Empire Earth - Units


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Prehistoric Age Units


Clubman

Category: Infantry

Epoch: Prehistoric to Stone

Attack:8
Hit Points:135
Speed:12
Armor:
      Shock:0
Weapon Type: Shock
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 32 Seconds
Upgrade Of: None
Pop Count: 1
The Clubman is the most basic and first military unit in Empire Earth. They are upgraded to Macemen in the Copper Age.


Rock Thrower

Category: Infantry

Epoch: Prehistoric to Stone

Attack:5
Hit Points:75
Range:2
Speed:11
Armor:
      Arrow:2
      Pierce:2
Weapon Type: Shock
Trained At: Barracks
Cost: 30 Food, 30 Iron
Build Time: 37 Seconds
Upgrade Of: None
Pop Count: 1
The Rock Thrower is the earliest ranged unit in Empire Earth. It is not a very strong unit but with a lot of them you can easily take down your foes. It is also the only ranged unit trained at the Barracks until the Renaissance.


Priest

Category: Religion

Epoch: Prehistoric

Attack:Conversion
Hit Points:100
Range:4
Speed:9
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 100 Food, 100 Gold
Build Time: 45 Seconds
Upgrade Of: None
Pop Count: 1
Can convert enemy units, draining power with each conversion. If a priest does not have enough power (40), he cannot attempt to convert an enemy unit. A priest has 100 total power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Prophet

Category: Religion

Epoch: Prehistoric

Attack:Calamities
Hit Points:150
Range:6
Speed:9
Armor:None
Power:100
Weapon Type: Special
Trained At: Temple
Cost: 200 Food, 200 Gold
Build Time: 50 Seconds
Upgrade Of: None
Pop Count: 5
Can create one of six calamities; earthquake, volcano, hurricane, plague, malaria and firestorm, each of which cost a portion of the Prophet's 100 power. These stats are based on the research of the appropriate temple technologies that improve priests. For example, a game that starts in the Dark Age (V) would give you priests with 200 HP, but they do not gain 300 HP. On advancing to the Renaissance (VII) until you research the appropriate technology at the temple.


Canine Scout

Category: Scout

Epoch: Prehistoric to Nano

Attack:None
Hit Points:60
Speed:16
Armor:None
Weapon Type: None
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
The Canine Scout is your best ground scout. The scout can pass through trees and can automatically search the map with the auto-scout button. Hit Points increase with epoch advancements through technologies researched at the Hospital.


Citizen

Category: Citizen

Epoch: Prehistoric

Attack:5
Hit Points:65
Range:2
Speed:10
Armor:None
Weapon Type: Other
Trained At: Town Center / Capitol
Cost: 50 Food
Build Time: 28 Seconds
Upgrade Of: None
Pop Count: 1
These stats are based on the research of the appropriate hospital technologies that improve citizens. For example, a game that starts in the Dark Age (V) would give you citizens with 155 HP, but they do not gain 200 HP. On advancing to the Imperial Age (VIII) until you research the appropriate technology at the hospital. Citizens in Pre-Industrial attack seems to ignore the target unit's armor, so logically they don't do a regular damage type as is implied by their attack animations. So while a citizen appears to be using a spear [Prehistoric-Middle] or bow [Renaissance-Industrial], only in WW1 to Nano does the citizen do damage correlative to these attack types. Without extensive testing, it's impossible to tell whether certain units have resistance to citizen attack, but with current information, assume that citizens do their prescribed damage according to attack only in Pre-Industrial, gun damage in other ages. Citizens also appear to have small attack multipliers against some units.


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