This is my first scenario don't make fun of it. E-mail me at email@example.com for tips.
INFO on SCENARIO:
It's pretty cool for first scenario, you choose at the start which civ you wanna be, French or English. (French is a bit easier to win. England takes a little strategy but not much.) Player 3 (Canada) has a wall around your 'country'. If your army dies and the guy in there is your last, you lose. Buckingham Palace is for England and the Eiffel Tower is for France.
Sort of a no-brainer, but quick easy fun.
Um.... hey Eltenray, did you playtest this scenario? I lost as soon as I began.
So that gives playability a 1.
Creativity was good, because you can actually choose your civ. Too bad I lost before I could even move the mouse, so I couldn't decide.
The map design is poor. It is all snow - tufts, and there are two cities, and each city has either the Buckingham Palace or Eiffel Tower, depending on which civ you chose, so that adds a tiny bit a realism to the scenario. The leaders are realistic, too--Black Prince for England, Charlemagne for France.
The instructions were not that good, and the hint was not necessary. Why tell the player that France is stronger? It ruins the scenario.
Suggestions: Give Player 1 and 2 at least one unit so he can survive while he chooses what civ he wants. Also, tell how I can choose my civ. I would'nt know what to do, even if the "losing bug" was fixed.