Empire Earth 2 - Wonders

Select Wonders

Western Wonders


The Parthenon grants the power of Colonial Conquest. With Colonial Conquest, territory claiming requirements are reduced to a barracks and a workshop (or factory if in epoch 9+). It is available to Western civilizations in Epochs 1-15.

Brandenburg Gate

When you build the Brandenburg gate, you will have the Spoils of War power. With this power, you will earn one tech point for every five enemy units killed. It is available to Western civilizations in Epochs 6-15.


Build the Pentagon to access the Homeland Defense power. With Homeland Defense, all of your Houses gain the ability to fire on enemy targets. It is available to Western civilizations in Epochs 11-15.

Middle Eastern Wonders


The Sphinx’s power is the Riddle of the Sphinx. With this power, all of your buildings are completely immune to capture. It is available in Epochs 1-15.

Selimye Mosque

The power of this mosque is Sultans Reward, and it can have a dramatic effect, granting the player 20% of the Gold build cost for every enemy unit or building that the player destroys. It is available in Epoch 6-15.

Desalinization Plant

The desalinization plant provides Life to the Desert. Citizens gather food 50 % faster, and your population capacity is increased by 35. It is available in Epochs 11-15.

Far Eastern Wonders

Tower of the Moon and Stars

This wonder grants you the Farseeing power. You have the maximum line of sight on all of your buildings, and you also have line of sight on all other players’ City Centers. It is available in Epochs 1-15.

Forbidden Palace

The luxurious Forbidden Palace brings with it the power Splendor. With Splendor, none of your resources are lost should any of your buildings be captured. When you capture other players’ buildings, you receive an extra 35% of resources. This wonder is available in Epochs 6-15."

Robotics Factory

Build the Robotics Factory to gain the power of Automation. While this power is in effect, a Light or Heavy Mounted land unit randomly appears at the Robotics Factory once every minute. It is available in Epochs 11-15.

Meso-American Wonders

Temple of the Great Jaguar

The power associated with this wonder is Art of War. With Art of War, all enemy players’ housing provides the same Morale/Fervor bonus to your invading troops as to their defending troops. This wonder is available in Epochs 1-15.

Great Pyramid of Tenochtitlan

The Great Pyramid of Tenochtitlan grants the power of Proselytize. Whenever a unit is successfully converted, there is a 50% chance that any nearby units will also be instantaneously converted. It is available in Epochs 6-15.

Solar Power Station

The Solar Power Station uses the energy the sun provides, creating the power of Energy Efficiency. When you build this wonder, building construction and repair costs are reduced by 50%. It is available in Epochs 11-15.

WARNING: Do not copy any content or graphics from this website.
Copyright © 2005-2006 HeavenGames LLC. The graphical images and content enclosed with this document are for private use only. All other rights including, but not limited to, use on other websites, distribution, duplication, and publish by any means are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those found to be in violation.

Empire Earth 2™ is developed by Mad doc® Software, LLC and published by © 2005 Sierra Entertainment, Inc. All rights reserved. Empire Earth, Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Mad Doc Software, Mad Doc®, the Mad Doc flask, and the Mad Doc logo are either registered trademarks or trademarks of Mad Doc Software, LLC.

Disclaimer | Privacy Statement
This website is best viewed with a XHTML 1.0/CSS 2.0 compliant browser such as Internet Explorer 5.0, or FireFox 1.0. or higher.