Penzazar, I think you should try to see what other people have made to see what works and what does not work. Investigate other peoples triggers and map design. You should always playtest your own scenarios a few time before submitting to be sure they are fun to play.
Penzazar File Author
Posted on 05/23/22 @ 07:38 PM
I made a simple and fun to play scenario. At least I consider it fun. I'm positive that the triggers I made work as they should because I tested them. I played the scenario three times before and at the time when I haven't placed any triggers. It's not suppose to be a long scenario but in the future when I get back to this game I will look through triggers that other map makers make to learn more.
I've been playing many scenarios from this website that include epoch from prehistoric to industrial age but I never really looked into the triggers.
If you have anything in mind about adding something to this map I made then let's hear it.
I'm also thinking about adding a three scenario campaign but I haven't testes the final map yet.
I appreciate your concern.
[Edited on 05/23/22 @ 07:39 PM]
Posted on 05/25/22 @ 05:43 PM
When I orignally looked into the map a lot of things was different, and I can see that you made a lot of changes to the map for the better. First time I played the map it was without your textures and sounds, which make the scenario a lot better. I also appreciate the renaming of the important units.
There is not really any terrain variation, but it works surprisingly well with your custom terrain. You could try also using other terrain textures.
I ended up using quite a few units to finish this scenario. I thought it was a bit frustrating to constantly create units against the later age units. Maybe this is due to the fact that you cannot evolve past the copper age against reniassance units (in the end).
I like that your scenario is simple and straightforward.
What I meant about the triggers was that you can learn a lot about triggers just be see other peoples triggers.
I hope you will continue making scenarios.
[Edited on 05/26/22 @ 08:11 AM]
Penzazar File Author
Posted on 05/25/22 @ 11:08 PM
At first I uploaded the map without the starting buildings for both player and computer ally.
I added those later after another testing because for some reason the AI wouldn't build any structures.
The reason could be that resources were too close to their capitol. I liked their placement so I decided to keep it the way it was set up but with some structures added for AI to start training fighting units. And here along the way I created the base for both player his ally.
You can not advance past Copper Age in this scenario.
Honestly I only trained Elite Swordsman while the AI carried out the fighting for me with a swarm of simple bow man. Gun powder Crusaders were done with another heavy push.
I'll upload something new in near future. Thanks for your review and take care!