Empire Earth - Units

Citizen Units

   

Citizen

Category: Citizen

Epoch: Prehistoric

Attack:5
Hit Points:65
Range:2
Speed:10
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Stone

Attack:5
Hit Points:65
Range:2
Speed:10
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Copper

Attack:5
Hit Points:65
Range:2
Speed:10
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Bronze

Attack:8
Hit Points:110
Range:2
Speed:10
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Dark

Attack:10
Hit Points:155
Range:2
Speed:11
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Middle

Attack:10
Hit Points:155
Range:2
Speed:11
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Renaissance

Attack:10
Hit Points:155
Range:2
Speed:11
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Imperial

Attack:12
Hit Points:200
Range:2
Speed:11
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Industrial

Attack:12
Hit Points:200
Range:2
Speed:11
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Atomic - WW1

Attack:12
Hit Points:200
Range:2
Speed:11
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Atomic - WW2

Attack:15
Hit Points:245
Range:2
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Atomic - Modern

Attack:18
Hit Points:310
Range:2
Speed:13
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Digital

Attack:18
Hit Points:310
Range:2
Speed:13
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


Citizen

Category: Citizen

Epoch: Nano

Attack:21
Hit Points:375
Range:2
Speed:13
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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