter Transport
  Upgrade Cost:55 Gold, 55 Iron
  Upgrade Time:80 Seconds
  Pop Count:1

Carries 10 infantry units. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters.


Spectre AT Helicopter

Category: Aircraft – Epoch: Digital

Attack:100Aircraft Type:Helicopter
Hit Points:1100Trained At:Airport
Range:5Cost:200 Gold, 200 Iron
Speed:22Build Time:65 Seconds
Armor: Upgrade Of:Helicopter Anti-Tank
      Gun:15Upgrade Cost:85 Gold, 85 Iron
      Laser:15Upgrade Time:80 Seconds
  Pop Count:1

Anti-Tank. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Reaper Gunship

Category: Aircraft – Epoch: Digital

Attack:35Aircraft Type:Helicopter
Hit Points:600Trained At:Airport
Range:5Cost:100 Gold, 100 Iron
Speed:22Build Time:65 Seconds
Armor: Upgrade Of:Helicopter Gunship
      Gun:15Upgrade Cost:95 Gold, 95 Iron
      Laser:19Upgrade Time:80 Seconds
  Pop Count:1

Anti-Infantry. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Sea King

Category: Aircraft – Epoch: Atomic – Modern to Digital

Attack:400Aircraft Type:Helicopter
Hit Points:315Trained At:Airport / Naval Yard
Range:1Cost:100 Gold, 100 Iron
Speed:21Build Time:60 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Can only attack submarines. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Stinger Soldier

Category: Infantry – Epoch: Atomic – Modern to Nano

Attack:55Weapon Type:Anti-Air
Hit Points:265Trained At:Barracks
Range:6Cost:60 Food, 50 Gold
Speed:12Build Time:26 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Heavy Mortar

Category: Infantry – Epoch: Atomic – Modern to Nano

Attack:120Weapon Type:Field Weapon
Hit Points:425Trained At:Barracks
Range:11Cost:45 Food, 35 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Trench Mortar
Blast Radius:5Upgrade Cost:100 Food, 100 Gold
  Upgrade Time:60 Seconds
  Pop Count:1

Although Heavy Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Sentinel

Category: Infantry – Epoch: Digital

Attack:62Weapon Type:Laser
Hit Points:600Trained At:Barracks
Range:6Cost:40 Food, 40 Iron
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Marine
  Upgrade Cost:170 Food, 170 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Can attack helicopters, balloons and flying Cybers


Medic – Digital

Category: Religion – Epoch: Digital to Nano

Attack:NoneWeapon Type:None
Hit Points:500Trained At:Barracks
Speed:12Cost:75 Food, 50 Gold
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Medic – Atomic
  Upgrade Cost:20 Gold
  Upgrade Time:40 Seconds
  Pop Count:1

Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Ares

Category: Cyber – Epoch: Digital

Attack:65Cyber Type:Combat
Hit Points:1200Trained At:Cyber Factory
Range:5Cost:200 Food, 200 Gold
Speed:18Build Time:60 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:2

Ares is a flying Cyber that also self-repairs. Because it is an air unit, it is out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units, post-WW1 standard infantry (Doughboy, Marine, Sentinel, Guardian) and all Combat Cybers (except Hyperion). However, Ares is most vulnerable to Fighters, which they cannot fire back at.


Pandora

Category: Cyber – Epoch: Digital

Attack:67Cyber Type:Combat
Hit Points:550Trained At:Cyber Factory
Range:6Cost:180 Food, 180 Gold
Speed:14Build Time:50 Seconds
Armor: Upgrade Of:None
      Gun:60Pop Count:2
      Laser:66  
Blast Radius:15  

Anti-Infantry


Hyperion

Category: Cyber – Epoch: Digital

Attack:105Cyber Type:Combat
Hit Points:2200Trained At:Cyber Factory
Range:6Cost:230 Food, 230 Gold
Speed:16Build Time:60 Seconds
Armor: Upgrade Of:None
      Gun:35Pop Count:2
      Laser:46  

Hyperion can walk under water and over cliffs. Able to shoot submerged submarines.


Minotaur

Category: Cyber – Epoch: Digital

Attack:72Cyber Type:Combat
Hit Points:1500Trained At:Cyber Factory
Range:7Cost:180 Food, 180 Gold
Speed:16Build Time:50 Seconds
Armor: Upgrade Of:None
      Gun:30Pop Count:2
      Laser:40  

Anti-Tank


Apollo

Category: Cyber – Epoch: Digital

Attack:NoneCyber Type:Ultra
Hit Points:2500Trained At:Cyber Laboratory
Range:7Cost:180 Food, 180 Iron
Speed:16Build Time:50 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:2

Diffraction Shield: reduces damage taken by a target unit. Ion Pulse: causes target unit to take more damage. Apollo is a flying cyber that automatically repairs any damaged cybers within range


Furies

Category: Cyber – Epoch: Digital

Attack:150Cyber Type:Ultra
Hit Points:900Trained At:Cyber Laboratory
Speed:18Cost:180 Food, 180 Iron
Armor: Build Time:70 Seconds
      Laser:0Upgrade Of:None
  Pop Count:2

Self Destruct: Furies self destructs damaging all nearby units.


Tempest

Category: Cyber – Epoch: Digital

Attack:115Cyber Type:Ultra
Hit Points:800Trained At:Cyber Laboratory
Speed:19Cost:200 Food, 200 Iron
Armor: Build Time:50 Seconds
      Laser:45Upgrade Of:None
  Pop Count:2

Anti-Matter Storm: Creates a storm the player can direct, any air units caught in it take damage. Resonator: The target unit(s) take damage proportional to their attack.


Fishing Boat – Digital

Category: Ship – Epoch: Digital to Nano

Attack:NoneShip Type:Fishing Boat
Hit Points:900Trained At:Dock
Speed:16Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Boat – Trawler
  Upgrade Cost:130 Food, 130 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Gathers fish


Transport – Gargantua

Category: Ship – Epoch: Digital to Nano

Attack:NoneShip Type:Transport
Hit Points:920Trained At:Dock
Speed:14Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Atomic
  Upgrade Cost:155 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 14 units over water


Frigate – Juggernaut

Category: Ship – Epoch: Digital to Nano

Attack:100Ship Type:Frigate
Hit Points:2100Trained At:Dock
Range:8Cost:125 Wood, 125 Iron
Speed:17Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Warrington
  Upgrade Cost:85 Wood, 85 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Leviathan

Category: Ship – Epoch: Digital to Nano

Attack:380Ship Type:Battleship
Hit Points:8600Trained At:Dock
Range:8Cost:250 Wood, 250 Gold
Speed:12Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Bismarck
  Upgrade Cost:85 Wood, 85 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Cruiser – Sagittarian

Category: Ship – Epoch: Digital to Nano

Attack:110Ship Type:Cruiser
Hit Points:3800Trained At:Dock
Range:8Cost:150 Wood, 150 Gold
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:Cruiser – Dardo
  Upgrade Cost:85 Wood, 85 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Can only shoot air units


Sub – Nautilus

Category: Ship – Epoch: Atomic – Modern to Digital

Attack:200Ship Type:Submarine
Hit Points:1350Trained At:Naval Yard
Range:8Cost:190 Wood, 190 Iron
Speed:13Build Time:80 Seconds
Armor:NoneUpgrade Of:Sub – U-Boat
  Upgrade Cost:75 Wood, 75 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Submarines replace Galleons in the Atomic Age – WW1 as the counter to Battleships. They are out of reach from most other units. However, normal Submarines can only target other sea units and are vulnerable to any unit that can attack them (Frigates, Sea Kings, Towers and Hyperion).


Sub – Trident

Category: Ship – Epoch: Atomic – Modern to Digital

Attack:800Ship Type:Nuclear Submarine
Hit Points:800Trained At:Naval Yard
Range:24Cost:600 Iron, 600 Gold
Speed:13Build Time:120 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Nuclear Submarines can only attack land targets with powerful, long range missiles. They are out of reach from most other units but are vulnerable to any unit that can attack them (Submarines, Frigates, Sea Kings, Towers and Hyperion).


Carrier – Nexus

Category: Ship – Epoch: Digital to Nano

Attack:NoneShip Type:Aircraft Carrier
Hit Points:8000Trained At:Naval Yard
Speed:12Cost:300 Wood, 300 Gold
Armor:NoneBuild Time:120 Seconds
  Upgrade Of:Carrier – Enterprise
  Upgrade Cost:115 Wood, 115 Gold
  Upgrade Time:150 Seconds
  Pop Count:1

Mobile Airport for Corsairs, F-14 and Avenger Fighter/Bombers.


Thor AT Gun

Category: Siege – Epoch: Digital

Attack:52Weapon Type:Anti-Tank
Hit Points:550Trained At:Siege Factory
Range:6Cost:70 Wood, 55 Gold
Speed:16Build Time:40 Seconds
Armor: Upgrade Of:120mm AT Gun
      Gun:12Upgrade Cost:115 Food, 115 Gold
      Laser:33Upgrade Time:60 Seconds
  Pop Count:1

Also Anti-Cyber (except Zeus)


Paladin Cannon

Category: Siege – Epoch: Digital to Nano

Attack:425Weapon Type:Siege Weapon
Hit Points:800Trained At:Siege Factory
Range:10Cost:170 Wood, 170 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:Howitzer Cannon
      Gun:18Upgrade Cost:160 Wood, 160 Iron
  Upgrade Time:80 Seconds
  Pop Count:2

Able to fire over walls. Attack bonus against buildings and ships.


Colossus Artillery

Category: Siege – Epoch: Digital to Nano

Attack:200Weapon Type:Siege Weapon
Hit Points:300Trained At:Siege Factory
Range:14Cost:200 Wood, 200 Iron
Speed:10Build Time:60 Seconds
Armor:NoneUpgrade Of:Artillery
Blast Radius:18Upgrade Cost:145 Wood, 145 Iron
  Upgrade Time:90 Seconds
  Pop Count:2

Able to fire over walls. Despite being considered a siege weapon by the game, Colossus Artillery has an area effect and a bonus against infantry, which means it is effectively a field weapon.


Gladiator Tank

Category: Tank – Epoch: Digital

Attack:110Weapon Type:Laser
Hit Points:600Trained At:Tank Factory
Range:6Cost:100 Food, 100 Iron
Speed:16Build Time:50 Seconds
Armor: Upgrade Of:M1 Tank (HE)
      Gun:70Upgrade Cost:115 Food, 115 Iron
      Laser:72Upgrade Time:75 Seconds
  Pop Count:2

Attack bonus against infantry


Skywatcher AA

Category: Tank – Epoch: Digital

Attack:100Weapon Type:Anti-Air
Hit Points:575Trained At:Tank Factory
Range:7Cost:100 Food, 100 Iron
Speed:12Build Time:45 Seconds
Armor: Upgrade Of:Flak Halftrack
      Gun:10Upgrade Cost:70 Food, 70 Iron
  Upgrade Time:75 Seconds
  Pop Count:1

Priest

Category: Religion – Epoch: Digital

Attack:ConversionWeapon Type:Special
Hit Points:440Trained At:Temple
Range:8Cost:100 Food, 100 Gold
Speed:12Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Digital

Attack:CalamitiesWeapon Type:Special
Hit Points:420Trained At:Temple
Range:9Cost:200 Food, 200 Gold
Speed:12Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Sergei Molotov

Category: Warrior Hero – Epoch: Digital

Attack:230Weapon Type:Laser
Hit Points:5300Trained At:Town Center / Capitol
Range:8Cost:530 Food, 450 Iron
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:Dennis St. Albans
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


Alexi Septimus

Category: Strategist Hero – Epoch: Digital

Attack:70Weapon Type:Laser
Hit Points:4725Trained At:Town Center / Capitol
Range:8Cost:430 Food, 360 Gold
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:RW Bresden
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Digital

Attack:18Weapon Type:Gun
Hit Points:310Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:13Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Index