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EE2 Scenario Design
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Topic Subject: Modifying the Tech Tree in a Scenario (I need help with this)
posted 11-04-10 06:33 PM EDT (US)   
Can anybody tell me how to modify the tech tree and/or find triggers in the EE2 Editor? I need to make the French be able to get Imperial Guards and the Russians need Cossacks and Conscripts. I need to disable Regulars (for the Russians). Can somebody PLEASE help me with this? I know the forums for EE2 are practically inactive, but I need help ASAP.
posted 11-09-10 04:57 PM EDT (US)     1 / 7  
Script. Check Miscellaneous Files section-Scripting Bibble. There is no triggers in EE2 (whathever it means). The command u need use in script is :

SetTechEnabled(PLAYER_2, "Citizen", false);

to disable citizen 4 example for player 2.

U ve to learn write scripts 1st - this is not so difficult!!!
posted 11-22-10 04:23 PM EDT (US)     2 / 7  
I tried that, but even though I used the command for adding and disabling technologies in the script, it didn't activate. It said something like the tech, "Regular" and "Imperial Guard" didn't extist.

Oh, and I also have two more questions, but I don't want to start a new thread so I'd be really grateful if anybody can help me.

1) How do you make roads appear as if they go right off the map? They do it in some of the campaigns (like America's Cyborg Insurrection).

2) How do you rotate units in the Editor? (NOT BUILDINGS!)

Thank you if you answer these!
posted 11-23-10 02:54 PM EDT (US)     3 / 7  
I answer your second question: ctrl+left click(with the unit selected).
posted 11-24-10 05:41 PM EDT (US)     4 / 7  
Right name for unit u want to disable is Infantry. There is 3 kinds of infantry(in every epoch) u can produce:"LightInfantry","HeavyInfantry1","HeavyInfantry2",soif u want disable 1 of them 4 example u need command:

SetTechEnabled(PLAYER_2, "HeavyInfantry2", false);

U need just know script name 4 every unit...

1) U mean how to place road just on the edge of map? Maybe they just cut the map? Another possibility is that every piece of road has his own minimal size and size of map is correct to place this piece...?

2) Michael's answer is correct!
posted 12-02-10 04:00 PM EDT (US)     5 / 7  
So when ur scenario s coming??? If u want any help with script dont afraid to ask. Is that commad working for u now?
posted 12-03-10 03:58 PM EDT (US)     6 / 7  
Thanks for the help. I've decided to work on the maps before I do the scripts. I'll let you know if I encounter any other problems!

EDIT: I still am having trouble with the roads, but those aren't priority.
And by the way, what is the Imperial Guard, Conscript, and Cossack called?

[This message has been edited by CyrilBonaparte (edited 12-03-2010 @ 04:06 PM).]

posted 12-05-10 06:47 PM EDT (US)     7 / 7  
Sorry, I use non-english version and I didnt realize that u askin 4 AOS which I never scripted. In EE2 unique script name s "UniqueUnitGreek1" -try disable Regulars by command:

SetTechEnabled(PLAYER_2, "UniqueUnitRussian1", false);

Anyway u will find all units names in ur game files zips_ee2x/EE2X_db/Units (open with any archiver program).
Empire Earth Heaven » Forums » EE2 Scenario Design » Modifying the Tech Tree in a Scenario (I need help with this)
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