Empire Earth – Units – Atomic – WW2 Age
by One_Dead_Angel & CenturionZ_1
Aug 25, 2007
Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano
Atomic – WW2 Age Units
Corsair Fighter/Bomber
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 12 | Aircraft Type: | Fighter/Bomber |
Hit Points: | 496 | Trained At: | Aircraft Carrier |
Range: | 6 | Cost: | 60 Gold, 60 Iron |
Speed: | 22 | Build Time: | 25 Seconds |
Armor: | None | Upgrade Of: | None |
Flight Time: | 125 | Pop Count: | 1 |
Aircraft Carrier unit. Repaired, refuels, rearmed and housed in an Aircraft Carrier.
Spitfire Fighter
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 23 | Aircraft Type: | Fighter |
Hit Points: | 502 | Trained At: | Airport |
Range: | 6 | Cost: | 100 Gold, 100 Iron |
Speed: | 20 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | Sopwith Fighter |
Flight Time: | 115 | Upgrade Cost: | 60 Gold, 60 Iron |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
ME-109 Fighter/Bomber
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 22 | Aircraft Type: | Fighter/Bomber |
Hit Points: | 425 | Trained At: | Airport |
Range: | 6 | Cost: | 100 Gold, 100 Iron |
Speed: | 20 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | Fokker Fighter/Bomber |
Flight Time: | 110 | Upgrade Cost: | 60 Gold, 60 Iron |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Heinkel Bomber
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 120 | Aircraft Type: | Bomber |
Hit Points: | 1000 | Trained At: | Airport |
Speed: | 18 | Cost: | 200 Gold, 200 Iron |
Armor: | None | Build Time: | 90 Seconds |
Blast Radius: | 15 | Upgrade Of: | Gotha Bomber |
Flight Time: | 90 | Upgrade Cost: | 75 Gold, 75 Iron |
Upgrade Time: | 110 Seconds | ||
Pop Count: | 1 |
P-51 Fighter
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 26 | Aircraft Type: | Fighter |
Hit Points: | 550 | Trained At: | Airport |
Range: | 6 | Cost: | 100 Gold, 100 Iron |
Speed: | 21 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | Spitfire Fighter |
Flight Time: | 130 | Upgrade Cost: | 60 Gold, 60 Iron |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
ME-262 Fighter/Bomber
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 26 | Aircraft Type: | Fighter/Bomber |
Hit Points: | 500 | Trained At: | Airport |
Range: | 6 | Cost: | 100 Gold, 100 Iron |
Speed: | 21 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | ME-109 Fighter/Bomber |
Flight Time: | 120 | Upgrade Cost: | 60 Gold, 60 Iron |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
B-17 Bomber
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 135 | Aircraft Type: | Bomber |
Hit Points: | 1200 | Trained At: | Airport |
Speed: | 19 | Cost: | 200 Gold, 200 Iron |
Armor: | None | Build Time: | 90 Seconds |
Blast Radius: | 15 | Upgrade Of: | Heinkel Bomber |
Flight Time: | 100 | Upgrade Cost: | 75 Gold, 75 Iron |
Upgrade Time: | 110 Seconds | ||
Pop Count: | 1 |
B-29 Bomber
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 2200 | Aircraft Type: | Atomic Bomber |
Hit Points: | 750 | Trained At: | Airport |
Speed: | 18 | Cost: | 700 Gold, 700 Iron |
Armor: | None | Build Time: | 150 Seconds |
Blast Radius: | 35 | Upgrade Of: | None |
Flight Time: | 100 | Pop Count: | 1 |
Typhoon Anti-Tank
Category: Aircraft – Epoch: Atomic – WW2

Attack: | 11 | Aircraft Type: | Fighter/Bomber |
Hit Points: | 450 | Trained At: | Airport |
Range: | 6 | Cost: | 100 Gold, 100 Iron |
Speed: | 20 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Flight Time: | 120 | Pop Count: | 1 |
Anti-Tank
Sniper
Category: Infantry – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | 60 | Weapon Type: | Gun |
Hit Points: | 405 | Trained At: | Barracks |
Range: | 9 | Cost: | 150 Food, 150 Gold |
Speed: | 9 | Build Time: | 100 Seconds |
Armor: | Upgrade Of: | Sharpshooter | |
Gun: | 0 | Upgrade Cost: | 110 Food, 110 Gold |
Upgrade Time: | 100 Seconds | ||
Pop Count: | 1 |
One shot kill vs. unimproved Infantry
Trench Mortar
Category: Infantry – Epoch: Atomic – WW1 to Atomic – WW2

Attack: | 90 | Weapon Type: | Gun |
Hit Points: | 375 | Trained At: | Barracks |
Range: | 10 | Cost: | 45 Food, 35 Gold |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | None | Upgrade Of: | Hand Cannoneer |
Blast Radius: | 5 | Upgrade Cost: | 85 Food, 85 Gold |
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Although Trench Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.
Machine Gunner
Category: Infantry – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | 16 | Weapon Type: | Gun |
Hit Points: | 400 | Trained At: | Barracks |
Range: | 6 | Cost: | 95 Food, 85 Gold |
Speed: | 12 | Build Time: | 58 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
Large bonus vs Infantry
Medic – Atomic
Category: Religion – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | None | Weapon Type: | None |
Hit Points: | 425 | Trained At: | Barracks |
Speed: | 12 | Cost: | 75 Food, 50 Gold |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | Medic – Imperial | ||
Upgrade Cost: | 20 Gold | ||
Upgrade Time: | 40 Seconds | ||
Pop Count: | 1 |
Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.
Marine
Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack: | 52 | Weapon Type: | Gun |
Hit Points: | 470 | Trained At: | Barracks |
Range: | 6 | Cost: | 40 Food, 40 Iron |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | None | Upgrade Of: | Doughboy |
Upgrade Cost: | 95 Food, 95 Iron | ||
Upgrade Time: | 60 Seconds | ||
Pop Count: | 1 |
Can attack helicopters, balloons and flying Cybers
Bazooka
Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack: | 20 | Weapon Type: | Anti-Tank |
Hit Points: | 625 | Trained At: | Barracks |
Range: | 7 | Cost: | 55 Food, 40 Gold |
Speed: | 12 | Build Time: | 26 Seconds |
Armor: | None | Upgrade Of: | Grenade Launcher |
Upgrade Cost: | 90 Food, 90 Gold | ||
Upgrade Time: | 70 Seconds | ||
Pop Count: | 1 |
Flame Thrower
Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack: | 25 | Weapon Type: | Siege Weapon |
Hit Points: | 430 | Trained At: | Barracks |
Range: | 3 | Cost: | 80 Food, 65 Gold |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
Anti-Building
Transport – Atomic
Category: Ship – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | None | Ship Type: | Transport |
Hit Points: | 750 | Trained At: | Dock |
Speed: | 14 | Cost: | 250 Wood |
Armor: | None | Build Time: | 50 Seconds |
Upgrade Of: | Transport – Imperial | ||
Upgrade Cost: | 110 Wood | ||
Upgrade Time: | 75 Seconds | ||
Pop Count: | 1 |
Transports 14 units over water
Cruiser – Dardo
Category: Ship – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | 70 | Ship Type: | Cruiser |
Hit Points: | 2300 | Trained At: | Dock |
Range: | 8 | Cost: | 150 Wood, 150 Gold |
Speed: | 14 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Cruiser – Gunboat |
Upgrade Cost: | 75 Wood, 75 Gold | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Can only shoot air units
Fishing Boat – Trawler
Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack: | None | Ship Type: | Fishing Boat |
Hit Points: | 900 | Trained At: | Dock |
Speed: | 16 | Cost: | 50 Wood |
Armor: | None | Build Time: | 30 Seconds |
Upgrade Of: | Fishing Boat – Imperial | ||
Upgrade Cost: | 150 Food, 150 Wood | ||
Upgrade Time: | 45 Seconds | ||
Pop Count: | 1 |
Frigate – Warrington
Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack: | 68 | Ship Type: | Frigate |
Hit Points: | 1600 | Trained At: | Dock |
Range: | 8 | Cost: | 125 Wood, 125 Iron |
Speed: | 17 | Build Time: | 72 Seconds |
Armor: | None | Upgrade Of: | Frigate – Good Hope |
Upgrade Cost: | 75 Wood, 75 Iron | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Battleship – Bismarck
Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack: | 276 | Ship Type: | Battleship |
Hit Points: | 6825 | Trained At: | Dock |
Range: | 8 | Cost: | 250 Wood, 250 Gold |
Speed: | 12 | Build Time: | 100 Seconds |
Armor: | None | Upgrade Of: | Battleship – Dreadnought |
Upgrade Cost: | 75 Wood, 75 Gold | ||
Upgrade Time: | 90 Seconds | ||
Pop Count: | 1 |
Sub – U-Boat
Category: Ship – Epoch: Atomic – WW1 to Atomic – WW2

Attack: | 130 | Ship Type: | Submarine |
Hit Points: | 1000 | Trained At: | Naval Yard |
Range: | 7 | Cost: | 190 Wood, 190 Iron |
Speed: | 13 | Build Time: | 80 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
Submarines replace Galleons in the Atomic Age – WW1 as the counter to Battleships. They are out of reach from most other units. However, normal Submarines can only target other sea units and are vulnerable to any unit that can attack them (Frigates, Sea Kings, Towers and Hyperion).
Carrier – Enterprise
Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack: | None | Ship Type: | Aircraft Carrier |
Hit Points: | 6000 | Trained At: | Naval Yard |
Speed: | 10 | Cost: | 300 Wood, 300 Gold |
Armor: | None | Build Time: | 120 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
Mobile Airport for Corsairs, F-14 and Avenger Fighter/Bombers.
57mm AT Gun
Category: Siege – Epoch: Atomic – WW1 to Atomic – WW2

Attack: | 35 | Weapon Type: | Anti-Tank |
Hit Points: | 440 | Trained At: | Siege Factory |
Range: | 6 | Cost: | 70 Wood, 55 Gold |
Speed: | 12 | Build Time: | 40 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 8 | Pop Count: | 1 |
Howitzer Cannon
Category: Siege – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | 250 | Weapon Type: | Siege Weapon |
Hit Points: | 500 | Trained At: | Siege Factory |
Range: | 9 | Cost: | 170 Wood, 170 Iron |
Speed: | 10 | Build Time: | 55 Seconds |
Armor: | Upgrade Of: | Serpentine | |
Gun: | 13 | Upgrade Cost: | 65 Wood, 65 Iron |
Upgrade Time: | 80 Seconds | ||
Pop Count: | 2 |
Able to fire over walls. Attack bonus against buildings and ships.
Artillery
Category: Siege – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | 175 | Weapon Type: | Siege Weapon |
Hit Points: | 225 | Trained At: | Siege Factory |
Range: | 12 | Cost: | 200 Wood, 200 Iron |
Speed: | 10 | Build Time: | 60 Seconds |
Armor: | Upgrade Of: | Bombard | |
Gun: | 20 | Upgrade Cost: | 85 Wood, 85 Iron |
Blast Radius: | 17 | Upgrade Time: | 90 Seconds |
Pop Count: | 2 |
Able to fire over walls. Despite being considered a siege weapon by the game, Artillery has an area effect and a bonus against infantry, which means it is effectively a field weapon.
Flak Halftrack
Category: Tank – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | 50 | Weapon Type: | Anti-Air |
Hit Points: | 450 | Trained At: | Tank Factory |
Range: | 7 | Cost: | 100 Food, 100 Iron |
Speed: | 12 | Build Time: | 45 Seconds |
Armor: | Upgrade Of: | None | |
Gun: | 8 | Pop Count: | 1 |
Can only shoot air units
Panzer Tank (AP)
Category: Tank – Epoch: Atomic – WW2

Attack: | 100 | Weapon Type: | Armor Piercing |
Hit Points: | 500 | Trained At: | Tank Factory |
Range: | 6 | Cost: | 130 Food, 130 Iron |
Speed: | 12 | Build Time: | 50 Seconds |
Armor: | Upgrade Of: | A7V Tank (AP) | |
Gun: | 60 | Upgrade Cost: | 95 Food, 95 Iron |
Upgrade Time: | 75 Seconds | ||
Pop Count: | 2 |
Attack bonus against other tanks
Sherman Tank (HE)
Category: Tank – Epoch: Atomic – WW2

Attack: | 100 | Weapon Type: | High Explosive |
Hit Points: | 400 | Trained At: | Tank Factory |
Range: | 6 | Cost: | 100 Food, 100 Iron |
Speed: | 16 | Build Time: | 50 Seconds |
Armor: | Upgrade Of: | MkV Tank (HE) | |
Gun: | 60 | Upgrade Cost: | 95 Food, 95 Iron |
Upgrade Time: | 75 Seconds | ||
Pop Count: | 2 |
Attack bonus against infantry
Priest
Category: Religion – Epoch: Atomic – WW2

Attack: | Conversion | Weapon Type: | Special |
Hit Points: | 370 | Trained At: | Temple |
Range: | 7 | Cost: | 100 Food, 100 Gold |
Speed: | 11 | Build Time: | 45 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 1 |
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Prophet
Category: Religion – Epoch: Atomic – WW2

Attack: | Calamities | Weapon Type: | Special |
Hit Points: | 420 | Trained At: | Temple |
Range: | 9 | Cost: | 200 Food, 200 Gold |
Speed: | 12 | Build Time: | 50 Seconds |
Armor: | None | Upgrade Of: | None |
Power: | 100 | Pop Count: | 5 |
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.
Canine Scout
Category: Scout – Epoch: Prehistoric to Nano

Attack: | None | Weapon Type: | None |
Hit Points: | 60 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 50 Food |
Armor: | None | Build Time: | 28 Seconds |
Upgrade Of: | None | ||
Pop Count: | 1 |
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.
Observation Balloon
Category: Scout – Epoch: Atomic – WW1 to Atomic – Modern

Attack: | None | Weapon Type: | None |
Hit Points: | 700 | Trained At: | Town Center / Capitol |
Speed: | 16 | Cost: | 100 Wood, 100 Gold |
Armor: | None | Build Time: | 45 Seconds |
Upgrade Of: | Hot Air Balloon | ||
Upgrade Cost: | 125 Wood, 75 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | 1 |
Balloons are air units used for scouting, which are out of reach from most land and sea units. They can still be attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian).
Travis Shackelford
Category: Warrior Hero – Epoch: Atomic – WW2

Attack: | 160 | Weapon Type: | Gun |
Hit Points: | 5235 | Trained At: | Town Center / Capitol |
Range: | 8 | Cost: | 530 Food, 450 Iron |
Speed: | 14 | Build Time: | 160 Seconds |
Armor: | None | Upgrade Of: | Manfred von Richthofen |
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.
Erwin Rommel
Category: Strategist Hero – Epoch: Atomic – WW2

Attack: | 55 | Weapon Type: | Gun |
Hit Points: | 3650 | Trained At: | Town Center / Capitol |
Range: | 8 | Cost: | 430 Food, 360 Gold |
Speed: | 14 | Build Time: | 160 Seconds |
Armor: | None | Upgrade Of: | DeVerran |
Upgrade Cost: | 100 Gold | ||
Upgrade Time: | 30 Seconds | ||
Pop Count: | Special |
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.
Citizen
Category: Citizen – Epoch: Atomic – WW2

Attack: | 15 | Weapon Type: | Gun |
Hit Points: | 245 | Trained At: | Town Center / Capitol |
Range: | 2 | Cost: | 50 Food |
Speed: | 12 | Build Time: | 28 Seconds |
Armor: | None | Upgrade Of: | None |
Pop Count: | 1 |
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.