Empire Earth 2 – Resources
You can grow your own food on farms, fish or harvest food from the land through foraging and making use of the animals you find. You will also need to collect stone and wood to build your empire, and plenty of gold too to train an effective army. All of the basic resources are dropped off at either the nearest city center or warehouse.
Forage – You can set your citizens to forage for food from the land. While not as efficient as farms, it is still an effective way to feed your people. You can have up to 6 villagers collecting food from foraging patches.
Animals – There are two types of animals that you may find as you explore the world. Predators and Wild animals. Predators prowl the land, hunting for food including wayward villagers, but you can hunt them too. Wild animals roam the land but pose no thread. These animals will produce the most amount of food. Be careful, though. It is possible to hunt these animals into extinction. You can have up to 2 villager collecting meat from each animal at one time.
Fishing – Schools of fish can be found in the ocean and you can use your fishing ships to catch them. When a fishing ship is full, it returns to the nearest dock to drop its haul of fish off. You can only have one fishing boat per fishing resource tile.
Farms – Farms can be built starting in Epoch 2 with the simple plot of land. The advantage of building a farm is that you control where your food resources are. You can have only one citizen on each plot of land.
Wood – Wood is collected by citizens and are used to build much of the buildings in your empire. You can put up to 3 citizens per tree.
Stone – Stone is mined by citizens and are used mainly for various special types buildings, such as walls and fortresses. You can have up to 6 villagers collecting from each stone resource tile.
Gold – Gold is either mined by citizens or collected through trade. This resource is mainly used for training various military units. You can collect gold through a gold resource tile, by assigning up to 6 villagers per mine to collect the gold. You can also gain gold by building a pair of markets or docks, and then trade units, such as trade cart or a trade galley to run a circuit, respectively. If you have allies you or have set up trade diplomatic relationships or have special research completed, you can trade with your allies, neutrals or even enemies to gain gold through trade. Markets however are not available until epoch 2. The longer the trade route the more gold you gain per trip.
Technology points are a very important resource. Without them, you can not advance to a new epoch or develop new technologies. To collect technology points you can collect them through universities, temples or trade.
Universities – To collect technology points from Universities, you must garrison citizens in this type of building. The more citizens you garrison the quicker they generate technology points. You can garrison more and more citizens in them by researching various technologies. You can only have a maximum of one university per territory. You can normally garrison 3 citizens in each university.
Temples – To collect technology points from temples, you must garrison priests in this type of building. The more priests you garrison the quicker they generate technology points. You can garrison more and more priests in them by researching various technologies. You can only have a maximum of one temple per territory. You can normally garrison 2 priests in each temple.
Trade – You may also gain technology points through trade. If you have a trade route with another player who is at a higher epoch than yourself, each time one of your trade units reaches their market or dock there is a chance that you will gain technology points. You can only have a maximum of one market per territory. You can have as many trade units as you can afford to have within the population limits.
There are also special resources which can be harvested. These special resource are available only during certain epochs. Before the resource is available to the game, they appear as rock piles, which are useless to you until you have advanced to the appropriate epoch. These special resources when they become available are usually found on special resource tiles which you can assign citizens to mine. Normally you can put up to 6 citizens per resource patch. Special resources that you have collected which are available only up to a certain epoch are converted to gold if you have a market when that epoch is surpassed. If you do not have a market, those resources are lost. All of the special resources except oil and uranium are dropped off at either the nearest city center or warehouse. These resources are used mainly for military and advanced unit types.
Tin – Tin is available from epochs 1 through 6. This resource is mined by placing villagers at that resource site.
Iron – Iron is available from epochs 4 through 9. This resource is mined by placing villagers at that resource site.
Saltpeter – Saltpeter is available from epochs 7 through 12. This resource is mined by placing villagers at that resource site.
Oil – Oil is available from epochs 10 through 15. This resource is collected by building an oil derrick over an oil resource tile, and the garrisoning citizens into them. The more citizens garrisoned the quicker they can harvest the resource. This resources isn’t visible until someone in the game has reached the appropriate epoch, and you can only collect it once you have also reached the appropriate epoch.
Uranium – Uranium is available from epochs 13 through 15. This resource is collected by building an uranium mine over an uranium resource tile, and the garrisoning citizens into them. The more citizens garrisoned the quicker they can harvest the resource. This resources isn’t visible until someone in the game has reached the appropriate epoch, and you can only collect it once you have also reached the appropriate epoch.