Q: What is your name?
A: John Campbell
Q: What is your online handle?
A: Obsidian
Q: How long have you been playtesting Empire Earth? How did you find out
about playtesting?
A: I've been playtesting the game since march of 2000. Seen it go
through a lot of changes in that time. The story of my finding out about the playtesting
actually goes all the way back to 1998 when Rick was first starting out with the new company.
He was looking at office space in the Boston area where he ran into my father. I think Rick
had locked himself out of the building, but I can't be entirely sure. The two of them got
to talking and my father mentioned that I was graduating with a CS degree soon and was currently
out in San Jose attending the annual Computer Game Developers Conference. When I got back
I immediately put in an application to work for SSSI. To make a long story short, I didn't
make the cut. After that happened I started doing a regular check every few weeks or so
of the SSSI website to see if anything new was happening. One day I saw the application
asking for people to playtest the game. I filled it out, and pretty soon after I was asked
to start coming in on the weekends.
Q: How good would you say you are compared to the other playtesters?
A: I would rate myself about 3rd or 4th in comparison with the other
playtesters right now. I've primarily played RTSs in single player mode in the past so the
concepts of what was important/emphasized in a multiplayer game was kind of new to me. I'm
catching up though... =)
Q: What is your favorite epoch(s)?
A: Right now I would have to say World War 2. This is the period
of time when tanks and airplanes really start coming out as the dominant players on the
battlefield. Sure they are introduced in WW1, but they aren't quite as effective, nor do
they look as good since the designs hadn't been fully thought out at that time. They, meaning
the designers of the real vehicles, basically put a steel box on treads with a bunch of
guns sticking out and called it a "tank". I much prefer the look of the later Panzers and
Shermans.
Q: Which unit is the best looking/animated?
A: I would have to say the Ares. I don't think they have released
a screen shot yet, but it is a robotic unit from the Digital age. It floats and has these
two massive gattling guns for arms that rotate around when it fires. It, like a lot of the
robotic units, just looks cool.
Q: What are some features that make EE different from other RTS's?
A: I think the biggest feature is the civilization builder. No longer
are you forced to have bonuses you don't really want, or that aren't useful for your current
situation. Bonuses for things like fishing and stronger ships are of no use on a map that
has little or no water. Which was kind of the downfall for a lot of civs in AoE and AoK.
Sometimes you picked a civ because they had one type of bonus you liked, but often their
was some other bonus that you simply couldn't use and so it felt like you had really been
given one less advantage than everyone else.
Q: How long does a typical multiplayer game last?
A: Typically they last about an hour. It really depends on the epoch
you start in as well. In the later epochs where units like tanks move so fast and scout
out so much territory it is easy to find your opponent and start hitting them real hard.
Q: Do you prefer land, sea, or air combat, and why? Do you think there
is enough diversity in each of those categories in EE?
A: Of the three I prefer land combat. The objective in any war is
to obtain and hold on to new territory. New territory means new resources, new resources
means more troops which in turn leads to the acquisition of new territory. It takes ground
troops to effectively take and hold a new portion of the map. Sure, airplanes can put a
major dent in the defenses, but they'll need to land and refuel leaving that territory completely
open for new troops to build up. Shore bombardments are effective but have a limited reach
which makes them helpful but not always capable of dealing the finishing blow to an opponent.
There is a lot of diversity within each of the subgroups. Each group, when taken by itself,
provides plenty of options for players to have a fun and enjoyable game. So if people felt
like building multiplayer maps that focused on any one of them, they could.
Q: Have you ever flooded your opponent with one unit, and did it work
well?
A: I've had varying degrees of success with that tactic. It usually
only works once since as soon as your opponent starts seeing something like that happen
they build the counter unit and any future attack will be wiped out pretty quick. If you
do it early in the game you can sometimes catch people off guard because they haven't built
any military yet, but if they just so happen to have built that counter, you can kiss your
force good bye. Classic example is building a tank first off and using it to find and harass
your opponent's base. This works well only if the other player wasn't smart enough to build
an Anti Tank Gun. If he has, then you're toast and should start worrying about that counter
attack.
Q: If you were a beginner, which epoch do you think it would be the best
to start off with?
A: People new to the whole genre should definitely start in the prehistoric
epoch. The game does a great job of introducing new aspects of game play gradually so that
you feel like you have a base to work from as new things are introduced. Once you get one
concept down, you have a little time to understand its effect in battle before the next
innovation comes along.
Q: What is the first thing you are going to do when you get the retail
version?
A: Show it to my family so they can see what I've been doing every
weekend for the past year and a half... ;-)
Q: Can you think of any funny bugs that you've caught during testing?
A: During one of the earlier builds of the game they had a unit that
was capable of putting mines down on the battlefield. The concept was that you would pick
where you wanted to plant mines and then the unit would go out and build them much like
citizens build walls. The bug here was that the unit didn't have to build the mines, you
just clicked on the ground and they were there, ready and waiting. All you needed was line
of site (Which mines conveniently gave... MUHAHAHA). I was able to take one of these units
and build a line of mines directly from my base into my opponent's base. From there I just
littered the place with mines. Anytime he built a new unit it would walk out, step on the
mine and go boom. On top of all this they were invisible, so he had no idea what was going
on and was looking around frantically for the thing that was wiping him out. Its a good
thing they caught that one in testing... =)
Q: Have you played a multiplayer game that was particularly memorable?
Care to share a warstory?
A: Two weeks ago I was in a 5 player game with AndrewK. We had decided
to do a 3 on 2 with Andrew on the 2 player team since he had been dominating everyone in
the first two games we had played that day. We set the game to run from the imperial epoch
to World War 1. I started out by picking a civilization that had bonuses to its infantry
and field guns as well as some farming bonuses. After a little economy build up, I built
2 musketeers and sent them off exploring. It wasn't long before they found an opponent's
base and started to wreak havoc. I did a pretty good job of picking off a number of his
citizens right away and I'm sure it crippled him for the rest of the game. While this is
all going on I am also busily building up and advancing to the next epochs. In a pretty
short time I have reached WW1 and I just start cranking out Doughboys (they're the guys
with the flat helmets in the screen shots). I built about 30 of them and augmented it by
adding a few anti tank guns and 2 heroes. As I get ready to march over with my army I get
an urgent message that Andrew was starting to take down one of my teammates with a mass
of tanks. Usually, a signal that the end is near. So I marched north to ward off the attack.
Under normal circumstance, the tanks would have ripped through my army, but having the heroes
there along with the AT gun allowed me to take the force down with ease. It is surprising
how much of a difference they make in the game.
Once that threat was out of the way, I headed west to take out the base I had harassed earlier.
I was able to use this group and just virtually wipe that player off the map. It was brutal.
Meanwhile my two teammates were able to get themselves back together again and start an
offensive on Andrew who by now was trying frantically to save his teammate. From their it
was just a matter of time. The opposing team was able to hold on for a while and give us
a few surprises, but in the end they just couldn't hold on.