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Light of the Eternal City - Italian Campaign
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Author |
File Description |
Eggman |
Posted on 05/06/21 @ 02:23 AM (updated 06/26/21)
File Details |
Style: |
Mix |
Number of scenarios: |
9 |
Needs AoC?: |
No |
Welcome to SSSI_Eggman's 20th Anniversary Empire Earth Campaign! Take a journey through time on the Italian Peninsula from the dawn of the Bronze Age to the close of the 21st Century, guiding the Italian peoples through Epochal events in their history. Meet legends such as Romulus and Hannibal, and future visionaries like Dr. Alexi Septimus, with perhaps a few other surprises along the way...
Please enjoy playing this work as much as I did making it, and thank you to all the fans who have continued to enjoy Empire Earth all this time!!! Your support is greatly appreciated.
Additional military troops are available when playing on Easy difficulty. WARNING : This campaign will not run correctly with Art of Conquest Expansion, it must be played with the base game.
v1.0 May 6th, 2021
v1.1 May 6th, 2021
- Fixed bug in scenario #6 that had Wonders being available
v1.2 May 7th, 2021
- Fixed bug in scenario #1 that had an incorrect objective reminder appearing
v1.3 May 8th, 2021
- Fixed bug in scenario #2 that blocked victory if players converted some units with Priests and prevented the player from controlling those units
v2.0 May 11th, 2021
- Changed scenario #3, the old scenario #3 is now just the first half of an expanded mission. More units renamed for flavor. Fixed bug in scenario #5 that prevented player from making Imperial Transports. Very minor reduction of the number of neutral Citizens present in scenario #4.
v2.1 May 15th, 2021
- Improvement to AI behavior and slight difficulty increase for scenario #1. Slight difficulty increase for scenario #2. Improvement to AI behavior and mise en scene for scenario #3. Slight reduction of AI citizens present in scenario #4, more units renamed for flavor. Fix for bug with units not healing properly. Coliseum cannot be destroyed in scenario #6. Fix for bug in scenario #7 where player could make warships, slight increase in difficulty, adjustment of units for more historical accuracy. Improvement to AI behavior in scenario #8. Fix for excessive resources in scenario #9.
v2.2 May 24th, 2021
- General fixes to all scenarios that allow players to build Heroes so that the intended game limit of 1 Hero at a time is enforced. Fix for bug in scenario #2 that allows players to unload Transports into areas they shouldn't. Removal of friendly Temples in scenario #4 so that the player's use of Calamities is not needlessly blocked. Some minor fixes of spelling errors in briefing texts.
v2.3 June 5th, 2021
- Minor fix for players getting excess Stone in scenario #5. Adjustments to map to try and prevent AI naval transport bug that causes game to crash and reduction of AI Transports in scenario #6. Removal of ability for AI to produce extra Capitols in scenario #7. Slight increase in difficulty and adjustments to briefing texts in scenario #8. Fix for bug in use of Weapons Factory and adjustments to briefing texts in scenario #9.
v2.4 June 26th, 2021
- Minor fix for bug relating to use of Weapons Factory in scenario #9. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Joao Alves |
Posted on 05/13/21 @ 05:17 PM
Overall review:
I played this campaign on hard difficulty.
I really liked variety in this campaing, there was linear missions and missions that let the player build where and how he wants, also there was many different ways of objectives and some nice nostalgic and funny references for the players that remember your official Empire Earth Campaigns, i laughed out loud when you got the «Truck» in play to win :P
• Scenario 1: I liked the freedom you gave the player in this mission to play it like he feels is best. Some of the initial battles when the areas get accessible aren’t that easy and you need good micromanagement and usage of towers/morale to succeed, good balance, although i found the enemies in the north that had most oft he map oft he enemies was way to easy to beat and could be given more towers and units for a more rewarding fight.
• Scenario 2: Very Nice map design and eye-candy usage! One thing i think could be improved: the fight in carthago is way to easy, imho there should be more defense troops, towers in city and ships in the bay so that the victory there feels more « earned ».
• Scenario 3: The map was well designed, the first part of the mission with the survival battles is intense and fun, good army balance oft he enemy, also liked that you let the player the choice which units he wants to use for battle.
• Scenario 4: Really liked the design of this mission with usage of priests, the enemy was quite annoying and attacked from several sides, it was tense and fun to play. Excellent video before the mission, really liked how you did it and the map (especially the mountains) looked really nice.
• Scenario 5: Liked it, good alternation tot he other missions with the trading, the sea battles wasn’t that easy and the fight at the bay fromt he enemies with the strong upgraded towers was enough challenging to make it a good experience.
• Scenario 6: Excellent map design and well designed cities. The longer the easier the fights get, however i have no idea if it’s possible to beat this before 1870 to get the extra rewards on hard, for me the time was up way to quick, did you beat it in time when testing? I may try on easier difficulty to get it done, good replay valvue with those hard extra objectives. Imho i think you should make the collosseum not attackable (as if the country would support you after this, LOL) or give the player a big reputation drop if destroyed ;)
• Scenario 7: Liked the idea with the supply of your computer allies ressources, great creativity and the map was well designed, nice frontlines! For me the scenario felt way to easy, i never had the feeling of pressure of the enemy on the allied Players, i think you could make them more aggressive and make em launch more attacks, maybe not that easy since computer player battle balance isn’t that easy to accomplish. One thing that confused me was that in the game introduction it said «you will be only able to produce aircraft », but ingame i could also make ships lol :D.
• Scenario 8: Nice map and freedom for the player, cool idea with the usage of the italian officer. The counterattacks of the enemies was nice, however the scenario felt way to easy and air wasn’t a problem at all like described in the introduction. The last fight for the city after building up again felt way to easy, there was almost no resistance, could maybe made harder imho.
• Scenario 9: Amazing Video that makes one excited for the mission before playing, nice interwaving of your russian campaign with this one. The map was great and the «air raids» oft he enemy could make your gold income plummed hard ;), imho i think on hard difficulty you could make more frequent attacks oft he enemy to make it a bit harder, however great work!
• Scenario 10: Nicely done credit video :)
Ratings:
• Playability: 5
The playability of the campaign was excellent, it was a pleasure to play such a well designed work, the trigger worked flawlessly and the flow of the scenarios was nice and they had a good lenght! Good replay value and freedom for the player in most missions.
• Balance: 4.7
It was well balanced overall (especially since you made this work in this short time !), many mission had a good enough computer enemy to make it a good experience. For an good player, imho a small part oft he missions felt a to easy tho and could be more improved in terms of more frequent attacks. However balance is imo the hardest part of creating a scenario because it can be really time consuming, thisfor i only small malus, making a good computer balance is an art in itself and not easy and you got it ;).
• Creativity: 5
Absolute excellence from you here, you can clearly see that you are an expert in putting the piececs intelligent together for a comprehensive player experience. Humorous implementation of some your original Empire Earth Campaigns references (Bah, filthy swamp !)
• Map Design: 5
The maps was all very well designed (nice usage of elevation files of italy!) and had some nice cities, landscapes and mountains, also there was very good usage of eye-candy. Masterpiece.
• Story/instructions: 5
Excellent, great history span through italy and great finish interlinked with your original Empire Earth work. I really appreciated your work on the history tab, i learned a lot about the Italian History. The instructions was flawlessly executed.
• Overall: 4.9, Conclusion : A Masterpiece of the Editor Master himself ;) thank you so much for this, it was an absolute pleasure to play and holds up easy with the standard of your old work :)
I can just recommend to play this and experience it yourself !
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bradley877 |
Posted on 05/24/21 @ 09:27 AM
Playability: 5
It was fantastic to play each scenario of the campaign. Each scenario had good length to it so I did not get bored, but instead they kept me keen and interested all along, desiring to play more and seeking more scenarios/campaigns from the fantastic authour.
Balance: 4.5
I played the game on Easy difficulty. Whilst I was on the most easiest difficulty, I could not just sit back and do nothing on the scenarios. The enemies still had some chance of preventing me from completing my goals. On one scenario if I did not keep sending damaged ships to friendly ports to be healed, the enemy would have destroyed these precious vessels, for instance.
Creativity: 5
Spoilers: There was a lot of creativity with both the maps and features. The use of the prophet/priest to convert mayors of your neighbouring towns to your own religion, for instance, was creative. As well as the trade system in which you dropped off in game "artifacts" at friendly ports to buy resources from them.
Map Design: 5
The map design was of high quality and reminded me back in the day of the original Empire Earth campaign maps, since being made by a former member of the EE map design team.
Story/Instructions: 5
The story and the instructions were clearly explained and easy to follow. If I ever needed a reminder of what I had to do, I could very easily quickly check the scenario instructions. I really enjoyed the story/instructions which related to the Italian setting, through different periods of the timeline.
Additional Comments:
I really enjoyed the campaign, it was a lot of fun heading from the Prehistoric era to the Nano age. It had various features which I just love about campaigns and scenarios. One time I was providing resources to friendly players, another I was converting neighbouring towns to my religion, and on another occasion I was using a cargo truck to deploy a machine virus. Lots of creativity! I look forward to any possible future campaigns/scenarios from this authour.[Edited on 06/01/21 @ 03:41 AM]
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shieldwolf23 |
Posted on 01/12/22 @ 08:29 AM
I'll make this review short, my fellow gamers have given all the praise this campaign deserves!
Playability: 4.7
There are a few improvements to be made here and there, but overall, the campaign has the correct balance of military and economic objectives spanning the individual scenarios that make playing them fun and exhilirating.
Balance: 4.5
I found some scenarios to be very easy, and some very hard. However, I acknowledge that as a game designer myself, I can anticipate some triggers and may have in some occasions used that knowledge to my advantage. *wink wink*
Creativity: 5
An absolute 5.0. The extra effort alone in recording voice overs deserve the rating!
Map Design: 4.7
In my opinion, the quality of the maps vary from scenario to scenario, but overall, the terrain mixing and painting lends well to the gameplay.
Story/Instructions: 4.5
I would have loved some more clarity in some of the instructions, especially since some of players of this old game may have forgotten the basics. The story itself though is solid, and the campaign as a whole is worth the time you'll devote to it.
Additional Comments:
Took me a long time to finish the whole campaign, but thank you for this, Eggman! A campaign worthy of celebrating EE's legacy! |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 4.9 | Balance | 4.6 | Creativity | 5.0 | Map Design | 4.9 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 920 |
Favorites: [] | 7 |
Size: | 224.66 MB |
Added: | 05/06/21 |
Updated: | 06/26/21 |
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