Empire Earth – Units – Copper Age
by One_Dead_Angel & CenturionZ_1
Aug 25, 2007
Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano
Copper Age Units
Simple Bowman
Category: Archery – Epoch: Copper to Bronze

Attack: | 9 | Weapon Type: | Arrow |
Hit Points: | 95 | Trained At: | Archery Range |
Range: | 4 | Cost: | 30 Wood, 30 Gold |
Speed: | 11 | Build Time: | 38 Seconds |
Armor: | Upgrade Of: | Slinger | |
Arrow: | 1 | Upgrade Cost: | 25 Wood, 25 Gold |
Pierce: | 3 | Upgrade Time: | 50 Seconds |
Pop Count: | 1 |
The Simple Bowman is the upgrade of the Slinger. It is good against Citizens and pierce units such as Spearmen.
Spearman
Category: Infantry – Epoch: Stone to Copper

Attack: | 15 | Weapon Type: | Pierce |
Hit Points: | 85 | Trained At: | Barracks |
Speed: | 12 | Cost: | 30 Food, 30 Iron |
Armor: | Build Time: | 32 Seconds | |
Shock: | 2 | Upgrade Of: | None |
Pierce: | 0 | Pop Count: | 1 |
The Spearman is the basic counter to Clubman, and has shock armor to back it up. They cost the same amount, and the Spearman has a superior attack but less HP.
Sampson
Category: Infantry – Epoch: Stone to Copper

Attack: | 60 | Weapon Type: | Siege Weapon |
Hit Points: | 105 | Trained At: | Barracks |
Speed: | 10 | Cost: | 65 Wood, 65 Gold |
Armor: | Build Time: | 40 Seconds | |
Arrow: | 0 | Upgrade Of: | None |
Pierce: | 0 | Pop Count: | 1 |
Earliest available siege weapon. The Sampson is like a human battering ram and one of the few truly unique Empire Earth units. It is the only siege unit built at the Barracks apart from the Flame Thrower. However it is unable to attack any other than buildings.
Maceman
Category: Infantry – Epoch: Copper

Attack: | 13 | Weapon Type: | Shock |
Hit Points: | 150 | Trained At: | Barracks |
Speed: | 12 | Cost: | 30 Food, 30 Iron |
Armor: | Build Time: | 32 Seconds | |
Arrow: | 4 | Upgrade Of: | Clubman |
Shock: | 0 | Upgrade Cost: | 40 Food, 40 Iron |
Upgrade Time: | 40 Seconds | ||
Pop Count: | 1 |
The Clubman upgrades to the Maceman. Best used against Citizens and archery units.
Fishing Raft
Category: Ship – Epoch: Stone to Copper

Attack: | None | Ship Type: | Fishing Boat |
Hit Points: | 120 | Trained At: | Dock |
Speed: | 13 | Cost: | 50 Wood |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The fishing raft is the food gatherer of the sea. On water maps it is always a good idea to have an active fishing strategy.
Frigate – Copper
Category: Ship – Epoch: Copper

Attack: | 15 | Ship Type: | Frigate |
Hit Points: | 240 | Trained At: | Dock |
Range: | 5 | Cost: | 125 Wood, 125 Iron |
Speed: | 15 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | War Raft |
Upgrade Cost: | 20 Wood, 20 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
The Frigate – Copper is a much needed improvement over the war raft. Fear strikes the heart of the enemy’s fishermen when one appears.
Battleship – Copper
Category: Ship – Epoch: Copper

Attack: | 62 | Ship Type: | Battleship |
Hit Points: | 900 | Trained At: | Dock |
Range: | 5 | Cost: | 250 Wood, 250 Gold |
Speed: | 10 | Build Time: | 100 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
The Battleship – Copper is the first battleship of the game. These are primarily a counter to the frigate class ships. The battleship is beyond a doubt the king of the sea.
Galley – Copper
Category: Ship – Epoch: Copper

Attack: | 6 | Ship Type: | Galley |
Hit Points: | 260 | Trained At: | Dock |
Range: | 5 | Cost: | 125 Wood, 125 Iron |
Speed: | 12 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
The Galley – Copper is the first galley ship of the game. These are primarily a counter to the battleship class ships, but fall very easily to nearly all other units.
Transport – Copper
Category: Ship – Epoch: Copper

Attack: | None | Ship Type: | Transport |
Hit Points: | 200 | Trained At: | Dock |
Speed: | 12 | Cost: | 250 Wood |
Armor: | None | Build Time: | 50 Seconds |
Upgrade Of: | Transport Raft | ||
Upgrade Cost: | 30 Wood | ||
Upgrade Time: | 75 Seconds | ||
Pop Count: | 1 |
The Transport – Copper is an upgrade from its Stone Epoch version. While it is an improvement, it still can only hold 10 units.
Horseman
Category: Cavalry – Epoch: Copper to Bronze

Attack: | 17 | Weapon Type: | Shock |
Hit Points: | 240 | Trained At: | Stable |
Speed: | 16 | Cost: | 60 Food, 60 Gold |
Armor: | Build Time: | 43 Seconds | |
Arrow: | 6 | Upgrade Of: | None |
Shock: | 0 | Pop Count: | 2 |
The Horseman is your first available cavalry unit. Their fast speed makes them best for early citizen raids as well as hunting down archers with their additional arrow armor.
Priest
Category: Religion – Epoch: Copper

Attack: | Conversion | Weapon Type: | Special |
Hit Points: | 200 | Trained At: | Temple |
Range: | 4 | Cost: | 100 Food, 100 Gold |
Speed: | 9 | Build Time: | 45 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 1 |
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Prophet
Category: Religion – Epoch: Copper

Attack: | Calamities | Weapon Type: | Special |
Hit Points: | 240 | Trained At: | Temple |
Range: | 7 | Cost: | 200 Food, 200 Gold |
Speed: | 10 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 5 |
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Canine Scout
Category: Scout – Epoch: Prehistoric to Nano

Attack: | None | Weapon Type: | None |
Hit Points: | 60 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 50 Food |
Armor: | None | Build Time: | 28 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.
Gilgamesh
Category: Warrior Hero – Epoch: Copper

Attack: | 41 | Weapon Type: | Shock |
Hit Points: | 1275 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 530 Food, 450 Iron |
Armor: | None | Build Time: | 160 Seconds |
Upgrade Of: | None | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.
Sargon of Akkad
Category: Strategist Hero – Epoch: Copper

Attack: | 12 | Weapon Type: | Shock |
Hit Points: | 900 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 430 Food, 360 Gold |
Armor: | None | Build Time: | 160 Seconds |
Upgrade Of: | None | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.
Citizen
Category: Citizen – Epoch: Copper

Attack: | 5 | Weapon Type: | Other |
Hit Points: | 65 | Trained At: | Town Center / Capitol |
Range: | 2 | Cost: | 50 Food |
Speed: | 10 | Build Time: | 28 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.