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Downloads Home » EE - Single Player Scenarios » The Epic: My Kingdom Come

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The Epic: My Kingdom Come

Author File Description
aLteC teK
File Details
Style: Mix
Needs AoC?: No
The time has come to see if the Holy Roman Empire can overcome it's most threatening adversary ever - Sea Blood.

On Elysian Fields, within fiefs and stronghold, and within the thick Germanic forests... Holy Rome will fight for it's life and for the continuity of its' people and Republic.

With each day, the enemy closes in from East, West and North on Germany. Can Thomas Mustaine return to Austet in time to save it from impending doom?

- 200+ Triggers
- 14 Cinematics
- Deep story

Hopefully the sequel to Seeds of Austet you've all been waiting for. This is it. This is the big bang.

=)

UPDATED.
AuthorReviews   ( All | Comments Only | Reviews Only )
wolfshield
Rating
4.7
Breakdown
Playability4.6
Balance4.5
Creativity5.0
Map Design4.7
Story/Instructions4.9
"My Kingdom Come" continues where "The Temple of Roarthasc" ends: while in the "Temple" we have seen how Thomas and his team fought a series of skirmishes that culminated in a defensive battle, the "Kingdom" guides players to 3 epic battles that seek to push back the Sea Blood horde - all in one action-packed scenario.

Playability: 4.5
The way the scen is designed transcended gameplay and complemented greatly to the plot. However, points have been deducted as follows:

A. During the Siege of Baraku
- The initial battle between Elysians and SeaBlood starts early. I suggest you let them start only after Thomas reaches the "objective" flag.
- Give the player more time to create units, before the enemy attacks begin. I suggest you allow the player to reach the limit of his popcap, and only when he does, should the attacks begin.
- Fix the retreat trigger tasking the remaining sea-blood to really retreat after the Siege.

B. During the Defense of Naraug
- The dead bodies in the east gate caused too much lag that it's difficult to control units passing there (EE has a tendency to not show units if there's too many inside the frame).


Balance: 4.5
My favorite battle is the Siege of Baraku, because I really felt that I am being besieged (I was down to 27 units, and both Thomas and Vincent have sustained too much injury!) I think you could improve on these: the early part of the Defense of Naraug and the Battle of East Naraug is too easy (although the later counter-attack in Naraug and the Elephants' Assault made up for it).

Map Design: 4.7
The landscape is believable and lent itself well during the game (especially when the bodies start piling up - but not too much of these :) Although I still see a couple of improvements;
- More buildings inside Baraku (and maybe variety of landforms inside it - not too flat: I like what you did inside Naraug).
- More jagged edges in mountains (just making them high is a bit unrealistic).
- More terrain mixes in beaches and in the passage way directly from the gates of Naraug, farms in greener land inside Naraug (not pebbles).

Creativity: 5.0 and Story/Instructions: 4.9
The Epic just keeps getting better. The legendary twists in the plot lend value to the whole scenario, and makes the player believe in the world where he plays as the character hero. Deductions though for a couple of spelling errors and appropriate word use.


Additional Comments:
What happened with James Mustaine? Shall the great assault against Sea Blood commence after the recent uprising of the people against the horde? Stay tuned! :D

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HGDL v0.8.0

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Rating
4.7
Breakdown
Playability4.6
Balance4.5
Creativity5.0
Map Design4.7
Story/Instructions4.9
Statistics
Downloads:989
Favorites: [Who?]1
Size:411.01 KB
Added:07/25/11
Updated:08/10/11