Empire Earth 2 – Epoch II Technology Guide

by Mokon

May 11, 2005

Summary | Epoch 1 – Stone Age | Epoch 2 – Copper Age | Epoch 3 – Bronze Age | Epoch 4 – Iron Age | Epoch 5 – Dark Age | Epoch 6 – Middle Age | Epoch 7 – Renaisssance Age | Epoch 8 – Imperial Age | Epoch 9 – Enlightenment Age | Epoch 10 – Industrial Age | Epoch 11 – Modern Age | Epoch 12 – Atomic Age | Epoch 13 – Digital Age | Epoch 14 – Genetic Age | Epoch 15 – Synthetic Age

Copper Age

The Investment

Epoch 2 technologies will cost you 8 tech points per technology, and 32 tech points to advance to epoch 3.

The Benefits

Talking of benefits, let us see what the different technologies are available in this epoch.

Military

Horse Breading
Requires : Stable
Bonus : +10% Damage
Affects : Mounted Slingers, Mounted Skirmishers, Horse Archers

Grindstone
Requires : University
Bonus : -10% Cost, -10% Build Time
Affects : Barracks, Workshops, Factories, Stables, Manufacturing Plants

Mathematics
Requires : University
Bonus : +1 LOS, +1 Range
Affects : Fortresses, Outposts, Wall Towers

Plows to Spears
Requires : Stable
Bonus : +10% Damage
Affects : Mounted Infantry, Armored Cavalry

Economic

Class Structure
Requires : Temple
Bonus : -10% Cost, -10% Build Time
Affects : Spies, Priests

Bureaucracy
Requires : University
Bonus : -10% Cost, -10% Build Time
Affects : Fortresses, Outposts, Wall Towers

Masonry
Requires : University
Bonus : -10% Cost, -10% Build Time
Affects : Temples, Universities, Wonders

Shipwrights
Requires : City Center
Bonus : -10% Cost, -10% Build Time
Affects : All Naval Units

Imperial

Herd Culling
Requires : Stable
Bonus : +10% HP
Affects : Mounted Slingers, Mounted Skirmishers, Horse Archers

Improved Defenses
Requires : University
Bonus : +10% HP, +1 LOS
Affects : Palisades, Palisade Gates, Walls, Wall Gates, Wall Towers

Copper Nails
Requires : Workshop
Bonus : +10% HP
Affects : Stone Throwers, Scorpions, Ballistas

Ornamentation
Requires : Temple
Bonus : -10% Conversion Time Modifier
Affects : Priests