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EE2 Scenario Design
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Topic Subject: stop inflation
posted 04-15-11 05:21 PM EDT (US)   
Does anybody know how to mod the market so that prices dont change although you sell 200000 wood or so? Helps in advance
Replies:
posted 04-18-11 05:48 AM EDT (US)     1 / 2  
Hi! So I am answering:
(No modding, no modding -just scripting...)

INITIALIZATION
SetInflationRate(HUMAN_PLAYER, kResourceType in_Wood,0);
END_INITIALIZATION

*current default inflation and deflation rates are five

SetDeflationRate(1, kResourceType in_Wood,3);

You also may need:
SetBuyPrice(1, kResourceType in_Wood, 50);
SetSellPrice(1, kResourceType in_Wood, 30);

SetMaxBuyPrice(1, kResourceType_Stone, 150);
SetMinBuyPrice(1, kResourceType_Food, 5);

I hope it ll help u...
posted 04-18-11 11:45 AM EDT (US)     2 / 2  
Thanks for reply, Forever, im not yet angry for this game modding impotence and beginning to script that is annoying but easy and powerful...im making a scenario centered in Attica, not yet decided whether against Persians or Spartans so you can notice im fanciful and dont need copy ideas. Thk you friend
Empire Earth Heaven » Forums » EE2 Scenario Design » stop inflation
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