Empire Earth – Units – Dark Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

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Dark Age Units


Chariot Archer

Category: Archery – Epoch: Bronze to Dark

Attack:17Weapon Type:Arrow
Hit Points:180Trained At:Archery Range
Range:4Cost:60 Wood, 45 Gold
Speed:16Build Time:38 Seconds
Armor: Upgrade Of:None
      Arrow:1Pop Count:2
      Shock:0  
      Pierce:4  

The Chariot Archer combines the speed of cavalry with the range bonus of archers. Best used for quick raids against stationary targets.


Elephant Archer

Category: Archery – Epoch: Bronze to Dark

Attack:25Weapon Type:Arrow
Hit Points:600Trained At:Archery Range
Range:4Cost:120 Food, 80 Gold
Speed:10Build Time:40 Seconds
Armor: Upgrade Of:None
      Arrow:3Pop Count:2
      Pierce:5  

The Elephant Archer are not seen often in games since they cannot be upgraded in later epochs. They have a better attack and more HP than the Chariot Archer.


Composite Bow

Category: Archery – Epoch: Dark

Attack:13Weapon Type:Arrow
Hit Points:145Trained At:Archery Range
Range:5Cost:30 Wood, 30 Gold
Speed:11Build Time:38 Seconds
Armor: Upgrade Of:Simple Bowman
      Arrow:2Upgrade Cost:65 Wood, 65 Gold
      Pierce:7Upgrade Time:50 Seconds
  Pop Count:1

The Composite Bow is the basic archer unit in the Dark Age. It is the upgrade of the Simple Bowman.


Pilum

Category: Archery – Epoch: Dark to Middle

Attack:13Weapon Type:Pierce
Hit Points:155Trained At:Archery Range
Range:4Cost:30 Wood, 30 Gold
Speed:11Build Time:38 Seconds
Armor: Upgrade Of:Javelin
      Shock:5Upgrade Cost:45 Wood, 45 Gold
      Pierce:0Upgrade Time:50 Seconds
  Pop Count:1

The Pilum is a ranged unit that good against archers. It is the last exclusive anti-archer unit.


Crossbow

Category: Archery – Epoch: Dark to Middle

Attack:40Weapon Type:Arrow
Hit Points:125Trained At:Archery Range
Range:7Cost:100 Wood, 100 Gold
Speed:10Build Time:100 Seconds
Armor: Upgrade Of:None
      Arrow:0Pop Count:1
      Pierce:0  

The Crossbow is basically an early version of the sniper. It has a long range and kills un-upgraded infantry units in one shot, but it takes a long time to rewind its bow letting units run for it.


Short Sword

Category: Infantry – Epoch: Bronze to Dark

Attack:15Weapon Type:Shock
Hit Points:215Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Arrow:6Upgrade Of:Maceman
      Shock:0Upgrade Cost:55 Food, 55 Iron
  Upgrade Time:40 Seconds
  Pop Count:1

The Short Sword is the upgrade of Maceman. Best used to hunt down slow archers and Citizens.


Phalanx

Category: Infantry – Epoch: Bronze to Dark

Attack:24Weapon Type:Pierce
Hit Points:155Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Shock:3Upgrade Of:Spearman
      Pierce:0Upgrade Cost:55 Food, 55 Iron
  Upgrade Time:40 Seconds
  Pop Count:1

The Phalanx is the Bronze Epoch upgrade of the Spearman. Best used to take out Short Swords and cavalry.


Barbarian

Category: Infantry – Epoch: Dark to Middle

Attack:16Weapon Type:Shock
Hit Points:325Trained At:Barracks
Speed:16Cost:35 Food, 35 Iron
Armor: Build Time:40 Seconds
      Arrow:4Upgrade Of:None
      Shock:2Pop Count:1

The Barbarian is available only in the Dark Age and Middle Ages. This unit can walk through trees making it one of the best units for raids. It is also good against archery units if it can ever reach them.


Viking

Category: Infantry – Epoch: Dark to Middle

Attack:10Weapon Type:Shock
Hit Points:160Trained At:Barracks
Speed:12Cost:35 Food, 35 Iron
Armor: Build Time:40 Seconds
      Shock:0Upgrade Of:None
  Pop Count:1

The Viking is available only in the Dark Age and Middle Ages. It is great against archers because it will not be seen until it is within 2 tiles from an enemy unit, which means the archers cannot attack until the Vikings are nearly attacking them.


Fishing Boat – Bronze

Category: Ship – Epoch: Bronze to Renaissance

Attack:NoneShip Type:Fishing Boat
Hit Points:280Trained At:Dock
Speed:14Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Raft
  Upgrade Cost:50 Food, 50 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Gathers fish


Transport – Bronze

Category: Ship – Epoch: Bronze to Renaissance

Attack:NoneShip Type:Transport
Hit Points:360Trained At:Dock
Speed:12Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Copper
  Upgrade Cost:45 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 12 units over water


Frigate – Byzantine

Category: Ship – Epoch: Dark

Attack:21Ship Type:Frigate
Hit Points:400Trained At:Dock
Range:6Cost:125 Wood, 125 Iron
Speed:16Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Bronze
  Upgrade Cost:35 Wood, 35 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Byzantine

Category: Ship – Epoch: Dark

Attack:90Ship Type:Battleship
Hit Points:1560Trained At:Dock
Range:7Cost:250 Wood, 250 Gold
Speed:10Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Bronze
  Upgrade Cost:35 Wood, 35 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Galley – Byzantine

Category: Ship – Epoch: Dark

Attack:9Ship Type:Galley
Hit Points:575Trained At:Dock
Range:6Cost:125 Wood, 125 Iron
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:Galley – Bronze
  Upgrade Cost:35 Wood, 35 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Stone Thrower

Category: Siege – Epoch: Bronze to Dark

Attack:65Weapon Type:Field Weapon
Hit Points:180Trained At:Siege Factory
Range:5Cost:160 Wood, 160 Gold
Speed:8Build Time:50 Seconds
Armor: Upgrade Of:None
      Arrow:5Pop Count:1
      Pierce:4  
Blast Radius:12  

Siege Tower

Category: Siege – Epoch: Bronze to Dark

Attack:NoneWeapon Type:None
Hit Points:675Trained At:Siege Factory
Speed:8Cost:80 Wood, 25 Gold
Armor: Build Time:30 Seconds
      Arrow:0Upgrade Of:None
      Pierce:0Pop Count:1

Transports units over walls


Catapult

Category: Siege – Epoch: Bronze to Dark

Attack:85Weapon Type:Siege Weapon
Hit Points:160Trained At:Siege Factory
Range:7Cost:150 Wood, 150 Gold
Speed:8Build Time:50 Seconds
Armor: Upgrade Of:None
      Arrow:8Pop Count:2
      Pierce:6  

Ram

Category: Siege – Epoch: Bronze to Dark

Attack:125Weapon Type:Siege Weapon
Hit Points:275Trained At:Siege Factory
Speed:10Cost:80 Wood, 80 Gold
Armor: Build Time:40 Seconds
      Arrow:0Upgrade Of:None
      Pierce:0Pop Count:1

Bronze Cavalry

Category: Cavalry – Epoch: Bronze to Dark

Attack:23Weapon Type:Pierce
Hit Points:290Trained At:Stable
Speed:16Cost:60 Food, 60 Gold
Armor: Build Time:43 Seconds
      Shock:5Upgrade Of:None
      Pierce:2Pop Count:2

Bronze Cavalry is the first pierce cavalry. Used to hunt down infantry and other cavalry.


War Elephant

Category: Cavalry – Epoch: Bronze to Dark

Attack:23Weapon Type:Shock
Hit Points:600Trained At:Stable
Speed:10Cost:120 Food, 80 Gold
Armor: Build Time:48 Seconds
      Shock:0Upgrade Of:None
      Pierce:0Pop Count:2

The War Elephant is only available in the Bronze Age and Dark Age. It is a tank-like melee unit. It takes several units to take one of these down, and does trample damage. However their slow movement make them easy prey to archers.


Cataphract

Category: Cavalry – Epoch: Dark to Middle

Attack:24Weapon Type:Shock
Hit Points:440Trained At:Stable
Speed:16Cost:60 Food, 60 Gold
Armor: Build Time:43 Seconds
      Arrow:6Upgrade Of:Horseman
      Shock:2Upgrade Cost:65 Food, 65 Gold
      Pierce:0Upgrade Time:50 Seconds
      Gun:20Pop Count:2

The Cataphract is a mounted shock unit. Best used when you have many spare population slots and need fast mobility. Unusual for unit in its epoch, it has gun armor.


Persian Cavalry

Category: Cavalry – Epoch: Dark to Middle

Attack:18Weapon Type:Pierce
Hit Points:225Trained At:Stable
Range:5Cost:55 Food, 55 Gold
Speed:16Build Time:40 Seconds
Armor: Upgrade Of:None
      Shock:7Pop Count:2
      Pierce:0  

The Persian Cavalry is a mounted pierce unit that has a ranged attack. Does well against both cavalry and infantry with its fast speed and ranged attack though very good against shock units.


Priest

Category: Religion – Epoch: Dark

Attack:ConversionWeapon Type:Special
Hit Points:200Trained At:Temple
Range:5Cost:100 Food, 100 Gold
Speed:10Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Dark

Attack:CalamitiesWeapon Type:Special
Hit Points:240Trained At:Temple
Range:7Cost:200 Food, 200 Gold
Speed:11Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Julius Caesar

Category: Warrior Hero – Epoch: Dark

Attack:52Weapon Type:Shock
Hit Points:2250Trained At:Town Center / Capitol
Speed:16Cost:530 Food, 450 Iron
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:Hannibal
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


Charlemagne

Category: Strategist Hero – Epoch: Dark

Attack:16Weapon Type:Shock
Hit Points:1575Trained At:Town Center / Capitol
Speed:16Cost:430 Food, 360 Gold
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:Alexander the Great
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Dark

Attack:10Weapon Type:Other
Hit Points:155Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:11Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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