Empire Earth – Units – Atomic – Modern Age

by One_Dead_Angel & CenturionZ_1

Aug 25, 2007

Pick Epoch: Prehistoric | Stone | Copper | Bronze | Dark | Middle | Renaissance | Imperial | Industrial | Atomic – WW1 | Atomic – WW2 | Atomic – Modern | Digital | Nano

Atomic – Modern Age Units


F-14 Fighter/Bomber

Category: Aircraft – Epoch: Atomic – Modern

Attack:105Aircraft Type:Fighter/Bomber
Hit Points:610Trained At:Aircraft Carrier
Range:6Cost:60 Gold, 60 Iron
Speed:22Build Time:25 Seconds
Armor:NoneUpgrade Of:Corsair Fighter/Bomber
Flight Time:140Upgrade Cost:50 Gold, 50 Iron
  Upgrade Time:25 Seconds
  Pop Count:1

Aircraft Carrier unit. Repaired, refuels, rearmed and housed in an Aircraft Carrier.


F-15 Fighter

Category: Aircraft – Epoch: Atomic – Modern

Attack:236Aircraft Type:Fighter
Hit Points:660Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:22Build Time:50 Seconds
Armor:NoneUpgrade Of:P-51 Fighter
Flight Time:145Upgrade Cost:65 Gold, 65 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

F-117 Fighter/Bomber

Category: Aircraft – Epoch: Atomic – Modern

Attack:190Aircraft Type:Fighter/Bomber
Hit Points:625Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:22Build Time:50 Seconds
Armor:NoneUpgrade Of:ME-262 Fighter/Bomber
Flight Time:130Upgrade Cost:65 Gold, 65 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

B-2 Bomber

Category: Aircraft – Epoch: Atomic – Modern

Attack:150Aircraft Type:Bomber
Hit Points:1400Trained At:Airport
Speed:20Cost:200 Gold, 200 Iron
Armor:NoneBuild Time:90 Seconds
Blast Radius:15Upgrade Of:B-17 Bomber
Flight Time:120Upgrade Cost:80 Gold, 80 Iron
  Upgrade Time:110 Seconds
  Pop Count:1

B-52 Bomber

Category: Aircraft – Epoch: Atomic – Modern

Attack:2800Aircraft Type:Atomic Bomber
Hit Points:950Trained At:Airport
Speed:19Cost:700 Gold, 700 Iron
Armor:NoneBuild Time:150 Seconds
Blast Radius:35Upgrade Of:B-29 Bomber
Flight Time:130Upgrade Cost:80 Gold, 80 Iron
  Upgrade Time:188 Seconds
  Pop Count:1

A-10 Anti-Tank

Category: Aircraft – Epoch: Atomic – Modern to Digital

Attack:14Aircraft Type:Fighter/Bomber
Hit Points:575Trained At:Airport
Speed:22Cost:100 Gold, 100 Iron
Armor:NoneBuild Time:50 Seconds
Flight Time:125Upgrade Of:Typhoon Anti-Tank
  Upgrade Cost:65 Gold, 65 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Anti-Tank


Helicopter Transport

Category: Aircraft – Epoch: Atomic – Modern

Attack:NoneAircraft Type:Helicopter
Hit Points:550Trained At:Airport
Range:5Cost:75 Gold, 75 Iron
Speed:16Build Time:65 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Carries 10 infantry units. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters.


Helicopter Anti-Tank

Category: Aircraft – Epoch: Atomic – Modern

Attack:75Aircraft Type:Helicopter
Hit Points:850Trained At:Airport
Range:5Cost:200 Gold, 200 Iron
Speed:21Build Time:65 Seconds
Armor: Upgrade Of:None
      Gun:13Pop Count:1

Anti-Tank. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Helicopter Gunship

Category: Aircraft – Epoch: Atomic – Modern

Attack:25Aircraft Type:Helicopter
Hit Points:450Trained At:Airport
Range:6Cost:100 Gold, 100 Iron
Speed:21Build Time:65 Seconds
Armor: Upgrade Of:None
      Gun:15Pop Count:1

Anti-Infantry. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Sea King

Category: Aircraft – Epoch: Atomic – Modern to Digital

Attack:400Aircraft Type:Helicopter
Hit Points:315Trained At:Airport / Naval Yard
Range:1Cost:100 Gold, 100 Iron
Speed:21Build Time:60 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Can only attack submarines. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Sniper

Category: Infantry – Epoch: Atomic – WW1 to Atomic – Modern

Attack:60Weapon Type:Gun
Hit Points:405Trained At:Barracks
Range:9Cost:150 Food, 150 Gold
Speed:9Build Time:100 Seconds
Armor: Upgrade Of:Sharpshooter
      Gun:0Upgrade Cost:110 Food, 110 Gold
  Upgrade Time:100 Seconds
  Pop Count:1

One shot kill vs. unimproved Infantry


Machine Gunner

Category: Infantry – Epoch: Atomic – WW1 to Atomic – Modern

Attack:16Weapon Type:Gun
Hit Points:400Trained At:Barracks
Range:6Cost:95 Food, 85 Gold
Speed:12Build Time:58 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Large bonus vs Infantry


Medic – Atomic

Category: Religion – Epoch: Atomic – WW1 to Atomic – Modern

Attack:NoneWeapon Type:None
Hit Points:425Trained At:Barracks
Speed:12Cost:75 Food, 50 Gold
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Medic – Imperial
  Upgrade Cost:20 Gold
  Upgrade Time:40 Seconds
  Pop Count:1

Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Marine

Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack:52Weapon Type:Gun
Hit Points:470Trained At:Barracks
Range:6Cost:40 Food, 40 Iron
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Doughboy
  Upgrade Cost:95 Food, 95 Iron
  Upgrade Time:60 Seconds
  Pop Count:1

Can attack helicopters, balloons and flying Cybers


Bazooka

Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack:20Weapon Type:Anti-Tank
Hit Points:625Trained At:Barracks
Range:7Cost:55 Food, 40 Gold
Speed:12Build Time:26 Seconds
Armor:NoneUpgrade Of:Grenade Launcher
  Upgrade Cost:90 Food, 90 Gold
  Upgrade Time:70 Seconds
  Pop Count:1

Flame Thrower

Category: Infantry – Epoch: Atomic – WW2 to Atomic – Modern

Attack:25Weapon Type:Siege Weapon
Hit Points:430Trained At:Barracks
Range:3Cost:80 Food, 65 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Anti-Building


Stinger Soldier

Category: Infantry – Epoch: Atomic – Modern to Nano

Attack:55Weapon Type:Anti-Air
Hit Points:265Trained At:Barracks
Range:6Cost:60 Food, 50 Gold
Speed:12Build Time:26 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Heavy Mortar

Category: Infantry – Epoch: Atomic – Modern to Nano

Attack:120Weapon Type:Field Weapon
Hit Points:425Trained At:Barracks
Range:11Cost:45 Food, 35 Gold
Speed:12Build Time:40 Seconds
Armor:NoneUpgrade Of:Trench Mortar
Blast Radius:5Upgrade Cost:100 Food, 100 Gold
  Upgrade Time:60 Seconds
  Pop Count:1

Although Heavy Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Transport – Atomic

Category: Ship – Epoch: Atomic – WW1 to Atomic – Modern

Attack:NoneShip Type:Transport
Hit Points:750Trained At:Dock
Speed:14Cost:250 Wood
Armor:NoneBuild Time:50 Seconds
  Upgrade Of:Transport – Imperial
  Upgrade Cost:110 Wood
  Upgrade Time:75 Seconds
  Pop Count:1

Transports 14 units over water


Cruiser – Dardo

Category: Ship – Epoch: Atomic – WW1 to Atomic – Modern

Attack:70Ship Type:Cruiser
Hit Points:2300Trained At:Dock
Range:8Cost:150 Wood, 150 Gold
Speed:14Build Time:72 Seconds
Armor:NoneUpgrade Of:Cruiser – Gunboat
  Upgrade Cost:75 Wood, 75 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Can only shoot air units


Fishing Boat – Trawler

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:NoneShip Type:Fishing Boat
Hit Points:900Trained At:Dock
Speed:16Cost:50 Wood
Armor:NoneBuild Time:30 Seconds
  Upgrade Of:Fishing Boat – Imperial
  Upgrade Cost:150 Food, 150 Wood
  Upgrade Time:45 Seconds
  Pop Count:1

Frigate – Warrington

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:68Ship Type:Frigate
Hit Points:1600Trained At:Dock
Range:8Cost:125 Wood, 125 Iron
Speed:17Build Time:72 Seconds
Armor:NoneUpgrade Of:Frigate – Good Hope
  Upgrade Cost:75 Wood, 75 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Battleship – Bismarck

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:276Ship Type:Battleship
Hit Points:6825Trained At:Dock
Range:8Cost:250 Wood, 250 Gold
Speed:12Build Time:100 Seconds
Armor:NoneUpgrade Of:Battleship – Dreadnought
  Upgrade Cost:75 Wood, 75 Gold
  Upgrade Time:90 Seconds
  Pop Count:1

Carrier – Enterprise

Category: Ship – Epoch: Atomic – WW2 to Atomic – Modern

Attack:NoneShip Type:Aircraft Carrier
Hit Points:6000Trained At:Naval Yard
Speed:10Cost:300 Wood, 300 Gold
Armor:NoneBuild Time:120 Seconds
  Upgrade Of:None
  Pop Count:1

Mobile Airport for Corsairs, F-14 and Avenger Fighter/Bombers.


Sub – Nautilus

Category: Ship – Epoch: Atomic – Modern to Digital

Attack:200Ship Type:Submarine
Hit Points:1350Trained At:Naval Yard
Range:8Cost:190 Wood, 190 Iron
Speed:13Build Time:80 Seconds
Armor:NoneUpgrade Of:Sub – U-Boat
  Upgrade Cost:75 Wood, 75 Iron
  Upgrade Time:90 Seconds
  Pop Count:1

Submarines replace Galleons in the Atomic Age – WW1 as the counter to Battleships. They are out of reach from most other units. However, normal Submarines can only target other sea units and are vulnerable to any unit that can attack them (Frigates, Sea Kings, Towers and Hyperion).


Sub – Trident

Category: Ship – Epoch: Atomic – Modern to Digital

Attack:800Ship Type:Nuclear Submarine
Hit Points:800Trained At:Naval Yard
Range:24Cost:600 Iron, 600 Gold
Speed:13Build Time:120 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

Nuclear Submarines can only attack land targets with powerful, long range missiles. They are out of reach from most other units but are vulnerable to any unit that can attack them (Submarines, Frigates, Sea Kings, Towers and Hyperion).


Howitzer Cannon

Category: Siege – Epoch: Atomic – WW1 to Atomic – Modern

Attack:250Weapon Type:Siege Weapon
Hit Points:500Trained At:Siege Factory
Range:9Cost:170 Wood, 170 Iron
Speed:10Build Time:55 Seconds
Armor: Upgrade Of:Serpentine
      Gun:13Upgrade Cost:65 Wood, 65 Iron
  Upgrade Time:80 Seconds
  Pop Count:2

Able to fire over walls. Attack bonus against buildings and ships.


Artillery

Category: Siege – Epoch: Atomic – WW1 to Atomic – Modern

Attack:175Weapon Type:Siege Weapon
Hit Points:225Trained At:Siege Factory
Range:12Cost:200 Wood, 200 Iron
Speed:10Build Time:60 Seconds
Armor: Upgrade Of:Bombard
      Gun:20Upgrade Cost:85 Wood, 85 Iron
Blast Radius:17Upgrade Time:90 Seconds
  Pop Count:2

Able to fire over walls. Despite being considered a siege weapon by the game, Artillery has an area effect and a bonus against infantry, which means it is effectively a field weapon.


120mm AT Gun

Category: Siege – Epoch: Atomic – Modern

Attack:44Weapon Type:Anti-Tank
Hit Points:455Trained At:Siege Factory
Range:6Cost:70 Wood, 55 Gold
Speed:12Build Time:40 Seconds
Armor: Upgrade Of:57mm AT Gun
      Gun:10Upgrade Cost:160 Food, 160 Gold
  Upgrade Time:60 Seconds
  Pop Count:1

Flak Halftrack

Category: Tank – Epoch: Atomic – WW1 to Atomic – Modern

Attack:50Weapon Type:Anti-Air
Hit Points:450Trained At:Tank Factory
Range:7Cost:100 Food, 100 Iron
Speed:12Build Time:45 Seconds
Armor: Upgrade Of:None
      Gun:8Pop Count:1

Can only shoot air units


Leopard Tank (AP)

Category: Tank – Epoch: Atomic – Modern

Attack:110Weapon Type:Armor Piercing
Hit Points:600Trained At:Tank Factory
Range:6Cost:130 Food, 130 Iron
Speed:12Build Time:50 Seconds
Armor: Upgrade Of:Panzer Tank (AP)
      Gun:60Upgrade Cost:105 Food, 105 Iron
  Upgrade Time:75 Seconds
  Pop Count:2

Attack bonus against other tanks


M1 Tank (HE)

Category: Tank – Epoch: Atomic – Modern

Attack:110Weapon Type:High Explosive
Hit Points:450Trained At:Tank Factory
Range:6Cost:100 Food, 100 Iron
Speed:16Build Time:50 Seconds
Armor: Upgrade Of:Sherman Tank (HE)
      Gun:60Upgrade Cost:105 Food, 105 Iron
  Upgrade Time:75 Seconds
  Pop Count:2

Attack bonus against infantry


Priest

Category: Religion – Epoch: Atomic – Modern

Attack:ConversionWeapon Type:Special
Hit Points:370Trained At:Temple
Range:8Cost:100 Food, 100 Gold
Speed:12Build Time:45 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:1

Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion – Epoch: Atomic – Modern

Attack:CalamitiesWeapon Type:Special
Hit Points:420Trained At:Temple
Range:9Cost:200 Food, 200 Gold
Speed:12Build Time:50 Seconds
Armor:NoneUpgrade Of:None
Power:100Pop Count:5

Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet’s 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout – Epoch: Prehistoric to Nano

Attack:NoneWeapon Type:None
Hit Points:60Trained At:Town Center / Capitol
Speed:16Cost:50 Food
Armor:NoneBuild Time:28 Seconds
  Upgrade Of:None
  Pop Count:1

The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Observation Balloon

Category: Scout – Epoch: Atomic – WW1 to Atomic – Modern

Attack:NoneWeapon Type:None
Hit Points:700Trained At:Town Center / Capitol
Speed:16Cost:100 Wood, 100 Gold
Armor:NoneBuild Time:45 Seconds
  Upgrade Of:Hot Air Balloon
  Upgrade Cost:125 Wood, 75 Gold
  Upgrade Time:30 Seconds
  Pop Count:1

Balloons are air units used for scouting, which are out of reach from most land and sea units. They can still be attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian).


Dennis St. Albans

Category: Warrior Hero – Epoch: Atomic – Modern

Attack:180Weapon Type:Gun
Hit Points:5730Trained At:Town Center / Capitol
Range:8Cost:530 Food, 450 Iron
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:Travis Shackelford
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


RW Bresden

Category: Strategist Hero – Epoch: Atomic – Modern

Attack:60Weapon Type:Gun
Hit Points:4000Trained At:Town Center / Capitol
Range:8Cost:430 Food, 360 Gold
Speed:14Build Time:160 Seconds
Armor:NoneUpgrade Of:Erwin Rommel
  Upgrade Cost:100 Gold
  Upgrade Time:30 Seconds
  Pop Count:Special

You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen – Epoch: Atomic – Modern

Attack:18Weapon Type:Gun
Hit Points:310Trained At:Town Center / Capitol
Range:2Cost:50 Food
Speed:13Build Time:28 Seconds
Armor:NoneUpgrade Of:None
  Pop Count:1

These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit’s armor, so logically they don’t do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it’s impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Index