Empire Earth - Custom Civilizations


In Empire Earth, you can create custom civilizations in the Civilization Builder each with unique civilization bonuses. In most games, you can spend up to a maximum of 100 Civ Points to buy bonuses to improve your civilization. In scenarios and campaigns you earn Civ Points as you progress and their is no limit to how many Civ Points your civilization can have.

Naturally the more useful bonuses (such as improved resource gathering and citizen cost reduction) cost more poinrs than the more specific bonuses (such as improved armor on archers). Also, selecting two bonuses from the same heading (and therefore affecting the same type of unit) incurs an additional multiple bonus cost. This is because improving the attack of ranged infantry given you have already improved their range is much more useful than if you just improve their attack. So every time you select a bonus, the cost of all the remaining bonuses under the same heading increase by the multiple bonus cost. Also, all bonuses are calculated from the units base value.


Aircraft - Bombers

Multiple Bonus Cost
2
20% Area Damage
5
20% Attack
2
30% Build Time Decrease
1
20% Cost Reduction
6
20% Flight Time
3
25% Hit Points
2
20% Speed
2

Aircraft - Fighters

Multiple Bonus Cost
2
20% Attack
2
30% Build Time Decrease
1
20% Cost Reduction
6
20% Flight Time
3
25% Hit Points
2
20% Range
3
20% Speed
2

Aircraft - Helicopters

Multiple Bonus Cost
2
20% Attack
2
30% Build Time Decrease
1
20% Cost Reduction
6
20% Hit Points
2
20% Range
3
20% Speed
2

Archers - Foot

Multiple Bonus Cost
4
20% Armor
2
20% Attack
4
30% Build Time Decrease
3
20% Cost Reduction
8
25% Hit Points
4
20% Range
5
20% Speed
4

Cavalry - Ranged

Multiple Bonus Cost
4
20% Armor
2
20% Attack
4
30% Build Time Decrease
3
20% Cost Reduction
8
25% Hit Points
4
20% Range
5
20% Speed
4

Cavalry - Spear (Melee)

Multiple Bonus Cost
3
20% Armor
2
20% Attack
3
30% Build Time Decrease
2
20% Cost Reduction
7
25% Hit Points
3
20% Speed
3

Cavalry - Sword

Multiple Bonus Cost
3
20% Armor
2
20% Attack
3
30% Build Time Decrease
2
20% Cost Reduction
7
25% Hit Points
3
20% Speed
3

Citizens and Fishing Boats

Multiple Bonus Cost
2
30% Attack
1
10% Build Time Decrease
20
20% Cost Reduction
25
30% Hit Points
3
35% Range
2
20% Speed
4

Civ - Buildings, Walls, & Towers

Multiple Bonus Cost
3
20% Attack
3
30% Build Time Decrease
4
15% Cost Reduction
11
50% Hit Points
11
20% Range
4

Civ - Economy

Multiple Bonus Cost
6
20% Farming
9
20% Fishing
9
15% Gold Mining
11
20% Hunting and Foraging
11
15% Iron Mining
11
20% Stone Mining
9
15% Wood Cutting
13

Civ - General

Multiple Bonus Cost
0
50% Conversion Resistance
10
20% Mountain Combat Bonus
4
15% Pop Cap
9

Cybers - Combat

Multiple Bonus Cost
4
20% Armor
2
20% Attack
4
30% Build Time Decrease
3
20% Cost Reduction
9
25% Hit Points
4
20% Range
4
20% Speed
4

Cybers - Ultra

Multiple Bonus Cost
2
20% Armor
1
30% Build Time Decrease
2
20% Cost Reduction
5
25% Hit Points
2
20% Speed
2

Field Cannon & Anti-Tank Guns

Multiple Bonus Cost
4
20% Armor
2
20% Attack
4
30% Build Time Decrease
3
20% Cost Reduction
8
25% Hit Points
4
20% Range
5
20% Speed
4

Infantry - Ranged

Multiple Bonus Cost
5
20% Armor
3
20% Attack
5
30% Build Time Decrease
4
20% Cost Reduction
9
25% Hit Points
5
20% Range
6
20% Speed
5

Infantry - Spear (Melee)

Multiple Bonus Cost
3
20% Armor
2
20% Attack
3
30% Build Time Decrease
2
20% Cost Reduction
7
25% Hit Points
3
20% Range
3
20% Speed
3

Infantry - Sword

Multiple Bonus Cost
3
20% Armor
2
20% Attack
3
30% Build Time Decrease
2
20% Cost Reduction
7
25% Hit Points
3
20% Range
3
20% Speed
3

Religion - Priests

Multiple Bonus Cost
2
30% Build Time Decrease
2
20% Cost Reduction
4
25% Hit Points
2
20% Range
4
20% Speed
2

Religion - Prophets

Multiple Bonus Cost
2
30% Build Time Decrease
1
20% Cost Reduction
3
25% Hit Points
2
20% Range
4
20% Speed
2

Ships - Battleships & Carriers

Multiple Bonus Cost
3
20% Attack
3
30% Build Time Decrease
2
20% Cost Reduction
7
25% Hit Points
3
20% Range
4
20% Speed
3

Ships - Frigates & Cruisers

Multiple Bonus Cost
3
20% Attack
3
30% Build Time Decrease
2
20% Cost Reduction
7
25% Hit Points
3
20% Range
4
20% Speed
3

Ships - Galleys, Transports & Subs

Multiple Bonus Cost
3
20% Attack
3
30% Build Time Decrease
2
20% Cost Reduction
7
25% Hit Points
3
20% Range
4
20% Speed
3

Siege Weapons & Mobile AA

Multiple Bonus Cost
2
20% Area Effect
5
20% Armor
1
20% Attack
2
30% Build Time Decrease
1
20% Cost Reduction
3
25% Hit Points
2
20% Range
2
25% Rate of Fire
2
20% Speed
2

Tanks

Multiple Bonus Cost
4
20% Armor
3
20% Attack
4
30% Build Time Decrease
3
20% Cost Reduction
8
25% Hit Points
4
20% Range
5
20% Speed
4



Art of Conquest Civilization Powers

If you have the expansion, the new civ powers also appear in the civ builder;

Adaptation (3-15) For every settlement or TC that is converted, gain one of the civ's powers.
15
Advanced Mining (All) 7 Citizens instead of 6 can mine stone, gold and iron.
25
Bundeswehr (9-12) Any Citizen can be instantly turned into a military unit for a price.
5
Camouflage (All) Idle units are cloaked.
25
Cloaking (All) A new Power at the TC or Capitol, spend mana points to cloak the parts of your town you select.
25
Conquistadors (7-9) Mounted units have extra LOS.
5
Crusaders (4-7) Bronze Cavalrymen, Short Swordsmen, Long Swordsmen and Knights can also convert enemies.
15
Cyber Ninja (15) This cloaked unit can set a "Logic Bomb" on enemy buildings that disables them for a short time, and has a sword for self defence.
15
Emissaries (All) Priests are cloaked.
20
Expansionism (All) Instantly build Town Centres instead of having to build a Settlement and populate it with 5 Citizens.
30
Exploration (All) Town Centers and Capitols have extra LOS.
5
Fanaticism (All) Barracks and Capitol units can become fanatics - they will have more attack but less hit points for the duration, then their attack will return to normal but HP will stay reduced.
15

Flaming Arrows
(3-7)

Ordinary arrows of simple bowmen, longbowmen and composite bowmen become fire arrows. Buildings hit by flaming arrows can catch fire, which can spread to other structures.
25
Insurance (All) When a unit is killed, a portion of the resources it cost are returned to you.
20
Just In Time Manufacturing (All) For extra cost you can build units instantly.
20
Market (10-15) When a Market is built, can buy and sell resources for a transaction fee.
20
Metallurgy (All) Can use gold and iron interchangeably to pay for units.
30
Missile Base (13-15) Can fire nukes, even across space. The only counter is the Anti-Missile Battery.
15
Paratroopers (11-15) Paratroop Planes can be built which drop troops at the waypoint you set for the plane.
15
Pathfinding (All) All Citizens and Barracks units can pass through trees and over cliffs (except Heroes and Strategists).
25
Priest Tower (All) All units within range of the tower get converted, or you can choose which get converted first.
30
SAS Commando (10-15) This unique unit can swim and set explosives on buildings.
15
Slavery (All) For every few enemy citizens you kill, a new citizen appears at your Capitol, assuming you have a Capitol and are under the pop cap.
10


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