Empire Earth 2 – Epoch II Technology Guide
by Mokon
May 11, 2005
Summary | Epoch 1 – Stone Age | Epoch 2 – Copper Age | Epoch 3 – Bronze Age | Epoch 4 – Iron Age | Epoch 5 – Dark Age | Epoch 6 – Middle Age | Epoch 7 – Renaisssance Age | Epoch 8 – Imperial Age | Epoch 9 – Enlightenment Age | Epoch 10 – Industrial Age | Epoch 11 – Modern Age | Epoch 12 – Atomic Age | Epoch 13 – Digital Age | Epoch 14 – Genetic Age | Epoch 15 – Synthetic Age
Copper Age
The Investment
Epoch 2 technologies will cost you 8 tech points per technology, and 32 tech points to advance to epoch 3.
The Benefits
Talking of benefits, let us see what the different technologies are available in this epoch.
Military
Horse Breading
Requires : Stable
Bonus : +10% Damage
Affects : Mounted Slingers, Mounted Skirmishers, Horse Archers
Grindstone
Requires : University
Bonus : -10% Cost, -10% Build Time
Affects : Barracks, Workshops, Factories, Stables, Manufacturing Plants
Mathematics
Requires : University
Bonus : +1 LOS, +1 Range
Affects : Fortresses, Outposts, Wall Towers
Plows to Spears
Requires : Stable
Bonus : +10% Damage
Affects : Mounted Infantry, Armored Cavalry
Economic
Class Structure
Requires : Temple
Bonus : -10% Cost, -10% Build Time
Affects : Spies, Priests
Bureaucracy
Requires : University
Bonus : -10% Cost, -10% Build Time
Affects : Fortresses, Outposts, Wall Towers
Masonry
Requires : University
Bonus : -10% Cost, -10% Build Time
Affects : Temples, Universities, Wonders
Shipwrights
Requires : City Center
Bonus : -10% Cost, -10% Build Time
Affects : All Naval Units
Imperial
Herd Culling
Requires : Stable
Bonus : +10% HP
Affects : Mounted Slingers, Mounted Skirmishers, Horse Archers
Improved Defenses
Requires : University
Bonus : +10% HP, +1 LOS
Affects : Palisades, Palisade Gates, Walls, Wall Gates, Wall Towers
Copper Nails
Requires : Workshop
Bonus : +10% HP
Affects : Stone Throwers, Scorpions, Ballistas
Ornamentation
Requires : Temple
Bonus : -10% Conversion Time Modifier
Affects : Priests