There were some faults in your scn, like "junie 1942", it must be "june 1944"
And you put in many units from other epochs, like the Mark V-tank or F-14 Fighters.
Improve that small things.
- I liked this one very much. When I destroyed the base, I had only a few ground troops left.
I used the planes in the end to destroy the last 2 towers. It wsa not easy.Good job here.
- Yeah, the old story..."too much D-Day" or "O no, not another one". But if it's your first one, D-Day is
the best theme to start with. MY first scenario with triggers etc. was a D-Day scenario.
- Hm. The default terrain colour was beach....And there was only a cliff where the base was....
I liked the barbed wires tough.
- Could've been much better, like telling the people why this all happened and that stuff. But I will give it a 3 because it's your first one.
- This is your first one. It was a good scenario. I'll tell you something: with some practice in editing, you will become a very good designer, neocrondafirst.
Posted on 08/21/03 @ 12:00 AM
Playability: It is average. I had to switch of unit types very rarely. You kill the AA, you send the planes, you send the troops when german infantry is gone. That's all. No big deal. Putting tank barriers was a great idea because it prevents the sniper from being cloaked.
Creativity: Well, it is a D-Day scenario with no triggers. The goal is simple and the context is famous. It's your first scenario, so beginning with easy contexts is not so bad.
Map design: One tileset and some relief. I wonder if "beach" was the only thing present at this place. Fortunatly, you placed some barbed wires and tank barriers, which are good.
Story: Almost no background, pointless tips, no objectives. The first impression is important, and this scenario does not provide a good one. It was short, but at least there was something.