Aboard Holoclass Sugbu Niner Sierra 84
Enwarp to Sol 3, Star Cluster 85
"The Cubs have been gathered, I suppossed?", inquired HH Dela Cerna to Daren, a cybernetic being given to His Holiness by NT Forrester, his lover and confidante. He missed the nanotechnologist terribly. He wished for the nth time that she had agreed in downloading her current personality to Daren to accompany him in this long voyage. Alas, she only programmed Daren to simulate her traits, which for HH Dela Cerna, is not enough. However, its presence proved more than beneficial, especially on training sessions with the Cybernetically aUgmented Boy Soldiers.
"They have been waiting for you in the BatRoom, dear, for over an hour now." replied Daren, impatience showing in its face. It has readied the Battle Room, and herded the cubs even before Dela Cerna instructed it. "Indeed", HH smiled. "I always forget how efficient you are, Daren." Dela Cerna stood. "I assume you've downloaded the current scenario, and uploaded the BatMans for them." With that, the two strode hand in hand towards the BatRoom.
Sol 3 is a long way still, but the Hierarchy does not want to take chances. They have the upper hand in the current civil war that has lengthened to thirty standard years and spanned light years from its origin in Star Cluster 93. These boy soldiers are the Hierarchy's chance to inflict a heavy blow on their enemies. And what better way to test the cubs' battlefield skills by downloading their personalities and recreating battles on Old Earth?
Special Thanks to:
: soty & scutarilegion (playtesting)
: alteC teK (playtesting and sci-fi plot inspiration)
I have played this and it is a must download -- especially when considering the future of this campaign. I am sure this is only a taste of the full aspect of this collection of scenarios based on the fusion of past and future. DOWNLOAD THIS.
Will write a review very soon
Posted on 02/17/11 @ 05:00 PM
Hierarchy One is the assumed first installment in a future campaign that centers around a future civil war. The protaganist is, as I understand it, a child who's training is to relive battles of 'old earth' which is our earth. Playability is flawless --- there are no glitches, trigger breakdowns or noticeable mistakes.
Hierarchy one is neither hard nor easy in its scen form. The player is alotted a small force which is to be maneuvered around the map dependent on where player 1's allies need help.
-.2 for historical battle --- Overall this is a very creative scenario; the specialized reinforcement trigger is well done and adds an important dynamic to the gameplay. The rerouting of units is classic shieldy as well. The story is most creative, as it is an all new concept of a future age using our reality as a training ground for future wars.
Map Design: 4
The map is solid and maneuverable. Schellenberg Heights is well built and looks good. I didn't see anything exceptional, but it is overall very good.
The hints are important as they explain how to properly use your team. The history is wonderful as it is similar to a briefing, detailing the battle which the player will use for training. The basic instructions were adaquate and smooth.
A solid scenario which is a precursor for what I anticipate will be a fantastic campaign!
shieldwolf23 File Author
Posted on 02/18/11 @ 04:13 AM
wow! that was quick tek! thanks for the review buddy. :)