Empire Earth - Units

Religion Units

   

Medic - Imperial

Category: Religion

Epoch: Imperial to Industrial

Attack:None
Hit Points:360
Speed:12
Armor:None
Weapon Type: None
Trained At: Barracks
Cost: 75 Food, 50 Gold
Build Time: 30 Seconds
Upgrade Of: None
Pop Count: 1
Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Medic - Atomic

Category: Religion

Epoch: Atomic - WW1 to Atomic - Modern

Attack:None
Hit Points:425
Speed:12
Armor:None
Weapon Type: None
Trained At: Barracks
Cost: 75 Food, 50 Gold
Build Time: 30 Seconds
Upgrade Of: Medic - Imperial
Upgrade Cost: 20 Gold
Upgrade Time:40 Seconds
Pop Count: 1
Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Medic - Digital

Category: Religion

Epoch: Digital to Nano

Attack:None
Hit Points:500
Speed:12
Armor:None
Weapon Type: None
Trained At: Barracks
Cost: 75 Food, 50 Gold
Build Time: 30 Seconds
Upgrade Of: Medic - Atomic
Upgrade Cost: 20 Gold
Upgrade Time:40 Seconds
Pop Count: 1
Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Priest

Category: Religion

Epoch: Prehistoric

Attack:Conversion
Hit Points:100
Range:4
Speed:9
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Stone

Attack:Conversion
Hit Points:100
Range:4
Speed:9
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Copper

Attack:Conversion
Hit Points:200
Range:4
Speed:9
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Bronze

Attack:Conversion
Hit Points:200
Range:5
Speed:10
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Dark

Attack:Conversion
Hit Points:200
Range:5
Speed:10
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Middle

Attack:Conversion
Hit Points:200
Range:6
Speed:10
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Renaissance

Attack:Conversion
Hit Points:300
Range:6
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Imperial

Attack:Conversion
Hit Points:300
Range:6
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Industrial

Attack:Conversion
Hit Points:300
Range:7
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Atomic - WW1

Attack:Conversion
Hit Points:370
Range:7
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Atomic - WW2

Attack:Conversion
Hit Points:370
Range:7
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Atomic - Modern

Attack:Conversion
Hit Points:370
Range:8
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Digital

Attack:Conversion
Hit Points:440
Range:8
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Priest

Category: Religion

Epoch: Nano

Attack:Conversion
Hit Points:440
Range:8
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Prehistoric

Attack:Calamities
Hit Points:150
Range:6
Speed:9
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Stone

Attack:Calamities
Hit Points:240
Range:6
Speed:10
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Copper

Attack:Calamities
Hit Points:240
Range:7
Speed:10
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Bronze

Attack:Calamities
Hit Points:240
Range:7
Speed:10
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Dark

Attack:Calamities
Hit Points:240
Range:7
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Middle

Attack:Calamities
Hit Points:330
Range:8
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Renaissance

Attack:Calamities
Hit Points:330
Range:8
Speed:11
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Imperial

Attack:Calamities
Hit Points:330
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Industrial

Attack:Calamities
Hit Points:420
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Atomic - WW1

Attack:Calamities
Hit Points:420
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Atomic - WW2

Attack:Calamities
Hit Points:420
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Atomic - Modern

Attack:Calamities
Hit Points:420
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Digital

Attack:Calamities
Hit Points:420
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Nano

Attack:Calamities
Hit Points:420
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


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