Empire Earth – Units – Atomic – WW2 Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

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Atomic – WW2 Age Units


Corsair Fighter/Bomber

Category: Aircraft – Epoch: Atomic – WW2

Attack:12Aircraft Type:Fighter/Bomber
Hit Points:496Trained At:Aircraft Carrier
Range:6Cost:60 Gold, 60 Iron
Speed:22Build Time:25 Seconds
Armor:NoneUpgrade Of:None
Flight Time:125Pop Count:1

Aircraft Carrier unit. Repaired, refuels, rearmed and housed in an Aircraft Carrier.


Spitfire Fighter

Category: Aircraft – Epoch: Atomic – WW2

Attack:23Aircraft Type:Fighter
Hit Points:502Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:20Build Time:50 Seconds
Armor:NoneUpgrade Of:Sopwith Fighter
Flight Time:115Upgrade Cost:60 Gold, 60 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

ME-109 Fighter/Bomber

Category: Aircraft – Epoch: Atomic – WW2

Attack:22Aircraft Type:Fighter/Bomber
Hit Points:425Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:20Build Time:50 Seconds
Armor:NoneUpgrade Of:Fokker Fighter/Bomber
Flight Time:110Upgrade Cost:60 Gold, 60 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Heinkel Bomber

Category: Aircraft – Epoch: Atomic – WW2

Attack:120Aircraft Type:Bomber
Hit Points:1000Trained At:Airport
Speed:18Cost:200 Gold, 200 Iron
Armor:NoneBuild Time:90 Seconds
Blast Radius:15Upgrade Of:Gotha Bomber
Flight Time:90Upgrade Cost:75 Gold, 75 Iron
  Upgrade Time:110 Seconds
  Pop Count:1

P-51 Fighter

Category: Aircraft – Epoch: Atomic – WW2

Attack:26Aircraft Type:Fighter
Hit Points:550Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:21Build Time:50 Seconds
Armor:NoneUpgrade Of:Spitfire Fighter
Flight Time:130Upgrade Cost:60 Gold, 60 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

ME-262 Fighter/Bomber

Category: Aircraft – Epoch: Atomic – WW2

Attack:26Aircraft Type:Fighter/Bomber
Hit Points:500Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:21Build Time:50 Seconds
Armor:NoneUpgrade Of:ME-109 Fighter/Bomber
Flight Time:120Upgrade Cost:60 Gold, 60 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

B-17 Bomber

Category: Aircraft – Epoch: Atomic – WW2

Attack:135Aircraft Type:Bomber
Hit Points:1200Trained At:Airport
Speed:19Cost:200 Gold, 200 Iron
Armor:NoneBuild Time:90 Seconds
Blast Radius:15Upgrade Of:Heinkel Bomber
Flight Time:100Upgrade Cost:75 Gold, 75 Iron
  Upgrade Time:110 Seconds
  Pop Count:1

B-29 Bomber

Category: Aircraft – Epoch: Atomic – WW2

Attack:2200Aircraft Type:Atomic Bomber
Hit Points:750Trained At:Airport
Speed:18Cost:700 Gold, 700 Iron
Armor:NoneBuild Time:150 Seconds
Blast Radius:35Upgrade Of:None
Flight Time:100Pop Count:1

Typhoon Anti-Tank

Category: Aircraft – Epoch: Atomic – WW2

Attack:11Aircraft Type:Fighter/Bomber
Hit Points:450Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:20Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Flight Time:120Pop Count:1

Anti-Tank


Sniper

Category: Infantry – Epoch: Atomic – WW1 to Atomic – Modern

Attack:60Weapon Type:Gun
Hit Points:405Trained At:Barracks
Range:9Cost:150 Food, 150 Gold
Speed:9Build Time:100 Seconds
Armor: Upgrade Of:Sharpshooter
      Gun:0Upgrade Cost:110 Food, 110 Gold
  Upgrade Time:100 Seconds
  Pop Count:1

One shot kill vs. unimproved Infantry


Trench Mortar

Category: Infantry – Epoch: Atomic – WW1 to Atomic – WW2

Attack:90Weapon Type:Gun
Hit Points:375Trained At:Barracks
Range:10Cost:45 Food, 35 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Hand Cannoneer
Blast Radius:5Upgrade Cost:85 Food, 85 Gold
  Upgrade Time:60 Seconds
  Pop Count:1

Although Trench Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Machine Gunner

Category: Infantry – Epoch: Atomic – WW1 to Atomic – Modern

Attack:16Weapon Type:Gun
Hit Points:400Trained At:Barracks
Range:6Cost:95 Food, 85 Gold
Speed:12Build Time:58 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Large bonus vs Infantry


Medic – Atomic

Category: Religion – Epoch: Atomic – WW1 to Atomic – Modern

Attack:NoneWeapon Type:None
Hit Points:425Trained At:Barracks
Speed:12Cost:75 Food, 50 Gold
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Medic – Imperial
  Upgrade Cost:20 Gold
  Upgrade Time:40 Seconds
  Pop Count:1

Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Marine

Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack:52Weapon Type:Gun
Hit Points:470Trained At:Barracks
Range:6Cost:40 Food, 40 Iron
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Doughboy
  Upgrade Cost:95 Food, 95 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Can attack helicopters, balloons and flying Cybers


Bazooka

Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack:20Weapon Type:Anti-Tank
Hit Points:625Trained At:Barracks
Range:7Cost:55 Food, 40 Gold
Speed:12Build Time:26 Seconds
Armor:NoneUpgrade Of:Grenade Launcher
  Upgrade Cost:90 Food, 90 Gold
  Upgrade Time:70 Seconds
  Pop Count:1

Flame Thrower

Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack:25Weapon Type:Siege Weapon
Hit Points:430Trained At:Barracks
Range:3Cost:80 Food, 65 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Anti-Building


Transport – Atomic

Category: Ship – Epoch: Atomic – WW1 to Atomic – Modern

Attack:NoneShip Type:Transport
Hit Points:750Trained At:Dock
Speed:14Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Imperial
  Upgrade Cost:110 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 14 units over water


Cruiser – Dardo

Category: Ship – Epoch: Atomic – WW1 to Atomic – Modern

Attack:70Ship Type:Cruiser
Hit Points:2300Trained At:Dock
Range:8Cost:150 Wood, 150 Gold
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:Cruiser – Gunboat
  Upgrade Cost:75 Wood, 75 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Can only shoot air units


Fishing Boat – Trawler

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:NoneShip Type:Fishing Boat
Hit Points:900Trained At:Dock
Speed:16Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Boat – Imperial
  Upgrade Cost:150 Food, 150 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Frigate – Warrington

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:68Ship Type:Frigate
Hit Points:1600Trained At:Dock
Range:8Cost:125 Wood, 125 Iron
Speed:17Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Good Hope
  Upgrade Cost:75 Wood, 75 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Bismarck

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:276Ship Type:Battleship
Hit Points:6825Trained At:Dock
Range:8Cost:250 Wood, 250 Gold
Speed:12Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Dreadnought
  Upgrade Cost:75 Wood, 75 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Sub – U-Boat

Category: Ship – Epoch: Atomic – WW1 to Atomic – WW2

Attack:130Ship Type:Submarine
Hit Points:1000Trained At:Naval Yard
Range:7Cost:190 Wood, 190 Iron
Speed:13Build Time:80 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Submarines replace Galleons in the Atomic Age – WW1 as the counter to Battleships. They are out of reach from most other units. However, normal Submarines can only target other sea units and are vulnerable to any unit that can attack them (Frigates, Sea Kings, Towers and Hyperion).


Carrier – Enterprise

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:NoneShip Type:Aircraft Carrier
Hit Points:6000Trained At:Naval Yard
Speed:10Cost:300 Wood, 300 Gold
Armor:NoneBuild Time:120 Seconds
  Upgrade Of:None
  Pop Count:1

Mobile Airport for Corsairs, F-14 and Avenger Fighter/Bombers.


57mm AT Gun

Category: Siege – Epoch: Atomic – WW1 to Atomic – WW2

Attack:35Weapon Type:Anti-Tank
Hit Points:440Trained At:Siege Factory
Range:6Cost:70 Wood, 55 Gold
Speed:12Build Time:40 Seconds
Armor: Upgrade Of:None
      Gun:8Pop Count:1

Howitzer Cannon

Category: Siege – Epoch: Atomic – WW1 to Atomic – Modern

Attack:250Weapon Type:Siege Weapon
Hit Points:500Trained At:Siege Factory
Range:9Cost:170 Wood, 170 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:Serpentine
      Gun:13Upgrade Cost:65 Wood, 65 Iron
  Upgrade Time:80 Seconds
  Pop Count:2

Able to fire over walls. Attack bonus against buildings and ships.


Artillery

Category: Siege – Epoch: Atomic – WW1 to Atomic – Modern

Attack:175Weapon Type:Siege Weapon
Hit Points:225Trained At:Siege Factory
Range:12Cost:200 Wood, 200 Iron
Speed:10Build Time:60 Seconds
Armor: Upgrade Of:Bombard
      Gun:20Upgrade Cost:85 Wood, 85 Iron
Blast Radius:17Upgrade Time:90 Seconds
  Pop Count:2

Able to fire over walls. Despite being considered a siege weapon by the game, Artillery has an area effect and a bonus against infantry, which means it is effectively a field weapon.


Flak Halftrack

Category: Tank – Epoch: Atomic – WW1 to Atomic – Modern

Attack:50Weapon Type:Anti-Air
Hit Points:450Trained At:Tank Factory
Range:7Cost:100 Food, 100 Iron
Speed:12Build Time:45 Seconds
Armor: Upgrade Of:None
      Gun:8Pop Count:1

Can only shoot air units


Panzer Tank (AP)

Category: Tank – Epoch: Atomic – WW2

Attack:100Weapon Type:Armor Piercing
Hit Points:500Trained At:Tank Factory
Range:6Cost:130 Food, 130 Iron
Speed:12Build Time:50 Seconds
Armor: Upgrade Of:A7V Tank (AP)
      Gun:60Upgrade Cost:95 Food, 95 Iron
  Upgrade Time:75 Seconds
  Pop Count:2

Attack bonus against other tanks


Sherman Tank (HE)

Category: Tank – Epoch: Atomic – WW2

Attack:100Weapon Type:High Explosive
Hit Points:400Trained At:Tank Factory
Range:6Cost:100 Food, 100 Iron
Speed:16Build Time:50 Seconds
Armor: Upgrade Of:MkV Tank (HE)
      Gun:60Upgrade Cost:95 Food, 95 Iron
  Upgrade Time:75 Seconds
  Pop Count:2

Attack bonus against infantry


Priest

Category: Religion – Epoch: Atomic – WW2

Attack:ConversionWeapon Type:Special
Hit Points:370Trained At:Temple
Range:7Cost:100 Food, 100 Gold
Speed:11Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Atomic – WW2

Attack:CalamitiesWeapon Type:Special
Hit Points:420Trained At:Temple
Range:9Cost:200 Food, 200 Gold
Speed:12Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Observation Balloon

Category: Scout – Epoch: Atomic – WW1 to Atomic – Modern

Attack:NoneWeapon Type:None
Hit Points:700Trained At:Town Center / Capitol
Speed:16Cost:100 Wood, 100 Gold
Armor:NoneBuild Time:45 Seconds
  Upgrade Of:Hot Air Balloon
  Upgrade Cost:125 Wood, 75 Gold
  Upgrade Time:30 Seconds
  Pop Count:1

Balloons are air units used for scouting, which are out of reach from most land and sea units. They can still be attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian).


Travis Shackelford

Category: Warrior Hero – Epoch: Atomic – WW2

Attack:160Weapon Type:Gun
Hit Points:5235Trained At:Town Center / Capitol
Range:8Cost:530 Food, 450 Iron
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:Manfred von Richthofen
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


Erwin Rommel

Category: Strategist Hero – Epoch: Atomic – WW2

Attack:55Weapon Type:Gun
Hit Points:3650Trained At:Town Center / Capitol
Range:8Cost:430 Food, 360 Gold
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:DeVerran
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Atomic – WW2

Attack:15Weapon Type:Gun
Hit Points:245Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:12Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Index