Empire Earth 2 - Videos


Trailers


Developer Introductions


Developer Diaries

  • Dev Diary - Ian Davis (Creative Director) Part 1
    Ian introduces the core concepts of Empire Earth II with a series of gameplay clips. (Released February 1, 2005)
    (High Res) (Medium Res) (Low Res)

  • Dev Diary - Ian Davis (Creative Director) Part 2
    Ian discusses single-player, multiplayer, and the innovations Empire Earth II introduces to the real-time strategy genre. (Released February 8, 2005)
    (High Res) (Medium Res) (Low Res)


  • Dev Diary - Rex Bradford (Lead Programmer) Part 1
    Rex talks about the game's new engine and the team's approach to game balance. (Released February 15, 2005)
    (High Res) (Medium Res) (Low Res)

  • Dev Diary - Rex Bradford (Lead Programmer) Part 2
    Rex talks about the DirectX 9 engine and the level of detail in the game. (Released February 22, 2005)
    (High Res) (Medium Res) (Low Res)


  • Dev Diary - Tara Teich (Lead AI Programmer) Part 1
    Lead AI programmer Tara Teich describes the development of an artificial intelligence that doesn't cheat. (Released March 1, 2005)
    (High Res) (Medium Res) (Low Res)

  • Dev Diary - Tara Teich (Lead AI Programmer) Part 2
    Lead AI programmer Tara Teich describes how the AI adapts through time. (Released March 8, 2005)
    (High Res) (Medium Res) (Low Res)


  • Dev Diary - Dan McClure (Lead Level Designer) Part 1
    Lead Level Designer Dan McClure discusses scenario design. (Released March 15, 2005)
    (High Res) (Medium Res) (Low Res)

  • Dev Diary - Dan McClure (Lead Level Designer) Part 2
    Lead Level Designer Dan McClure discusses game balance and difficulty in his 2nd video diary. (Released March 22, 2005)
    (High Res) (Medium Res) (Low Res)


  • Dev Diary - Peter Calabria (Lead Artist) Part 1
    Peter Calabria Lead Artist at Mad Doc Software discusses his role on Empire Earth II in his first video diary. (Released March 29, 2005)
    (High Res) (Medium Res) (Low Res)

  • Dev Diary - Peter Calabria (Lead Artist) Part 2
    Peter Calabria talks about managing the overall vision, and creating weather within the game, and the challenges encountered along the way. (Released April 5, 2005)
    (High Res) (Medium Res) (Low Res)

Behind the Scenes

  • Behind the Scenes Chapter 1
    History in the Making (Released April 8, 2005)
    (High Res) (Medium Res) (Low Res)

  • Behind the Scenes Chapter 2
    A Battle for the Ages (Released April 8, 2005)
    (High Res) (Medium Res) (Low Res)

  • Behind the Scenes Chapter 3
    Command and Control (Released April 15, 2005)
    (High Res) (Medium Res) (Low Res)

  • Behind the Scenes Chapter 4
    Discovery and Expansion (Released April 15, 2005)
    (High Res) (Medium Res) (Low Res)

  • Behind the Scenes Chapter 5
    The Changing Battlefield (Released April 25, 2005)
    (High Res) (Medium Res) (Low Res)

  • Behind the Scenes Chapter 6
    Singleplayer Campaign (Released April 25, 2005)
    (High Res) (Medium Res) (Low Res)

  • Behind the Scenes Chapter 7
    Revolutionary Multiplayer (Released April 25, 2005)
    (High Res) (Medium Res) (Low Res)

  • WARNING: Do not copy any content or graphics from this website.
    Copyright © 2005-2006 HeavenGames LLC. The graphical images and content enclosed with this document are for private use only. All other rights including, but not limited to, use on other websites, distribution, duplication, and publish by any means are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those found to be in violation.

    Empire Earth 2™ is developed by Mad doc® Software, LLC and published by © 2005 Sierra Entertainment, Inc. All rights reserved. Empire Earth, Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Mad Doc Software, Mad Doc®, the Mad Doc flask, and the Mad Doc logo are either registered trademarks or trademarks of Mad Doc Software, LLC.

    Disclaimer | Privacy Statement
    This website is best viewed with a XHTML 1.0/CSS 2.0 compliant browser such as Internet Explorer 5.0, or FireFox 1.0. or higher.