Empire Earth University
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by Angel Rasher
Day 2:
Day #2 of EEU dawned bright and early. After everyone was convened in the lobby, we were transported
to Stainless Steel Studios for breakfast, which we ate gathered around the conference table.
During this time, we were also introduced to the staff of SSSI, and were given the opportunity
to introduce ourselves.
Once breakfast was over with, it was time for a quick tour of the studios, and then we all
settled around the wall projector for a comprehensive demo of Empire Earth.
I must say that no matter how many times I see EE in action, it never ceases to amaze me,
and this time was no different. The staff of SSSI did a marvelous job of showcasing the basics
of the game, simple tactics, and showing off the units and their abilities in general. We
got a close-up look at thing such as Calamities and their uses, Mech powers (some of which
are both visually astounding and will have varied effects on gameplay), such as the "Teleport"
power, which will send an enemy unit "into the future", which removes him from the map and
then replaces him in the same spot a minute later. There is a large number of such "powers"
(the EE name for these futuristic spells), which gamers are sure to love. Another interesting
concept was that of Fortresses, which actually allow you to go over your pop cap, while
still having the same amount of units in play on the map at once.
After the hour and a half demonstration of EE was complete, it was finally time to get into
the meat of the event: the actual playing of Empire Earth. We migrated into the lab, where
a large number of computers are hooked up. Since I had played EE many times before, I opted
to watch for the first while since there was only a limited number of computers available.
It was interesting to watch others playing the game up-close, and I got a good look at some
of the strategies that some of the renowned multiplayer tacticians were employing.
Of particular interest was one of the early games between Kleitus and blue_myridhn,
which featured some great WW1 action. Although blue's economy greatly outweighed that of his
opponent, Kleitus handily won the game due to superior tactics involving the use of towers
and mortars... and I must say that it was amusing to see blue's citizens being taken out in
groups by Kleitus' mortars time and time again.
Blue sets up a multiplayer game |
Eventually I found myself at a computer, trying my hand vs. Jordie of EENC in a Nano
Age 1v1... it was in this game that I fell in love with Nuclear bombers. I chose to build up
rather then attempt a rush, and soon I had multiple airfields, all heavily defended with towers
and troopers. I then started building some bombers, and proceeded to nuke the hell out of him.
Fortunately for me, he had few defenses against an air assault, so I managed to win the game
after about 20-25 minutes of playing time. Unfortunately, this would be one of my only wins
of the weekend, although I did learn a valuable lesson about the use of Nukes: if the enemy
is unprepared, it will devastate him.
Next, I played two games against Theta, both times losing horribly. One of them took
place in the Renaissance Age, and I found myself falling victim to an early attack that just
kept coming. I managed to relocate my city, but the damage was done, and it was only a matter
of time until I found myself being overwhelmed once again.
Next game, once again against Theta, took place in the Copper Age, and this time I did fare
a little better. I managed to get my economy running faster and this time I had some defenses
up by the time I was attacked and did manage to repel the attack, but it was only a matter
of delaying the inevitable, as I found myself outmatched once again.
During a break in the gaming, we were treated to a 1/2-hour of time with Steve Ashley,
the lead 3D artist of SSSI. It proved to be a very enlightening thirty minutes, and provided
a good look at the work that goes into creating the units, buildings, and effects of EE...
and let me tell you that after getting a good look at all that is involved in the process,
I have gained a lot more respect for the thousands upon thousands of hours that have been
spent making EE look as good as it possibly can.
By this time it was getting late in the afternoon, and the schedule called for a trip to Harvard
Square for dinner. Although some of us may have been reluctant to take a break from the gaming,
everyone was certainly impressed with Jack Harvard's, the restaurant we ate at. After a nice
dinner, sprinkled with conversations of (you guessed it) computer gaming, we took the short
subway ride back to the Studio for some more EE gaming goodness.
One memorable game from this session was a 1v1v1 Digital Age game between Gandalf,
KaBaN, and me. Gandalf wound up getting double-teamed, and soon quit. I reverted back to my
nuclear strategy, expecting another win, but soon realized that I was out of my league against
KaBaN. He began throwing up scores and scores of AA defenses, which were taking out my nuclear
bombers as quick as I could make them. Fairly soon his scores of tanks and troopers found
their way inside my base, and from there on in it was simply a matter of wiping up the remains
of my once-proud city. Indeed, I would soon come to realize that, even though I had probably
more experience with the game then most of the other attendants, my only close games would
be against the webmasters or scenario designers. Everyone else seemed to make pretty short
work of me.
Around 9:30 that night, we wrapped things up and took the taxis back to the hotel. Me, Gandalf,
Park, and KaBaN hung out for a while, then eventually started roaming the hotel, looking for
something interesting to do. After a while we gave up, went back upstairs to Park's room,
where we made a couple of prank calls to the party that was going on in my room at the time.
Eventually Park and KaBaN went to bed for the night, so Gandalf and I chatted for a while
before knocking on Kleitus' door in an attempt to find some food. While Kleitus didn't have
any food, the three of us did wind up talking about EE, gaming, websites, and the industry
in general until about 2:30 AM, when we finally split up and went to bed.
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