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Learning AI 1

Author File Description
bradley877 Version: 1

Based on community feedback, I am trying to learn how to make Player 2's computer AI behave and perform in the best possible efficient manner.

Please don't judge this scenario based on map design as it's poor. The sole purpose of this file is to gain feedback how to improve triggers, effects, what to do.

My desired: Player 1 to Defend their starting area, mine for resources, forage, lumberjack, maintain town buildings, have desired amounts of buildings. Produce citizens. Produce military units.

I want Difficulty level to affect certain factors. Example: Easy could mean Player 2 has a smaller army size, Medium could mean even bigger, Hard could mean biggest army size.

Difficulty level could adjust population caps, starting resources, unit production rates, etc.

I am still learning how this can be all put together nicely and efficiently, so the computer AI actually acts and performs decently - improving created scenarios.

If members of the community also share interest in computer AI, please share created scenarios with the sole purpose of improving computer AI.
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HGDL v0.8.1

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Statistics
Downloads:27
Favorites: [Who?]0
Size:26.33 KB
Added:08/24/22