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Yet another attempt to a realism mod
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Author |
File Description |
AgraeL |
Posted on 10/28/18 @ 05:47 PM (updated 01/18/19)
File Details |
Needs AoC?: |
Yes |
A mod aiming for realism but still far from balance, working on it since starting of October 2018. Now with a few fixes, to let you know i'm still alive :p
I will still update this in future, since i'm learning new things everyday
Update: fixed formation size and a few tank costs, and fixed the dune patrol and mining unit crashing the game
Update 2 (01/18/19): added instructions since i figured it wasn't very clear
1)DB Families
-Many resistances and weaknesses changes
-Tanks completely immune to melee and much resistant to humans in general (not at/bazooka)
-Buildings basically the same, with some more resistances
-Aircrafts get some damage from infantry(few), and from some mechs
-Ships like tanks, with some weaknesses
-Human units with some weaknesses
-Mechs same as tanks, some differences (they are quite overpowered now, i might change that if needed)
-Sieges and rams, some changes
-Towers and walls almost like buildings
-Other minor changes
2)DB GFX Effects
-Some effect are bigger
-Some much bigger
-Some smaller
3)DB Objects
-Changed almost every unit stats
-All units have much, much higher rotting time (they stay longer on ground). I didnt make them have resources, because i wanted them to disappear after a long time
-Human units are halved in size, with speeds and size of collision changed accordly (mounted units a bit faster in comparison to before). This was made to make maps look bigger in general
-They also have a few less hp
-Almost every unit has highly increased damage
-Changed the graphic scale for many units, other than humans, trying to make them look realistic
-mounted units spawn a unit on death (for example horseman spawns a maceman). Wanted to make that a 50% chance, but don't know how
-sieges, tanks, etc. have a much slower fire rate, higher ranges and different area of effect
-They are also highly slowed according to humans new sizes.
-(Love that) Tanks have now got a projectile (the grenade launcher one, i thought was the best one), so their attacks now explode on impact, and they also have an area of effect.
-That projectile and a few other are now faster
-(Love that too) Tanks, mechs, and some other units now create the 'furies explosion' on death. They can't self destruct, and it does less damage than before (it has friendly damage too)
-Many units have different attack speeds (for example slower archers, faster marines)
-Some special buildings are now much bigger
-Made the Ishtar wonder and the Eiffel tower occupy 1 tile only, so one can walk under it. Sadly, they walk into the columns too. It may be corrected in scenarios with 'impassable tiles' or something else. Can change that if needed
-Ships are also much bigger. The modern ones, especially, are quite huge. I wanted to make the AI produce less of them for better looking, but didn't manage to do it properly.
-modern battleships also have a lot of damage, since i made all units have the same % of increased damage overall
-Aircrafts/Helicopters have now huge speeds, reaching 40 and similar with latest ones (this makes them like 10 times faster than some sieges)
-like some ships, the latest ages aircrafts have a lot of damage too
-Atomic bombs now have an area of attack a lot higher (50 - 70 - 90 respectively with ages. I would have made them bigger but it would be game breaking). Destroy them fast
-Attempt to create some differences between same age units (infantry mostly)
-Airport is bigger to let bigger planes fit in while taking off. Sadly the planes take off at half runway, and im not sure how to make the rolling longer
4)DB Technologies
-All special units and buildings now available in random maps etc.
-Changed the costs to realistic values. No more tanks costing food. So for example a stone age spearman costs a few iron and wood for the weapon, and food
-They are overall higher than before
|Wanted to make the zeus 2 and command unit buildable in space age, but this made the file crash while opening it again| Help appreciated :p
5)DB World (optional)
-12 workers on mines
-10.000 max pop
6)DB Buttons
ATTENTION
-i want this to be clear: i downloaded this one from the download section (not sure where, will find out, promised), since some units didn't appear. I wasn't sure how to position buttons myself.
----BUGS----
-There is a little bug where missile troopers and sherman flamethrower (maybe some others) showing a different button when building; however the true button shows when the unit is created
-carrier's planes go back in the carrier at the end of the take off. A player solves this by sending them somewhere fastly, the computer can't use them. This happens on space carrier too. i probably will revert their size to original, sorry
Units walk into the stables for some reason, and i can't understand why. I will try to solve that
I found that some space units, mining tank(forgot the name) and dune patrol, make the game crash the moment they attack. I have no idea on that, but i will fix that somehow. Sorry
THE END (pt.2)
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Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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AgraeL
File Author |
Posted on 04/27/19 @ 11:13 AM
Do you mean it goes back to desktop? this might be due to a unit problem, i will look into that, thanks for the info
Glad you liked it anyway, and sorry again for the delay in the answer |
acp82 |
Posted on 06/06/19 @ 06:28 PM
It is possible to add in this mod, the option of changing the speed of the game in the configuration options?
In a network game, some would be happy to speed up the game over current limitations.
However, I prefer a quiet game in my spare time, enjoying the tactical possibilities in the game, which is why I would like to slow down my game even more. It is possible that then you could conduct battles with the computer, losing significantly more units, thanks to the time gained for better their deployment in the heat of battle.
More realism, in real wars it's not so easy to kill someone... |
AgraeL
File Author |
Posted on 06/07/19 @ 10:48 AM
But neither it should take that much. Maybe i will fix damages a bit anyway, thanks for sharing your thougths
For speed, if you mean how fast units move/build (when pressing + or -), im 100% sure it can be made even faster. I didn't try to make it slower, but i think that's possible too.
If you mean slowing the time the computer takes before attacking etc, this should be possible too, but i also need to test. In any case i will need some days, then i will eventually update the mod :) |
mepoju |
Posted on 07/07/21 @ 02:27 PM
Hi! I like the mod but the units are too small!! Can you modify this? some bigger maybe? thanks! |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Statistics |
Downloads: | 543 |
Favorites: [] | 2 |
Size: | 226.81 KB |
Added: | 10/28/18 |
Updated: | 01/18/19 |
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