Empire Earth - Cyber Powers
----------
by Phill
December 08, 2005
Combat Cybers only fight but the Ultra Cybers have secondary powers which they
use in much the same way as Prophets, with each power costing points and the Cyber
having to recharge afterwards. Like most secondary unit powers they can be fiddly
in the heat of battle, but get them on in time and they are very effective.
Apollo
 |
Repair |
| Effect: |
Heals damage to all cyber units, including other apollos. |
| Cost: |
- |
| Hotkey: |
E |
| Comment: |
Cannot heal self so you need at least two apollos for a self sufficient
healing cyber force. |
 |
Diffraction Shield |
| Effect: |
Temporarily shields a unit giving it extra resistance to damage. |
| Cost: |
50 Power |
| Hotkey: |
S |
| Comment: |
This excellent shield lasts for about a minute. An Ares with a shield
on can take multiple hits even from AA and aircraft. |
 |
Ion Pulse |
| Effect: |
Beam that severely weakens an enemy unit by increasing the damage it takes
from attacks. |
| Cost: |
100 Power |
| Hotkey: |
C |
| Comment: |
Very useful for weakening an enemy attack force but fiddly to do a lot
of in real time combat. |
Furies
 |
Self Destruct |
| Effect: |
Unit can blow itself up at any time, surrounding units take splash damage. |
| Cost: |
- |
| Hotkey: |
D |
| Comment: |
The Fury will also blow up when it reaches 0 Hit Points. A devastating
final attack by this melee unit, it can wreak havoc amongst enemy forces,
but this is also a weakness since if a Fury in a group gets destroyed it
damages the others. Timing is vital to avoid your freshly made squad of
Furies being wiped out before they get to the enemy. |
Hades
 |
Nano Virus |
| Effect: |
Infects Cybers with a virus. Infected Cybers eventually explode. The virus
can spread to other Cybers. |
| Cost: |
80 Power |
| Hotkey: |
V |
| Comment: |
A useful weapon against an enemy cyber group, it is similar to Malaria
except the hit points reduce gradually instead of directly to 1 and the
Cyber dies without further attack. |
 |
Teleport |
| Effect: |
Hades can teleport itself to anywhere on the map but takes some damage
doing so. |
| Cost: |
25 Power |
| Hotkey: |
E |
| Comment: |
By itself a defensive or scouting ability, but used with Timewarp you
could e.g. Teleport into an enemy camp and neutralise their toughest units
while the rest of your force attacks. |
 |
Timewarp |
| Effect: |
Takes any single unit "out of time", removing it from the map
for 90 seconds. Unit reappears where it vanished from. |
| Cost: |
35 Power |
| Hotkey: |
T |
| Comment: |
Examples of good uses might be to remove an incoming nuclear bomber until
you can get AA or planes to the area, or removing an enemy group's Hero
to take away their morale. |
Poseidon
| |
Refractive Cloak |
| Effect: |
Units surrounding the Poseidon are invisible to enemies except at close
range. |
| Cost: |
- |
| Hotkey: |
- |
| Comment: |
This is an automatic field generated around the Poseidon that cloaks every
unit within 3 squares of it. |
 |
Assimilate |
| Effect: |
Takes over enemy Cybers. |
| Cost: |
50 Power |
| Hotkey: |
C |
| Comment: |
The Cyber equivalent of the Priest. |
Tempest
 |
Antimatter Storm |
| Effect: |
Creates a storm that damages aircraft. |
| Cost: |
100 Power |
| Hotkey: |
A |
| Comment: |
The airborne equivalent of a Hurricane, it sucks in and destroys air units,
including Ares and Helicopters. Like the Hurricane, the Antimatter Storm's
direction can be controlled by selecting and directing it. |
 |
Resonator |
| Effect: |
Causes enemies to take damage proportional to their attack strength. |
| Cost: |
75 Power |
| Hotkey: |
R |
| Comment: |
Like the Ion Pulse of the Apollo, a good one to use on attacking units
to weaken them before they get to you. |
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