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Battle of Magiddo Egypt vs Canaanite (15th centuaty BC)
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Author |
File Description |
SMM93 |
Posted on 11/27/13 @ 01:29 AM
File Details |
Style: |
Other |
Needs AoC?: |
No |
this scenario is a new Experience .. I was keen to Describe the history Correctly .
it was Battle between Ancient Egypt and Canaanite Princes the both met in City of Maggido in Palestine now ..
the Pharaoh Thutmose III was Clever he moved his army through the mountains into Magiddo Directly without Enemy Armies feel .. he surprised them and defeat them in great battle .. so that they call Thutmose Napoleon of Egypt xD
i put some music .. play it during the game to be in the mood :)
and there's map of the right way to Magiddo follow it and if you went to wrong way you will lose the game
SMM93 |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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shieldwolf23 |
Posted on 12/03/13 @ 08:12 AM
Hi SMM! Got to take a look with Megiddo, and here's some comments:
- Try to mix different shades of desert, to make the map more lively.
- You gave the player control of a lot of units, which is, sadly, a pain in the neck to move, especially since you need to be careful on the way towards the objectives.
- Speaking of the way, you could at least warn the player that a unit is in the wrong way, before defeating them outright. Especially since you did not explicitly say inside the scenario the way onwards. That way, the player will not be frustrated. I reloaded a couple of times because a single unit out of a whole lot of units goes in the wrong direction, and then, bam, defeat. :(
As to the overall scenario, I would really suggest you ask people to proofread your English. The community can gladly help you on that. Secondly, I'd suggest to tone down on the amount of units in the game, especially on the units the player is able to control. You can have an allied AI take care of these units, or to give the player more manageable amounts, so as to avoid the battle being no more than a point and click, attack-move scenario.
I like the way you presented the cinematics, and I do hope you'll continue designing and improving your skills. Keep them up! :) |
SMM93
File Author |
Posted on 12/10/13 @ 12:43 PM
ok thank you sorry i didn't commet i had some exams
about your first notice about mix different shades of desert : it's the nature of middle east bro if you see that it's already real and no need to be lively it's desert :D
your second notice ( You gave the player control of a lot of units) that's the strategy of Pharaoh Thutmose III he led huge army through narrow passage and they said only one Egyptian Chariot can pass in this passage
and in this scenario you will be careful when you control your units like make them stand in lines or in square ? something like that to not go to wrong way it's skill of control your army
aaaaaam the third notice about the way to magiddo maybe you right but i put some map with the file to help you and said about that in the hints etc.
another notices about my English i know it's poor come on i just learnt this language quick support me man :D
about suggest allies in the scenario ,, what allies ? actually i made this scenario on historical battle the Egyptian unfortunatly fought alone :( ah maybe some Bedouin Arabs whose lived in Palestine before Jews came with prophet Moses they only helped Egyptian and guide them to Maggido City ..
and your huge army i said that Depends on your skilled of control huge army through this narrow passage can you ? :)
and in the end thank you my friend hope you like the scenario and sure i will improve my skills that important advise from important member ;)
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Spearhead123 |
Posted on 08/10/14 @ 01:24 PM
Playability: 3
I will try and elaborate on the remarks of Shieldwolf in the comment above. The massiveness of the number of units under player control can be frustrating for me too, especially since I had to divide forces in small squads and lead them through the pass few at a time, so that they don’t go astray. It is indeed downgrading the experience a bit in this scenario, but I do understand that that is the way the designer loves it, and I trust there are other players who love it thus too. By adding allies Shieldy did NOT mean different nations. He meant dividing YOUR army between allied AI players with the human player in command of a certain portion of the army, something you do see often in some scenarios of Shieldwolf as well. Example; remember the battle of Qadesh where the army of Ramses had the Ptah, Re and Amon divisions? SMM93, you could arrange the field so that the forces directly under the Pharaoh are control by the human player while the other divisions are separate AI players allied to you with their maneuvers dictated by triggers that follow the historical course of the battle. You did something similar to this yourself in the Siege of Riga scenario, where you had an allied AI player to control a part of your armies. Trust me; scenario editing in this manner adds a lot of realism and authenticity in your creations.
Balance: 3
This battle is about keeping your nerve while pushing a massive army through a narrow pass and finally being reward for the effort with a giant battle where micromanagement (sending your body of macemen where there are enemy archers and sending your body of spearmen where there are mostly enemy horsemen) does help but not decisively so.
Creativity: 4
The historical Age of Bronze (roughly covered in the game by Epochs III & IV) is not often used for scenario inspiration. Thumps UP! How about a full New Kingdom Egypt campaign? Some ideas: Hyksos conquest and recovery (adoption of chariot warfare), Battles in Libya, Nubia and Canaan, Hittites and Sea Peoples. The take-out-the-enemy-scout part was a particularly nice touch; although it did not affect the actual gameplay objectives (e.g. you could have the player tasked with running down a scout who flees the moment he sees your troops), it is always nice to have extra stuff like that in-game.
Map Design: 3.7
The scenario is sort and the map layout serves the objective. In view of SMM93: by making the desert livelier Shieldwolf meant that you should add more textures at least in parts. Even the Sahara is not solely sand; there are very rocky parts, the Qattara Depression and so on. As for the land of Canaan, it is part of the Fertile Crescent (http://en.wikipedia.org/wiki/Fertile_Crescent), which means that is not made solely of sand dunes in any case. You did use a lot and varied elevations however and so the whole field looked nice in the mini-map too, good one! You can make the desert livelier by adding bushes and dead vegetation. Check the desert terrain in the Jewel in the East scenario of the Novaya Russia Campaign for an idea.
Story/Instructions: 3
SMM93, your English is good enough for playing games, reading stuff online like Wikipedia and answering to comments of others. Therefore you can be better in your writing too, even without the help of others. Do NOT write text directly into the editor. Write your in-game texts in a word-document and do spelling check before copy-pasting into the editor. Use Wikipedia to see that Megiddo is not spelled as Maggido, in English at least. Having proper English in your creations makes them look professional, a lot more enjoyable and display consideration for those who enjoy playing them (I do). I loved the picture and the screenshot of the map helps explain what frustrating task the player has. The audio file was a very nice touch but instead of telling us to add the audio file and set to repeat in the editor I think you should have done so yourself beforehand. Experienced players have no trouble with placing files in the appropriate folders and visiting the editor for some extra touches, but I suspect that not everyone knows his way around the editor.
Additional Comments:
A nice, if somewhat frustrating, short early-epochs battle. The massive armies are a trademark of scenarios by SMM93. Enjoy.
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SMM93
File Author |
Posted on 09/15/14 @ 07:10 PM
Spearhead123 thank you man you really Raised my morale actually after this review i really happy to see that and you and shieldwolf23 maybe right about the size of the army but i like play with small army against huge army ! you know it gives you extra experience .. control the army .. turn around the enemy kick its ass
something like that man .. it's strategy man come on :D hahahahha yeah it's maaaaa trademark (Courage)
and this scenario will test your abilty of leading armies
but i will try to fix that .. i think to make operation scenarios like (operation Eilat) which i made here
and another one i will make it too about ISIL Islamic State in Iraq and Levant this will bee my next one dude it's operations against the terrorists
aaaand about the egyptian campaign i already doin it bro
Hyksus : and i use some egyptian mythologia so you will see some cinimatics you will 100% like it god willing
Invasion of Nubia
history of Jews ! .. moses and the pharaoh (it's ready but need some fixes)
Persian Invasion ... and egyotian resestince
Battle of Raphia .. Patlomic Egypt vs Seleucid kingdom i using new strategies you will havent seen it before
aaaand finally Battle of Alexandria (ma beloved City) and here i talk about cliopatra and antonus and battle in greece syria turkey something like this
and in the modern egypt there's (nepolion invade egypt) this scenario i focus on the land and desert more it will be amazing
anyway thank you man and hope you like my next scenarios ^_^
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HGDL v0.8.2 |
Rating |
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3.3 | Breakdown |
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Playability | 3.0 | Balance | 3.0 | Creativity | 4.0 | Map Design | 3.7 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 475 |
Favorites: [] | 0 |
Size: | 7.95 MB |
Added: | 11/27/13 |
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