This scenario is about you trying to locate and destroy enemy missile bases.
The playability was good, because fighting the enemies in the base was a bit hard. Troops, towers and pillboxes oppose your forces. However, there was nothing to oppose the nuclear submarines.
The creativity was low because there isn't really anything going on; just a few unfinished triggers. Even if you met the objectives, you can't win.
The map design was great. There was a heavily forested area with strategic hills and lots of opposition. Some effort, however, is needed on the left side of the map.
The story and instructions are poor. Just a few sentences on each section and nothing for history.
Posted on 08/03/03 @ 12:00 AM
Playability: A moderate challenge, but towards the ending my forces overwhelmed the enemy. I won on first try.
Creativity: Not a whole lot of originality here but the base and town were created ok. I liked how the pathing was setup. I had to figure out how to get my forces around some objects to get in the Iraq base and capital. I don't know why the US forces were given some WW2 era tanks? I think the M1 should have been there instead.
Map Design: I never liked the map a whole lot. It just did not give that middle east feeling that I was actually fighting in Iraq. Perhaps desert and dirt terrain could change that instead of all the grass.
Story/Inst: Not much here at all, it does tell you what your victory goals are though.
Basically to sum it up, just an average scenario. It plays ok and its ok to download, but it could use a little work in some areas.