Empire Earth 2 - Videos
Trailers
- Empire Earth 2 Final Trailer
A new age of real-time strategy begins now!
(High Res) (Medium Res) (Low Res) - Empire Earth 2 Documentary Trailer
Ian Davis Describes the Features and Goals of Empire Earth 2
(High Res) (Medium Res) (Low Res) - Empire Earth 2 Teaser Trailer
The epic conquest continues in this first official trailer.
(High Res) (Medium Res) (Low Res)
Developer Introductions
- Dev Introduction Part 1 (High Res) (Medium Res) (Low Res)
- Dev Introduction Part 2 (High Res) (Medium Res) (Low Res)
- Dev Introduction Part 3 (High Res) (Medium Res) (Low Res)
- Dev Introduction Part 4 (High Res) (Medium Res) (Low Res)
- Dev Introduction Part 5 (High Res) (Medium Res) (Low Res)
Developer Diaries
- Dev Diary - Ian Davis (Creative Director) Part 1
Ian introduces the core concepts of Empire Earth II with a series of gameplay clips. (Released February 1, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Ian Davis (Creative Director) Part 2
Ian discusses single-player, multiplayer, and the innovations Empire Earth II introduces to the real-time strategy genre. (Released February 8, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Rex Bradford (Lead Programmer) Part 1
Rex talks about the game's new engine and the team's approach to game balance. (Released February 15, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Rex Bradford (Lead Programmer) Part 2
Rex talks about the DirectX 9 engine and the level of detail in the game. (Released February 22, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Tara Teich (Lead AI Programmer) Part 1
Lead AI programmer Tara Teich describes the development of an artificial intelligence that doesn't cheat. (Released March 1, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Tara Teich (Lead AI Programmer) Part 2
Lead AI programmer Tara Teich describes how the AI adapts through time. (Released March 8, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Dan McClure (Lead Level Designer) Part 1
Lead Level Designer Dan McClure discusses scenario design. (Released March 15, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Dan McClure (Lead Level Designer) Part 2
Lead Level Designer Dan McClure discusses game balance and difficulty in his 2nd video diary. (Released March 22, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Peter Calabria (Lead Artist) Part 1
Peter Calabria Lead Artist at Mad Doc Software discusses his role on Empire Earth II in his first video diary. (Released March 29, 2005)
(High Res) (Medium Res) (Low Res) - Dev Diary - Peter Calabria (Lead Artist) Part 2
Peter Calabria talks about managing the overall vision, and creating weather within the game, and the challenges encountered along the way. (Released April 5, 2005)
(High Res) (Medium Res) (Low Res)
Behind the Scenes
History in the Making (Released April 8, 2005)
(High Res) (Medium Res) (Low Res)
A Battle for the Ages (Released April 8, 2005)
(High Res) (Medium Res) (Low Res)
Command and Control (Released April 15, 2005)
(High Res) (Medium Res) (Low Res)
Discovery and Expansion (Released April 15, 2005)
(High Res) (Medium Res) (Low Res)
The Changing Battlefield (Released April 25, 2005)
(High Res) (Medium Res) (Low Res)
Singleplayer Campaign (Released April 25, 2005)
(High Res) (Medium Res) (Low Res)
Revolutionary Multiplayer (Released April 25, 2005)
(High Res) (Medium Res) (Low Res)




