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Battle of Magiddo Egypt vs Canaanite (15th centuaty BC)
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Author |
File Description |
SMM93 |
Posted on 11/27/13 @ 01:29 AM
File Details |
Style: |
Other |
Needs AoC?: |
No |
this scenario is a new Experience .. I was keen to Describe the history Correctly .
it was Battle between Ancient Egypt and Canaanite Princes the both met in City of Maggido in Palestine now ..
the Pharaoh Thutmose III was Clever he moved his army through the mountains into Magiddo Directly without Enemy Armies feel .. he surprised them and defeat them in great battle .. so that they call Thutmose Napoleon of Egypt xD
i put some music .. play it during the game to be in the mood :)
and there's map of the right way to Magiddo follow it and if you went to wrong way you will lose the game
SMM93 |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Spearhead123 |
Posted on 08/10/14 @ 01:24 PM
Playability: 3
I will try and elaborate on the remarks of Shieldwolf in the comment above. The massiveness of the number of units under player control can be frustrating for me too, especially since I had to divide forces in small squads and lead them through the pass few at a time, so that they don’t go astray. It is indeed downgrading the experience a bit in this scenario, but I do understand that that is the way the designer loves it, and I trust there are other players who love it thus too. By adding allies Shieldy did NOT mean different nations. He meant dividing YOUR army between allied AI players with the human player in command of a certain portion of the army, something you do see often in some scenarios of Shieldwolf as well. Example; remember the battle of Qadesh where the army of Ramses had the Ptah, Re and Amon divisions? SMM93, you could arrange the field so that the forces directly under the Pharaoh are control by the human player while the other divisions are separate AI players allied to you with their maneuvers dictated by triggers that follow the historical course of the battle. You did something similar to this yourself in the Siege of Riga scenario, where you had an allied AI player to control a part of your armies. Trust me; scenario editing in this manner adds a lot of realism and authenticity in your creations.
Balance: 3
This battle is about keeping your nerve while pushing a massive army through a narrow pass and finally being reward for the effort with a giant battle where micromanagement (sending your body of macemen where there are enemy archers and sending your body of spearmen where there are mostly enemy horsemen) does help but not decisively so.
Creativity: 4
The historical Age of Bronze (roughly covered in the game by Epochs III & IV) is not often used for scenario inspiration. Thumps UP! How about a full New Kingdom Egypt campaign? Some ideas: Hyksos conquest and recovery (adoption of chariot warfare), Battles in Libya, Nubia and Canaan, Hittites and Sea Peoples. The take-out-the-enemy-scout part was a particularly nice touch; although it did not affect the actual gameplay objectives (e.g. you could have the player tasked with running down a scout who flees the moment he sees your troops), it is always nice to have extra stuff like that in-game.
Map Design: 3.7
The scenario is sort and the map layout serves the objective. In view of SMM93: by making the desert livelier Shieldwolf meant that you should add more textures at least in parts. Even the Sahara is not solely sand; there are very rocky parts, the Qattara Depression and so on. As for the land of Canaan, it is part of the Fertile Crescent (http://en.wikipedia.org/wiki/Fertile_Crescent), which means that is not made solely of sand dunes in any case. You did use a lot and varied elevations however and so the whole field looked nice in the mini-map too, good one! You can make the desert livelier by adding bushes and dead vegetation. Check the desert terrain in the Jewel in the East scenario of the Novaya Russia Campaign for an idea.
Story/Instructions: 3
SMM93, your English is good enough for playing games, reading stuff online like Wikipedia and answering to comments of others. Therefore you can be better in your writing too, even without the help of others. Do NOT write text directly into the editor. Write your in-game texts in a word-document and do spelling check before copy-pasting into the editor. Use Wikipedia to see that Megiddo is not spelled as Maggido, in English at least. Having proper English in your creations makes them look professional, a lot more enjoyable and display consideration for those who enjoy playing them (I do). I loved the picture and the screenshot of the map helps explain what frustrating task the player has. The audio file was a very nice touch but instead of telling us to add the audio file and set to repeat in the editor I think you should have done so yourself beforehand. Experienced players have no trouble with placing files in the appropriate folders and visiting the editor for some extra touches, but I suspect that not everyone knows his way around the editor.
Additional Comments:
A nice, if somewhat frustrating, short early-epochs battle. The massive armies are a trademark of scenarios by SMM93. Enjoy.
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HGDL v0.8.2 |
Rating |
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3.3 | Breakdown |
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Playability | 3.0 | Balance | 3.0 | Creativity | 4.0 | Map Design | 3.7 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 475 |
Favorites: [] | 0 |
Size: | 7.95 MB |
Added: | 11/27/13 |
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