Author |
File Description |
futurewavecs |
Posted on 05/07/05 @ 01:46 AM (updated 05/14/05)
FIRSTLY: As long as this file is listed as beta that for the most part means I am experimenting with things to find out what can and cannot be done. So, please comment on things you like, don't like, etc. Please do not rate it based on a finished product. I began this mod before I found counters, etc. I released the first version here 4 days after I got the game. Now, with that said... here it is.
SCALED:
I call the scaling Microscaling. Many people have said they like it. Others have said they hate it and would never play a mod scaled like this. So be it. BENEFITS: Maps seem bigger, buildings and units more accurately scaled. DISADVANTAGE: When zoomed all the way out infantry are really small and hard to distinquish between types. SOLUTION: Play zoomed in a little or don't play. *shrug*
POPULATION: The population system has been tweaked so, the max pops can be set as high as 10000. The in game population is also different. Some buildings offer population that did not before, and two new population buildings are available.
MAP SIZES:
Map sizes are altered so, you can choose a size called MAXIMUM which is 500x500 for random maps. All text has been changed accordingly so it tells you this in game.
NEW BUILDINGS:
The new buildings are simply campaign buildings I brought into multiplayer and skirmish.
Pillbox (Epoch 11) buildable by Engineer
Machine Gun Nest (Epoch 12) buildable by Engineer
Small City Block (larger population cap increase)
Large City Block (even more population)
NEW UNITS:
Engineer - added the engineer in at Epoch 11 and he can be produced at the University.
Humvee (epoch 13) - produced by the Machine Workshop? (makes tanks)
PRODUCTION SPEEDS:
I slowed down a lot of units.
Infantry I sped up a great deal. I want hordes of infantry. At the moment I have not balanced this as well as I can. That will come in a future update.
KNOWN ISSUES AT THE MOMENT:
Humvee - The humvee does not take on your team colors due to the campaign model I used not having that in it.
Planes landing on Air Craft Carrier land below the deck.
Scaling - a few scaling items can be improved.
I'll be working on these things. Thanks.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Mokon |
Posted on 05/07/05 @ 10:26 AM
Well i am going to play test this now, but just so ppl know first unzip the DB folder in the main EE2 directory and than unzip this file over those ones, make sure you have made a back up |
TheGoodEvil |
Posted on 05/08/05 @ 12:15 PM
Rating: 2
Balance is not nearly fixed and is in fact much worse. units already died fast enough there is absolutely no need to lower HP in any unit except a couple UUs.
The scaling is backwards, instead of making the buildings larger you made the already small units smaller, this is not good because you can't tell what unit is what and that was laready a problem with the retail version!
population is too low in City centers, forts HP is too low, unit production time is SUPER too fast.
I like the finite resources but gather rates are too fast and there isn't nearly enough resources in piles.
Additional Comments:
You are obviously a skilled Modder but not a very skilled RTS player(not trying to insult you) I'd like to work with you on a balance mod if you're interested.
[Edited on 05/08/05 @ 01:40 PM]
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alpha900 |
Posted on 05/08/05 @ 02:23 PM
hey i have a idea. how about the abilty for horse men and tanks run over infantry. |
futurewavecs
File Author |
Posted on 05/08/05 @ 02:39 PM
Yeah that was a beta
It had not been play tested much.
In a week we've modded a lot and played little.
So, more or less I submitted it to get input on people on what to change and what works and what does not.
I was not getting any such input on our modding forums as we were all too busy "modding"
As to the scale... I like it. :) I like it much better... I zoom in a little and zoom out a lot.
I did not alter the resource gather rates and such from the retail version.
Hit points... yes I did not find the location of the counter system until after this beta... so, now that I have found that I would rework it differently.
Units SHOULD die quickly.... Infantry in life should not be able to take 6 shots before dying... Infantry are cannon fodder.
As to skilled at RTS... actually I am quite skilled but, only at certain ones. I beat C&C various versions, but, do not particularly like them. I am a big Total Annihilation fan and have mostly played that multiplayer. There are people that are better than I am for sure. I'd say I am slightly above average in the games I like. On the other hand... I have been modding EE2 so much I have not played it a lot and might not be considered as skilled in it.
To release mods this early requires feedback from people who have the time to test them. Yours is the very first I have gotten. :)
Anyway, we are actively working on a community mod at the forums:
http://jconserv.net/empireearthmod/
I am not trying to still the bluster from EE HEAVEN. These forums just were the first where the modders got together and it has a lot of momentum. We have all spoken of releasing completed mods here. So, if you want to help then post there and we'll get the final product on here.
We have someone working on historically accurate counters, and such.
I am pushing for the smaller scaled units (it makes the maps seem bigger) so, if you want to push the other way then come post on the forums. I am not much concerned with which way it goes... as If I like it a certain way I can make it that way for myself. Right? :)
Thanks for the post. |
TheGoodEvil |
Posted on 05/08/05 @ 03:31 PM
well for online play the unit scale will be a downer. Micro is paramount and you can't micro units you can barely see. if anything i would have liked bigger units. the gather rates with finite resources is a huge downer and there is no point in having finite resources if your units die in 1-2 shots. 5-6 shots is a good thing to get your units out of there so they can heal and you don't waste resources, if you have infinite resource piles than you can get away with 1-2 shot kills. If you have Finite res piles and units that die so quickly there is little taken away from massing units and attacking exactly like it is now... he who has the most wins.
The Mod needs serious work with hardcore gamers helping with the decisions unless you only want to play the Mod in single player.
I know no hardcore player that will play this mod. I've asked.
TGE
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Quenestil |
Posted on 05/08/05 @ 03:34 PM
Can you resize the leaders? They are big. |
alpha900 |
Posted on 05/08/05 @ 04:04 PM
in real life one shot can kill a person |
TheGoodEvil |
Posted on 05/08/05 @ 04:06 PM
fun>realism.... half the fun for me is running into an enemy army and running away to fight on my terms, if that happens now it's almost like saying game over..
TGE |
alpha900 |
Posted on 05/08/05 @ 04:07 PM
you know what you can add to your mod. falling trees. One a person chops a tree from 5-7 times and it falls down. |
futurewavecs
File Author |
Posted on 05/08/05 @ 06:44 PM
And yes... since this was beta I more or less released it so people might get excited and come help us.
It just shows SOME of the things that can be done. :) |
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