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Pacific Map WW2

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FrancoisPhilidor Notes

1. Tried to make it as realistic as possible, but favoured gameplay over exact proportions, i.e. the most important islands are slightly bigger and can hold airfields.

2. Haven't touched any units, player settings etc. so you can put in your own buildings.
- suggested areas for airfields, docks etc have a dark surface (pebbles)

3. The most important thing for me was that the distances between islands are as big as possible, to simulate the necessity for capturing airfields

4. Tried to make the vegetation dense, to make US marine raiders (partisans) useful, especially on New Guinea.

5. Hopefully UDTs (SAS commandos) will also be fun to play on this map.


1. USA West Coast
2. Hawaii
3. Midway
4. Gilbert Islands (Tarawa)
5. Marshall Islands (Kwajalein)
6. Solomon Islands (Guadalcanal, Tulagi, and others)
7. New Britain, New Ireland (Rabaul)
8. New Guinea (Port Moresby, Puna (or Gona, if you like), Kokoda Trail)
9. North Maluku Island (Morotai)
10. Celebes
11. Palau (Peleliu)
12. Truk Atoll
13. Mariana Islands (Saipan, Tinian, Guam)
14. Philippines (Mindanao, Leyte, Samar, Luzon and others)
15. Ryukyu Islands (Okinawa)
16. Iwo Jima
17. Japan (Hokaido, Honshu, Shikoku, Kyushu)

Planning to do a scenario with it where you have to:
- capture airfields (no building allowed),
- protect US-Australia convoys to gain resources and raise your population cap,
- attack Japanese convoys to prevent reinforcements,
- repel scripted Japanese invasions,
- and gain access to new units depending on how many islands you capture

Please let me know if you have any suggestions!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Guys I'm basically done.

I have the battles of
1. coral sea
2. Midway
3. Port Moresby
4. Guadalcanal
5. Convoy protection
6. Convoy assault
7. Philippine Sea
8. Leyte Gulf

And some smaller surprises.

Plus music and voiceover.

It used to lag because of too many trigger loops, and I was desparing, but I have solved it through switching off those triggers after certain events, as some of you had suggested in forums some ten years ago.

But one problem remains:

When I play through the whole thing to test it, the further into the game I save the game, the more often it crashes.

does anybody know what might be causing it?

I finally want to play through the whole goddamn thing and call it finished :-D

I know there are many experienced scenarists out there.

Thanks for any ideas


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HGDL v0.8.1

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