Empire Earth - Units

Infantry Units

   

Clubman

Category: Infantry

Epoch: Prehistoric to Stone

Attack:8
Hit Points:135
Speed:12
Armor:
      Shock:0
Weapon Type: Shock
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: None
Pop Count: 1
The Clubman is the most basic and first military unit in Empire Earth. They are upgraded to Macemen in the Copper Age.


Rock Thrower

Category: Infantry

Epoch: Prehistoric to Stone

Attack:5
Hit Points:75
Range:2
Speed:11
Armor:
      Arrow:2
      Pierce:2
Weapon Type: Shock
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 37 Seconds
Upgrade Of: None
Pop Count: 1
The Rock Thrower is the earliest ranged unit in Empire Earth. It is not a very strong unit but with a lot of them you can easily take down your foes. It is also the only ranged unit trained at the Barracks until the Renaissance.


Spearman

Category: Infantry

Epoch: Stone to Copper

Attack:15
Hit Points:85
Speed:12
Armor:
      Shock:2
      Pierce:0
Weapon Type: Pierce
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: None
Pop Count: 1
The Spearman is the basic counter to Clubman, and has shock armor to back it up. They cost the same amount, and the Spearman has a superior attack but less HP.


Sampson

Category: Infantry

Epoch: Stone to Copper

Attack:60
Hit Points:105
Speed:10
Armor:
      Arrow:0
      Pierce:0
Weapon Type: Siege Weapon
Trained At: Barracks
Cost: 65 Wood, 65 Gold
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1
Earliest available siege weapon. The Sampson is like a human battering ram and one of the few truly unique Empire Earth units. It is the only siege unit built at the Barracks apart from the Flame Thrower. However it is unable to attack any other than buildings.


Maceman

Category: Infantry

Epoch: Copper

Attack:13
Hit Points:150
Speed:12
Armor:
      Arrow:4
      Shock:0
Weapon Type: Shock
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: Clubman
Upgrade Cost: 40 Food, 40 Iron
Upgrade Time:40 Seconds
Pop Count: 1
The Clubman upgrades to the Maceman. Best used against Citizens and archery units.


Short Sword

Category: Infantry

Epoch: Bronze to Dark

Attack:15
Hit Points:215
Speed:12
Armor:
      Arrow:6
      Shock:0
Weapon Type: Shock
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: Maceman
Upgrade Cost: 55 Food, 55 Iron
Upgrade Time:40 Seconds
Pop Count: 1
The Short Sword is the upgrade of Maceman. Best used to hunt down slow archers and Citizens.


Phalanx

Category: Infantry

Epoch: Bronze to Dark

Attack:24
Hit Points:155
Speed:12
Armor:
      Shock:3
      Pierce:0
Weapon Type: Pierce
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: Spearman
Upgrade Cost: 55 Food, 55 Iron
Upgrade Time:40 Seconds
Pop Count: 1
The Phalanx is the Bronze Epoch upgrade of the Spearman. Best used to take out Short Swords and cavalry.


Barbarian

Category: Infantry

Epoch: Dark to Middle

Attack:16
Hit Points:325
Speed:16
Armor:
      Arrow:4
      Shock:2
Weapon Type: Shock
Trained At: Barracks
Cost: 35 Food, 35 Iron
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1
The Barbarian is available only in the Dark Age and Middle Ages. This unit can walk through trees making it one of the best units for raids. It is also good against archery units if it can ever reach them.


Viking

Category: Infantry

Epoch: Dark to Middle

Attack:10
Hit Points:160
Speed:12
Armor:
      Shock:0
Weapon Type: Shock
Trained At: Barracks
Cost: 35 Food, 35 Iron
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1
The Viking is available only in the Dark Age and Middle Ages. It is great against archers because it will not be seen until it is within 2 tiles from an enemy unit, which means the archers cannot attack until the Vikings are nearly attacking them.


Long Sword

Category: Infantry

Epoch: Middle to Renaissance

Attack:29
Hit Points:400
Speed:12
Armor:
      Arrow:6
      Shock:0
Weapon Type: Shock
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: Short Sword
Upgrade Cost: 80 Food, 80 Iron
Upgrade Time:40 Seconds
Pop Count: 1
The Long Sword is an upgrade of the Short Sword and is the last shock infantry soldier built from the barracks. It cannot be upgraded further.


Pikeman

Category: Infantry

Epoch: Middle to Renaissance

Attack:40
Hit Points:240
Speed:12
Armor:
      Shock:6
      Pierce:4
Weapon Type: Pierce
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: Phalanx
Upgrade Cost: 80 Food, 80 Iron
Upgrade Time:40 Seconds
Pop Count: 1
The Pikeman is the upgraded version of the Phalanx. Falls easily to archers and gun units, but good against cavalry if it can catch them.


Arquebus

Category: Infantry

Epoch: Renaissance

Attack:44
Hit Points:270
Range:5
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1


Musketeer

Category: Infantry

Epoch: Imperial

Attack:44
Hit Points:325
Range:5
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: Arquebus
Upgrade Cost: 70 Food, 70 Iron
Upgrade Time:60 Seconds
Pop Count: 1


Halberdier

Category: Infantry

Epoch: Imperial to Industrial

Attack:40
Hit Points:350
Speed:12
Armor:
      Shock:4
      Pierce:0
Weapon Type: Pierce
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 26 Seconds
Upgrade Of: Pikeman
Upgrade Cost: 105 Food, 105 Iron
Upgrade Time:40 Seconds
Pop Count: 1


Sharpshooter

Category: Infantry

Epoch: Imperial to Industrial

Attack:50
Hit Points:315
Range:8
Speed:9
Armor:
      Gun:0
Weapon Type: Gun
Trained At: Barracks
Cost: 150 Food, 150 Gold
Build Time: 100 Seconds
Upgrade Of: None
Pop Count: 1
One shot to kill vs unimproved Infantry


Hand Cannoneer

Category: Infantry

Epoch: Imperial to Industrial

Attack:65
Hit Points:350
Range:8
Speed:12
Armor:None
Blast Radius:5
Weapon Type: Gun
Trained At: Barracks
Cost: 50 Food, 40 Gold
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1
Although Hand Cannoneers can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Elite Guard

Category: Infantry

Epoch: Imperial to Industrial

Attack:35
Hit Points:350
Range:5
Speed:12
Armor:
      Gun:10
Weapon Type: Gun
Trained At: Barracks
Cost: 80 Food, 80 Iron
Build Time: 55 Seconds
Upgrade Of: None
Pop Count: 1
Large bonus against infantry


Grenadier

Category: Infantry

Epoch: Industrial

Attack:44
Hit Points:390
Range:6
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: Musketeer
Upgrade Cost: 80 Food, 80 Iron
Upgrade Time:60 Seconds
Pop Count: 1


Partisan

Category: Infantry

Epoch: Industrial to Atomic - WW1

Attack:20
Hit Points:325
Range:6
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1
Can walk through forests and shoot air units.


Doughboy

Category: Infantry

Epoch: Atomic - WW1

Attack:44
Hit Points:370
Range:6
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: Grenadier
Upgrade Cost: 80 Food, 80 Iron
Upgrade Time:60 Seconds
Pop Count: 1
Can attack helicopters, balloons and flying Cybers


Grenade Launcher

Category: Infantry

Epoch: Atomic - WW1

Attack:16
Hit Points:525
Range:6
Speed:12
Armor:None
Weapon Type: Anti-Tank
Trained At: Barracks
Cost: 55 Food, 40 Gold
Build Time: 26 Seconds
Upgrade Of: None
Pop Count: 1


Sniper

Category: Infantry

Epoch: Atomic - WW1 to Atomic - Modern

Attack:60
Hit Points:405
Range:9
Speed:9
Armor:
      Gun:0
Weapon Type: Gun
Trained At: Barracks
Cost: 150 Food, 150 Gold
Build Time: 100 Seconds
Upgrade Of: Sharpshooter
Upgrade Cost: 110 Food, 110 Gold
Upgrade Time:100 Seconds
Pop Count: 1
One shot kill vs. unimproved Infantry


Trench Mortar

Category: Infantry

Epoch: Atomic - WW1 to Atomic - WW2

Attack:90
Hit Points:375
Range:10
Speed:12
Armor:None
Blast Radius:5
Weapon Type: Gun
Trained At: Barracks
Cost: 45 Food, 35 Gold
Build Time: 40 Seconds
Upgrade Of: Hand Cannoneer
Upgrade Cost: 85 Food, 85 Gold
Upgrade Time:60 Seconds
Pop Count: 1
Although Trench Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Machine Gunner

Category: Infantry

Epoch: Atomic - WW1 to Atomic - Modern

Attack:16
Hit Points:400
Range:6
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 95 Food, 85 Gold
Build Time: 58 Seconds
Upgrade Of: None
Pop Count: 1
Large bonus vs Infantry


Marine

Category: Infantry

Epoch: Atomic - WW2 to Atomic - Modern

Attack:52
Hit Points:470
Range:6
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: Doughboy
Upgrade Cost: 95 Food, 95 Iron
Upgrade Time:60 Seconds
Pop Count: 1
Can attack helicopters, balloons and flying Cybers


Bazooka

Category: Infantry

Epoch: Atomic - WW2 to Atomic - Modern

Attack:20
Hit Points:625
Range:7
Speed:12
Armor:None
Weapon Type: Anti-Tank
Trained At: Barracks
Cost: 55 Food, 40 Gold
Build Time: 26 Seconds
Upgrade Of: Grenade Launcher
Upgrade Cost: 90 Food, 90 Gold
Upgrade Time:70 Seconds
Pop Count: 1


Flame Thrower

Category: Infantry

Epoch: Atomic - WW2 to Atomic - Modern

Attack:25
Hit Points:430
Range:3
Speed:12
Armor:None
Weapon Type: Siege Weapon
Trained At: Barracks
Cost: 80 Food, 65 Gold
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1
Anti-Building


Stinger Soldier

Category: Infantry

Epoch: Atomic - Modern to Nano

Attack:55
Hit Points:265
Range:6
Speed:12
Armor:None
Weapon Type: Anti-Air
Trained At: Barracks
Cost: 60 Food, 50 Gold
Build Time: 26 Seconds
Upgrade Of: None
Pop Count: 1


Heavy Mortar

Category: Infantry

Epoch: Atomic - Modern to Nano

Attack:120
Hit Points:425
Range:11
Speed:12
Armor:None
Blast Radius:5
Weapon Type: Field Weapon
Trained At: Barracks
Cost: 45 Food, 35 Gold
Build Time: 40 Seconds
Upgrade Of: Trench Mortar
Upgrade Cost: 100 Food, 100 Gold
Upgrade Time:60 Seconds
Pop Count: 1
Although Heavy Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Sentinel

Category: Infantry

Epoch: Digital

Attack:62
Hit Points:600
Range:6
Speed:12
Armor:None
Weapon Type: Laser
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: Marine
Upgrade Cost: 170 Food, 170 Iron
Upgrade Time:60 Seconds
Pop Count: 1
Can attack helicopters, balloons and flying Cybers


Guardian

Category: Infantry

Epoch: Nano

Attack:74
Hit Points:800
Range:6
Speed:12
Armor:None
Weapon Type: Laser
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: Sentinel
Upgrade Cost: 125 Food, 125 Iron
Upgrade Time:60 Seconds
Pop Count: 1
Can attack helicopters, balloons and flying Cybers


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