Empire Earth - Units


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Atomic - Modern Age Units


F-14 Fighter/Bomber

Category: Aircraft

Epoch: Atomic - Modern

Attack:105
Hit Points:610
Range:6
Speed:22
Armor:None
Flight Time:140
Aircraft Type: Fighter/Bomber
Trained At: Aircraft Carrier
Cost: 60 Gold, 60 Iron
Build Time: 25 Seconds
Upgrade Of: Corsair Fighter/Bomber
Upgrade Cost: 50 Gold, 50 Iron
Upgrade Time:25 Seconds
Pop Count: 1
Aircraft Carrier unit. Repaired, refuels, rearmed and housed in an Aircraft Carrier.


F-15 Fighter

Category: Aircraft

Epoch: Atomic - Modern

Attack:236
Hit Points:660
Range:6
Speed:22
Armor:None
Flight Time:145
Aircraft Type: Fighter
Trained At: Airport
Cost: 100 Gold, 100 Iron
Build Time: 50 Seconds
Upgrade Of: P-51 Fighter
Upgrade Cost: 65 Gold, 65 Iron
Upgrade Time:60 Seconds
Pop Count: 1


F-117 Fighter/Bomber

Category: Aircraft

Epoch: Atomic - Modern

Attack:190
Hit Points:625
Range:6
Speed:22
Armor:None
Flight Time:130
Aircraft Type: Fighter/Bomber
Trained At: Airport
Cost: 100 Gold, 100 Iron
Build Time: 50 Seconds
Upgrade Of: ME-262 Fighter/Bomber
Upgrade Cost: 65 Gold, 65 Iron
Upgrade Time:60 Seconds
Pop Count: 1


B-2 Bomber

Category: Aircraft

Epoch: Atomic - Modern

Attack:150
Hit Points:1400
Speed:20
Armor:None
Blast Radius:15
Flight Time:120
Aircraft Type: Bomber
Trained At: Airport
Cost: 200 Gold, 200 Iron
Build Time: 90 Seconds
Upgrade Of: B-17 Bomber
Upgrade Cost: 80 Gold, 80 Iron
Upgrade Time:110 Seconds
Pop Count: 1


B-52 Bomber

Category: Aircraft

Epoch: Atomic - Modern

Attack:2800
Hit Points:950
Speed:19
Armor:None
Blast Radius:35
Flight Time:130
Aircraft Type: Atomic Bomber
Trained At: Airport
Cost: 700 Gold, 700 Iron
Build Time: 150 Seconds
Upgrade Of: B-29 Bomber
Upgrade Cost: 80 Gold, 80 Iron
Upgrade Time:188 Seconds
Pop Count: 1


A-10 Anti-Tank

Category: Aircraft

Epoch: Atomic - Modern to Digital

Attack:14
Hit Points:575
Speed:22
Armor:None
Flight Time:125
Aircraft Type: Fighter/Bomber
Trained At: Airport
Cost: 100 Gold, 100 Iron
Build Time: 50 Seconds
Upgrade Of: Typhoon Anti-Tank
Upgrade Cost: 65 Gold, 65 Iron
Upgrade Time:60 Seconds
Pop Count: 1
Anti-Tank


Helicopter Transport

Category: Aircraft

Epoch: Atomic - Modern

Attack:None
Hit Points:550
Range:5
Speed:16
Armor:None
Aircraft Type: Helicopter
Trained At: Airport
Cost: 75 Gold, 75 Iron
Build Time: 65 Seconds
Upgrade Of: None
Pop Count: 1
Carries 10 infantry units. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters.


Helicopter Anti-Tank

Category: Aircraft

Epoch: Atomic - Modern

Attack:75
Hit Points:850
Range:5
Speed:21
Armor:
      Gun:13
Aircraft Type: Helicopter
Trained At: Airport
Cost: 200 Gold, 200 Iron
Build Time: 65 Seconds
Upgrade Of: None
Pop Count: 1
Anti-Tank. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Helicopter Gunship

Category: Aircraft

Epoch: Atomic - Modern

Attack:25
Hit Points:450
Range:6
Speed:21
Armor:
      Gun:15
Aircraft Type: Helicopter
Trained At: Airport
Cost: 100 Gold, 100 Iron
Build Time: 65 Seconds
Upgrade Of: None
Pop Count: 1
Anti-Infantry. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Sea King

Category: Aircraft

Epoch: Atomic - Modern to Digital

Attack:400
Hit Points:315
Range:1
Speed:21
Armor:None
Aircraft Type: Helicopter
Trained At: Airport / Naval Yard
Cost: 100 Gold, 100 Iron
Build Time: 60 Seconds
Upgrade Of: None
Pop Count: 1
Can only attack submarines. Helicopters are air units, which are out of reach from most land and sea units. They can still by attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian). Helicopters are most vulnerable to Fighters, which they cannot fire back at.


Sniper

Category: Infantry

Epoch: Atomic - WW1 to Atomic - Modern

Attack:60
Hit Points:405
Range:9
Speed:9
Armor:
      Gun:0
Weapon Type: Gun
Trained At: Barracks
Cost: 150 Food, 150 Gold
Build Time: 100 Seconds
Upgrade Of: Sharpshooter
Upgrade Cost: 110 Food, 110 Gold
Upgrade Time:100 Seconds
Pop Count: 1
One shot kill vs. unimproved Infantry


Machine Gunner

Category: Infantry

Epoch: Atomic - WW1 to Atomic - Modern

Attack:16
Hit Points:400
Range:6
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 95 Food, 85 Gold
Build Time: 58 Seconds
Upgrade Of: None
Pop Count: 1
Large bonus vs Infantry


Medic - Atomic

Category: Religion

Epoch: Atomic - WW1 to Atomic - Modern

Attack:None
Hit Points:425
Speed:12
Armor:None
Weapon Type: None
Trained At: Barracks
Cost: 75 Food, 50 Gold
Build Time: 30 Seconds
Upgrade Of: Medic - Imperial
Upgrade Cost: 20 Gold
Upgrade Time:40 Seconds
Pop Count: 1
Heals infantry, cavalry and siege. Cannot heal tanks or Cybers. Considered for civilization bonus purposes as a Priest.


Marine

Category: Infantry

Epoch: Atomic - WW2 to Atomic - Modern

Attack:52
Hit Points:470
Range:6
Speed:12
Armor:None
Weapon Type: Gun
Trained At: Barracks
Cost: 40 Food, 40 Iron
Build Time: 40 Seconds
Upgrade Of: Doughboy
Upgrade Cost: 95 Food, 95 Iron
Upgrade Time:60 Seconds
Pop Count: 1
Can attack helicopters, balloons and flying Cybers


Bazooka

Category: Infantry

Epoch: Atomic - WW2 to Atomic - Modern

Attack:20
Hit Points:625
Range:7
Speed:12
Armor:None
Weapon Type: Anti-Tank
Trained At: Barracks
Cost: 55 Food, 40 Gold
Build Time: 26 Seconds
Upgrade Of: Grenade Launcher
Upgrade Cost: 90 Food, 90 Gold
Upgrade Time:70 Seconds
Pop Count: 1


Flame Thrower

Category: Infantry

Epoch: Atomic - WW2 to Atomic - Modern

Attack:25
Hit Points:430
Range:3
Speed:12
Armor:None
Weapon Type: Siege Weapon
Trained At: Barracks
Cost: 80 Food, 65 Gold
Build Time: 40 Seconds
Upgrade Of: None
Pop Count: 1
Anti-Building


Stinger Soldier

Category: Infantry

Epoch: Atomic - Modern to Nano

Attack:55
Hit Points:265
Range:6
Speed:12
Armor:None
Weapon Type: Anti-Air
Trained At: Barracks
Cost: 60 Food, 50 Gold
Build Time: 26 Seconds
Upgrade Of: None
Pop Count: 1


Heavy Mortar

Category: Infantry

Epoch: Atomic - Modern to Nano

Attack:120
Hit Points:425
Range:11
Speed:12
Armor:None
Blast Radius:5
Weapon Type: Field Weapon
Trained At: Barracks
Cost: 45 Food, 35 Gold
Build Time: 40 Seconds
Upgrade Of: Trench Mortar
Upgrade Cost: 100 Food, 100 Gold
Upgrade Time:60 Seconds
Pop Count: 1
Although Heavy Mortars can fire over walls and have splash damage like a field weapon, they are considered by the game as ranged gun infantry.


Transport - Atomic

Category: Ship

Epoch: Atomic - WW1 to Atomic - Modern

Attack:None
Hit Points:750
Speed:14
Armor:None
Ship Type: Transport
Trained At: Dock
Cost: 250 Wood
Build Time: 50 Seconds
Upgrade Of: Transport - Imperial
Upgrade Cost: 110 Wood
Upgrade Time:75 Seconds
Pop Count: 1
Transports 14 units over water


Cruiser - Dardo

Category: Ship

Epoch: Atomic - WW1 to Atomic - Modern

Attack:70
Hit Points:2300
Range:8
Speed:14
Armor:None
Ship Type: Cruiser
Trained At: Dock
Cost: 150 Wood, 150 Gold
Build Time: 72 Seconds
Upgrade Of: Cruiser - Gunboat
Upgrade Cost: 75 Wood, 75 Gold
Upgrade Time:90 Seconds
Pop Count: 1
Can only shoot air units


Fishing Boat - Trawler

Category: Ship

Epoch: Atomic - WW2 to Atomic - Modern

Attack:None
Hit Points:900
Speed:16
Armor:None
Ship Type: Fishing Boat
Trained At: Dock
Cost: 50 Wood
Build Time: 30 Seconds
Upgrade Of: Fishing Boat - Imperial
Upgrade Cost: 150 Food, 150 Wood
Upgrade Time:45 Seconds
Pop Count: 1


Frigate - Warrington

Category: Ship

Epoch: Atomic - WW2 to Atomic - Modern

Attack:68
Hit Points:1600
Range:8
Speed:17
Armor:None
Ship Type: Frigate
Trained At: Dock
Cost: 125 Wood, 125 Iron
Build Time: 72 Seconds
Upgrade Of: Frigate - Good Hope
Upgrade Cost: 75 Wood, 75 Iron
Upgrade Time:90 Seconds
Pop Count: 1


Battleship - Bismarck

Category: Ship

Epoch: Atomic - WW2 to Atomic - Modern

Attack:276
Hit Points:6825
Range:8
Speed:12
Armor:None
Ship Type: Battleship
Trained At: Dock
Cost: 250 Wood, 250 Gold
Build Time: 100 Seconds
Upgrade Of: Battleship - Dreadnought
Upgrade Cost: 75 Wood, 75 Gold
Upgrade Time:90 Seconds
Pop Count: 1


Carrier - Enterprise

Category: Ship

Epoch: Atomic - WW2 to Atomic - Modern

Attack:None
Hit Points:6000
Speed:10
Armor:None
Ship Type: Aircraft Carrier
Trained At: Naval Yard
Cost: 300 Wood, 300 Gold
Build Time: 120 Seconds
Upgrade Of: None
Pop Count: 1
Mobile Airport for Corsairs, F-14 and Avenger Fighter/Bombers.


Sub - Nautilus

Category: Ship

Epoch: Atomic - Modern to Digital

Attack:200
Hit Points:1350
Range:8
Speed:13
Armor:None
Ship Type: Submarine
Trained At: Naval Yard
Cost: 190 Wood, 190 Iron
Build Time: 80 Seconds
Upgrade Of: Sub - U-Boat
Upgrade Cost: 75 Wood, 75 Iron
Upgrade Time:90 Seconds
Pop Count: 1
Submarines replace Galleons in the Atomic Age - WW1 as the counter to Battleships. They are out of reach from most other units. However, normal Submarines can only target other sea units and are vulnerable to any unit that can attack them (Frigates, Sea Kings, Towers and Hyperion).


Sub - Trident

Category: Ship

Epoch: Atomic - Modern to Digital

Attack:800
Hit Points:800
Range:24
Speed:13
Armor:None
Ship Type: Nuclear Submarine
Trained At: Naval Yard
Cost: 600 Iron, 600 Gold
Build Time: 120 Seconds
Upgrade Of: None
Pop Count: 1
Nuclear Submarines can only attack land targets with powerful, long range missiles. They are out of reach from most other units but are vulnerable to any unit that can attack them (Submarines, Frigates, Sea Kings, Towers and Hyperion).


Howitzer Cannon

Category: Siege

Epoch: Atomic - WW1 to Atomic - Modern

Attack:250
Hit Points:500
Range:9
Speed:10
Armor:
      Gun:13
Weapon Type: Siege Weapon
Trained At: Siege Factory
Cost: 170 Wood, 170 Iron
Build Time: 55 Seconds
Upgrade Of: Serpentine
Upgrade Cost: 65 Wood, 65 Iron
Upgrade Time:80 Seconds
Pop Count: 2
Able to fire over walls. Attack bonus against buildings and ships.


Artillery

Category: Siege

Epoch: Atomic - WW1 to Atomic - Modern

Attack:175
Hit Points:225
Range:12
Speed:10
Armor:
      Gun:20
Blast Radius:17
Weapon Type: Siege Weapon
Trained At: Siege Factory
Cost: 200 Wood, 200 Iron
Build Time: 60 Seconds
Upgrade Of: Bombard
Upgrade Cost: 85 Wood, 85 Iron
Upgrade Time:90 Seconds
Pop Count: 2
Able to fire over walls. Despite being considered a siege weapon by the game, Artillery has an area effect and a bonus against infantry, which means it is effectively a field weapon.


120mm AT Gun

Category: Siege

Epoch: Atomic - Modern

Attack:44
Hit Points:455
Range:6
Speed:12
Armor:
      Gun:10
Weapon Type: Anti-Tank
Trained At: Siege Factory
Cost: 70 Wood, 55 Gold
Build Time: 40 Seconds
Upgrade Of: 57mm AT Gun
Upgrade Cost: 160 Food, 160 Gold
Upgrade Time:60 Seconds
Pop Count: 1


Flak Halftrack

Category: Tank

Epoch: Atomic - WW1 to Atomic - Modern

Attack:50
Hit Points:450
Range:7
Speed:12
Armor:
      Gun:8
Weapon Type: Anti-Air
Trained At: Tank Factory
Cost: 100 Food, 100 Iron
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can only shoot air units


Leopard Tank (AP)

Category: Tank

Epoch: Atomic - Modern

Attack:110
Hit Points:600
Range:6
Speed:12
Armor:
      Gun:60
Weapon Type: Armor Piercing
Trained At: Tank Factory
Cost: 130 Food, 130 Iron
Build Time: 50 Seconds
Upgrade Of: Panzer Tank (AP)
Upgrade Cost: 105 Food, 105 Iron
Upgrade Time:75 Seconds
Pop Count: 2
Attack bonus against other tanks


M1 Tank (HE)

Category: Tank

Epoch: Atomic - Modern

Attack:110
Hit Points:450
Range:6
Speed:16
Armor:
      Gun:60
Weapon Type: High Explosive
Trained At: Tank Factory
Cost: 100 Food, 100 Iron
Build Time: 50 Seconds
Upgrade Of: Sherman Tank (HE)
Upgrade Cost: 105 Food, 105 Iron
Upgrade Time:75 Seconds
Pop Count: 2
Attack bonus against infantry


Priest

Category: Religion

Epoch: Atomic - Modern

Attack:Conversion
Hit Points:370
Range:8
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Atomic - Modern

Attack:Calamities
Hit Points:420
Range:9
Speed:12
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout

Epoch: Prehistoric to Nano

Attack:None
Hit Points:60
Speed:16
Armor:None
Weapon Type: None
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Observation Balloon

Category: Scout

Epoch: Atomic - WW1 to Atomic - Modern

Attack:None
Hit Points:700
Speed:16
Armor:None
Weapon Type: None
Trained At: Town Center / Capitol
Cost: 100 Wood, 100 Gold
Build Time: 45 Seconds
Upgrade Of: Hot Air Balloon
Upgrade Cost: 125 Wood, 75 Gold
Upgrade Time:30 Seconds
Pop Count: 1
Balloons are air units used for scouting, which are out of reach from most land and sea units. They can still be attacked by all other air units as well as all Anti-Air units and post-Atomic standard infantry (Doughboy, Marine, Sentinel, Guardian).


Dennis St. Albans

Category: Warrior Hero

Epoch: Atomic - Modern

Attack:180
Hit Points:5730
Range:8
Speed:14
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 530 Food, 450 Iron
Build Time: 160 Seconds
Upgrade Of: Travis Shackelford
Upgrade Cost: 100 Gold
Upgrade Time:30 Seconds
Pop Count: Special
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Warrior heroes provide all units in their area of influence with 5 morale points. This means those units take only 50% of the damage they normally would.


RW Bresden

Category: Strategist Hero

Epoch: Atomic - Modern

Attack:60
Hit Points:4000
Range:8
Speed:14
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 430 Food, 360 Gold
Build Time: 160 Seconds
Upgrade Of: Erwin Rommel
Upgrade Cost: 100 Gold
Upgrade Time:30 Seconds
Pop Count: Special
You can only have one hero at any given time. All heroes have a radius of about 6 tiles. Strategist heroes restore health to nearby troops and have the Battle Cry ability which lowers the morale of a group of enemy units, increasing the damage taken by these units. Battle Cry costs 75 power.


Citizen

Category: Citizen

Epoch: Atomic - Modern

Attack:18
Hit Points:310
Range:2
Speed:13
Armor:None
Weapon Type: Gun
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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