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Author |
File Description |
Hitjuich |
Posted on 07/07/21 @ 07:08 AM (updated 12/21/22)
File Details |
Style: |
Mix |
Number of scenarios: |
7 |
Needs AoC?: |
No |
In the campaign you follow the Swedish people from the 10th century to the 19th century. The scenarios are not really linked except for mission 3 and 4 which takes place only 50 years apart and is about the succession of Sweden from the Kalmar Union. I will only spoil the names of the scenarios and when they takes place.
You can read more in the history section or the narrator will tell you what is happening.
1) Eric the Victorious (Circa 970)
2) Finnish Crusade (Circa 1150)
3) Battle of Brunkeberg (1471)
4) Swedish war of Liberation (1521 - 1523)
5) Walking on ice (1657 - 1658)
6) Great Northern War (1700 - 1721)
7) Barbary War (1801 - 1805)
Difficulty:
The campaign is a bit difficult. I have tried making each scenario harder than the one before, but the difficulty can vary from scenario to scenario. If you play on hard this campaign is very difficult, and you might consider changing it to medium or easy.
If you play on easy you will start with extra men, resources or the enemy might start with a lower pop cap. This is different from scenario to scenario. The same is true if you play on hard.
Note that the I have used the default terrain textures.
Voice acting:
There is voice acting in this campaign! All voice acting is in English and most of it is made by actual Swedes. Some of the dialogue ended up being a bit ridiculous and a few mistakes were made, because we tried to get the fell of the original voice actors. It turns out that voice acting is pretty hard. Thanks to Simon and Dorian for voices.
IT problems:
When loading some of these seven scenario I have experiences that the game crashes. The problem usually fixed itself by simply trying again. Let me know if you have consistent problems loading the scenarios.
Please do not play this campaign with Empire Earth Art of Conquest. It might not work correct.
Thanks to Fortuking for the background picture. Thanks to Zeuxis (H.E.) for feedback.
I can be contacted on hitjuich@gmail.com.
I have a lets play on my Youtube channel: https://www.youtube.com/channel/UCAYosQwnEOjC7nl1tEdenIg
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Version 1.1 (14/7-2021): Fixed an issue on the first scenario when playing on hard.
Version 1.2 (15/7-2021): Made the first three scenarios easier. The first scenario you are no longer limited by resources (expect for stone), but instead only by pop cap. I also added a little eye candy. I also added a few stone mines but holding limited stone. Also updated an issue where the picture of the soldier would not show up if all of that soldier were died.
Version 1.3 (16/7-2021): Added Civ points to villages in the first scenario.
Version 1.4 (17/7-2021): Minor change to objective text.
Version 1.5 (21/7-2021): Fixed minor bug in scenario 3.
Version 1.6 (22/7-2021): Added universities to player 2 and 3 in scenario 4. Removed players 2's ability to make sharpshooters in scenario 5.
Version 1.7 (26/7-2021): Made a few renames.
Version 1.8 (11/4-2022): Made the campaign easier on hard.
Version 1.9 (18/4-2022): The campaign is now easier on easy, medium and hard. I also added quite a lot of terrain mixing.
Version 1.10 (14/5-2022): Updated difficulty.
Version 1.11 (21/12-2022): Compress background pictures as it caused crashes.
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Bibliography:
https://www.britannica.com
https://en.wikipedia.org
Great Northern War (Youtube series by Extra History)
The Animated History of Sweden (Youtube series by Suibhne)
Boken om Sveriges historia (Book, 1999)
Världens historia (Book, 2019) |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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shieldwolf23 |
Posted on 04/15/22 @ 12:42 AM
*Reviewed before the changes last April 11*
Playability: 3.5
The campaign itself is a solid piece of game, but playability suffered most on majority of scenarios since the player can, in one bad luck, be overwhelmed with the enemy AIs humungous armies in a most unconvenient time. I believe giving the AI resources, making them active and not controlling them via triggers is a recipe for disaster Hitjuich! Next time, (and I really hope you'll honor us with more campaigns like this in the future!), may I suggest you control the AI via triggers and limit their population since we all know EE's AIs cheat.
Balance: 3
I hate to give this a low score, but others who may have played this will know that the scenarios are HARD even in Easy, in as much as I may (or may not have) used time travelling German MGs to assist me in completing most scenarios. Together with the AI triggers I previously suggested, you may want to tie up enemy army attacks and spawn times via player's popcap. That way, enemies will attack when the player has a substantial army, and will refrain from attacking when the player itself doesn't have one. This way, the whole campaign will be challenging, but enjoyable. Not a frustrating one.
Creativity: 5
This is where this campaign truly shines. The voice overs, the cinematics, the choice of scenarios to give the player - Hitjuich nailed it!
Map Design: 4.5
Pretty to look at, useable and lends well to the gameplay, only nitpick is more terrain mixing. Ex: give the stones different textures or colors, no big swaths of pure grass. Hills are hills and sea battles leave room for ships to maneuver. Tactical and strategic maps, all in all.
Story/Instructions: 4.5
I have observed a couple of grammatical errors, and some histories are jumbled, but the story and instructions are generally clear and straight to the point.
Additional Comments:
Man, I hope you'll give us more of your talent, Hitjuich! Glad to have you here!
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RandomAnCapi |
Posted on 12/18/22 @ 08:18 PM
Playability: 3
(As a prior user has explained well enough, the AI can be quite the challenge as they will amass quite an army and navy, especially as LESS of their buildings are intact, such as the Kalmar Union before their final defeat in this campaign in scenario 3, because a faction with only one small town left shouldn't have a navy seemingly larger than Sweden has TODAY, but this user digresses.....it's actually still possible to play and win, and yes, even enjoy the 'harder' scenarios, it's just a bit of a shock for the player who didn't face such difficulty in original campaigns or other custom scenarios in the past. The 'wagons' in scenario 2 serve, seemingly, no real purpose, other than, this user assumes, keeping mice/the plague away, but, it should be noted, one doesn't need the original compliment's worth of wagons to stave off the penalty losing them all encurs, so one doesn't need to make so many 'scouts' to send back for more; another tip for future players would be that in scenario 3, this user kind of had to play it a different way than most were probably 'intended' to play to achieve victory, because there's NO gold and iron within reasonable, defensible, position relative to 'Sundvall', and this user just escaped Sundvall after a couple plays and was able to make it to the allied city to rebuild this user's forces, and by that time, if one has RNG luck on their side, the ally AI is capable of staving off, and even defeating most of Denmark's forces, just not as much the Kalmar Union's forces, without player assistance. Additionally, Gustav Vasa's health regeneration, and Eric's before him, were just too slow for this user's liking, and with his attack power in-mind and how 'warrior' types should have more damage than 'strategist' types, despite the lack of the ability to buff their forces and heal units, this should be rectified in the future if this is ever tinkered with, somehow, or a new campaign or scenario is released, because one's other units could be used in place of the 'hero' unit whilst playing, while the 'hero' unit sits and chills elsewhere, until needed to trigger an event, which takes some of the 'fun' out of it by not having said 'hero' unit in battle much. This campaign definitely rewards efficiency over effectiveness, as it wasn't until this user disregarded Norway in that scenario that this user was on a path to victory, because the gold and iron in the south are more guarded and Norway has three settlements that are just too well defended to worth risking one's forces. HOWEVER, in scenario 4 the script is flipped, as it were, where speed and offensive power are favored instead of the more gradual approach, and that was quite refreshing and the easiest scenario, imho, in the campaign! In short, this user awards points in this category, despite the drawbacks because of the myriad of playstyles the player, who may not be accustomed to using often, might need to employ to achieve victory, so from a personal growth standpoint, it's rather a unique campaign in that regard!)
Balance: 3
(AI is, again, almost overwhelming at times and the triggers are off. It's NOT impossible to overcome, it's just, on easy difficulty, a player who has a certain preferred playstyle or who just got off an easier scenario might have to restart and edit save files dozens of times to achieve victory if they are not already familiar with where 'strong' and 'weak' points are on a given scenario's map and what their unit's stats are and which ones work better and where, compared to others. It's a learning experience, and this user, as frustrated they got sometimes, appreciated the challenge!)
Creativity: 4
(This is where, imho, the campaign shines! In scenario 2, the player has to protect useless 'wagons' while also building up and protecting bases across a very large map with plenty of paths for enemy factions to attack one, who also have citizens out in the wild gathering resources for themselves to build up greater armies and navies to attack the player's faction with, and, as the tips section noted, the plague ability is as much, if not more, risky than rewarding, because one's OWN units can succumb to a long bout of poison from the mice carrying the plague and triggers won't happen until five separate churches are standing with full HP bars. If one can get by the first three scenarios, with scenarios 1 and 3 allowing for massive, constant attacks on the player if they dawdle too long, scenario 4 actually is interesting in how the main task force in the south is virtually useless and SHOULD be forgotten at the expense of historical accuracy, which is actually quite strong in this campaign and as a fan of history, this player commends the producer on the details and conjecture over the course of the campaign! Scenario 4 is also intriguing in that, the enemy navy is, essentially, 'frozen' in place and can't move, which gives the player a unique if not largely unknown, advantage!)
Map Design: 4
(This is another bright spot of the campaign. The producer went above and beyond the call of duty here, as it were, and the maps are quite large and detailed throughout, despite minor scaling differences between regions -- such one being able to traverse all of Scandinavia in a few minutes in one map and taking far longer to traverse one region of Finland in another, but that's the norm for these games -- however it's not something this user will personally take points away from if done tastefully! Perhaps not having only a sliver of water to traverse by two hostile factions to get to safety in scenario 3 and no gold and iron resources where the stone mines are found might make for more balanced play, but for veteran players, it's not something that can't be dealt with eventually! There's 'cost-benefit analysis' seemingly DESIGNED into the maps themselves for user's to analyze and even learn basic business skills, perhaps subconsciously! As an anarcho-capitalist-minded individual, this libertarian appreciates that!)
Story/Instructions: 4
(First-of-all, this user appreciates how Sweden's history is quite libertarian, as this user, despite being a fan of history since this user was little, knew next to nothing of the history of Sweden and took interest because of a love interest of this user's who is part Swedish -- and this user is part German -- and found this campaign to be paired quite well with the 'Hanseatic League' campaign, also downloadable here and a refreshing change-of-pace from all the Soviet campaigns that have been done-to-death over the last however many decades! It all started over aggravation because of taxation, similar to the founding of several settlements in America and the Revolution!)
Additional Comments: The Kalmar Union is basically the proto-EU and, this user being against supranational organizations like the EU, NATO, and UN, found the overall campaign and history enjoyable, minus the bloodshed, of course, whereas today's governments and CentralBanks can be defeated peacefully, with sound money such as quantum-resistant, anonymous-by-default cryptocurrencies, backed up by polycentric law in private security firms (Dispute Resolution Organizations) competing in a free market for protection of makeshift solar sails that power the networks, smart contracts, and ZERO-TRUST SOFTWARE! Privatization and decentralization are needed now more than ever before, as communal property simply doesn't work, nor does it truly exist, much like intellectual property.
Thanks for help passing the time while learning about history in a fun way! Happy holidays and Peace,Luv,andAnarchy!
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HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 3.3 | Balance | 3.0 | Creativity | 4.5 | Map Design | 4.3 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 712 |
Favorites: [] | 3 |
Size: | 33.13 MB |
Added: | 07/07/21 |
Updated: | 12/21/22 |
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