Empire Earth – Units – Copper Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano

Copper Age Units


Simple Bowman

Category: Archery – Epoch: Copper to Bronze

Attack:9Weapon Type:Arrow
Hit Points:95Trained At:Archery Range
Range:4Cost:30 Wood, 30 Gold
Speed:11Build Time:38 Seconds
Armor: Upgrade Of:Slinger
      Arrow:1Upgrade Cost:25 Wood, 25 Gold
      Pierce:3Upgrade Time:50 Seconds
  Pop Count:1

The Simple Bowman is the upgrade of the Slinger. It is good against Citizens and pierce units such as Spearmen.


Spearman

Category: Infantry – Epoch: Stone to Copper

Attack:15Weapon Type:Pierce
Hit Points:85Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Shock:2Upgrade Of:None
      Pierce:0Pop Count:1

The Spearman is the basic counter to Clubman, and has shock armor to back it up. They cost the same amount, and the Spearman has a superior attack but less HP.


Sampson

Category: Infantry – Epoch: Stone to Copper

Attack:60Weapon Type:Siege Weapon
Hit Points:105Trained At:Barracks
Speed:10Cost:65 Wood, 65 Gold
Armor: Build Time:40 Seconds
      Arrow:0Upgrade Of:None
      Pierce:0Pop Count:1

Earliest available siege weapon. The Sampson is like a human battering ram and one of the few truly unique Empire Earth units. It is the only siege unit built at the Barracks apart from the Flame Thrower. However it is unable to attack any other than buildings.


Maceman

Category: Infantry – Epoch: Copper

Attack:13Weapon Type:Shock
Hit Points:150Trained At:Barracks
Speed:12Cost:30 Food, 30 Iron
Armor: Build Time:32 Seconds
      Arrow:4Upgrade Of:Clubman
      Shock:0Upgrade Cost:40 Food, 40 Iron
  Upgrade Time:40 Seconds
  Pop Count:1

The Clubman upgrades to the Maceman. Best used against Citizens and archery units.


Fishing Raft

Category: Ship – Epoch: Stone to Copper

Attack:NoneShip Type:Fishing Boat
Hit Points:120Trained At:Dock
Speed:13Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:None
  Pop Count:1

The fishing raft is the food gatherer of the sea. On water maps it is always a good idea to have an active fishing strategy.


Frigate – Copper

Category: Ship – Epoch: Copper

Attack:15Ship Type:Frigate
Hit Points:240Trained At:Dock
Range:5Cost:125 Wood, 125 Iron
Speed:15Build Time:72 Seconds
Armor:NoneUpgrade Of:War Raft
  Upgrade Cost:20 Wood, 20 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

The Frigate – Copper is a much needed improvement over the war raft. Fear strikes the heart of the enemy’s fishermen when one appears.


Battleship – Copper

Category: Ship – Epoch: Copper

Attack:62Ship Type:Battleship
Hit Points:900Trained At:Dock
Range:5Cost:250 Wood, 250 Gold
Speed:10Build Time:100 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

The Battleship – Copper is the first battleship of the game. These are primarily a counter to the frigate class ships. The battleship is beyond a doubt the king of the sea.


Galley – Copper

Category: Ship – Epoch: Copper

Attack:6Ship Type:Galley
Hit Points:260Trained At:Dock
Range:5Cost:125 Wood, 125 Iron
Speed:12Build Time:72 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

The Galley – Copper is the first galley ship of the game. These are primarily a counter to the battleship class ships, but fall very easily to nearly all other units.


Transport – Copper

Category: Ship – Epoch: Copper

Attack:NoneShip Type:Transport
Hit Points:200Trained At:Dock
Speed:12Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport Raft
  Upgrade Cost:30 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

The Transport – Copper is an upgrade from its Stone Epoch version. While it is an improvement, it still can only hold 10 units.


Horseman

Category: Cavalry – Epoch: Copper to Bronze

Attack:17Weapon Type:Shock
Hit Points:240Trained At:Stable
Speed:16Cost:60 Food, 60 Gold
Armor: Build Time:43 Seconds
      Arrow:6Upgrade Of:None
      Shock:0Pop Count:2

The Horseman is your first available cavalry unit. Their fast speed makes them best for early citizen raids as well as hunting down archers with their additional arrow armor.


Priest

Category: Religion – Epoch: Copper

Attack:ConversionWeapon Type:Special
Hit Points:200Trained At:Temple
Range:4Cost:100 Food, 100 Gold
Speed:9Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Copper

Attack:CalamitiesWeapon Type:Special
Hit Points:240Trained At:Temple
Range:7Cost:200 Food, 200 Gold
Speed:10Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Gilgamesh

Category: Warrior Hero – Epoch: Copper

Attack:41Weapon Type:Shock
Hit Points:1275Trained At:Town Center / Capitol
Speed:16Cost:530 Food, 450 Iron
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:None
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


Sargon of Akkad

Category: Strategist Hero – Epoch: Copper

Attack:12Weapon Type:Shock
Hit Points:900Trained At:Town Center / Capitol
Speed:16Cost:430 Food, 360 Gold
Armor:NoneBuild Time:160 Seconds
  Upgrade Of:None
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Copper

Attack:5Weapon Type:Other
Hit Points:65Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:10Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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