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Author |
File Description |
aLteC teK |
Posted on 02/11/10 @ 10:45 AM (updated 02/14/10)
File Details |
Style: |
Mix |
Needs AoC?: |
No |
Seven Moons of Zoenzi
Updated For Shieldy =)
- 100 + Triggers
- Several cinematics
This is a scenario related to the Star Wars movie line. The events take place inbetween Episode III and IV...
You command the Empire on the obscure icy planet of Zoenzi. Under the direction of General Aja-Re Steelheart, imperial forces must traverse the lanscape to root out Rebel facilities.
An Empire Creations Production
aLteC teK design
Thanks Everybody
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Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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shieldwolf23 |
Posted on 02/13/10 @ 01:33 AM
hi tek! just made a couple of comments in Zoenzi's page in EC. kindly see them. cheers! |
aLteC teK
File Author |
Posted on 02/13/10 @ 10:35 AM
hey thanks for playing.
i read your post, and will be quickly updating relative to your improvement suggestions. |
shieldwolf23 |
Posted on 02/14/10 @ 07:41 AM
waiting for the updated one then. |
aLteC teK
File Author |
Posted on 02/14/10 @ 06:27 PM
updated shieldy |
shieldwolf23 |
Posted on 02/16/10 @ 08:13 AM
Playability: 4.5
Seven Moons of Zoenzi has a good replay value, with solid trigger work, clear-cut instructions and a map which offers plenty of room for both tactical and strategic maneuvers. I have not given a perfect score because of some balance issues that affected playability, as well as some areas that I feel needs improvement, as presented below.
Balance: 4.0
I'm glad you have addressed the balance issues on the ships tek, but while the earlier parts of the game where really a challenge, after having the 3 bases with the mines, the player could gather a large army and just rush the rebel bases and finish them off.
May I also suggest that you move the capitol within the enemy base, particularly near the alien skavas, so that the player must pass by the enemy defenses there (While the coastal defenses were improved, I still managed to destroy the capitol by well-placed mortars and artillery without going through much of the enemy base). Doing this would ensure the player gets to wipe out the skavas, while being able to make the choice on whether to land a mobile force in the coast, or to assault the enemy base head-on.
Creativity: 4.5
Obviously, a Star Wars scenario is almost not taken up in EEH. The others out there, if I'm not mistaken, were a movie demo for an abandoned project, while the other is a newbie submission. I'm glad tek has taken up the challenge of making scenarios for the Star Wars.
However, I feel that the scenario did not get the Star Wars feel most of the time (which I only get during mission briefings). Since this is partly due to the limitations of EE (that's why only a .5 deduction), I think a simple renaming of units to more appropriate names would have contributed in getting "The Force" felt. (I have played the StarWars: Empires at War and its expansion, and some of the units there have similarity with EE's units. I suggest you could check on the Empires at war Heaven, tek.)
Map Design: 4.7
The map is well constructed, enabling the player to utilize the various terrain features to his advantage. The only deduction I give here is due to the fact that the enemy player's capitol is located outside the enemy defenses, which, as I have pointed out in Balance, makes the enemy too easy to defeat later in the game. You could also have the island enemy base an optional mission, for example, having the space command get "irritated" by the constant skirmishing done from that base.
Story/Instructions: 4.9
I like a lot the way instructions are given, with the use of cinematics and a communication device to mask the briefing a player is given. I especially highlight the nice interactions between space command and ground operations. Instructions are also very clear, precise, with hints that will aid the player tactically decide the right course of his actions. The lone deduction is for some grammatical and spelling mistakes.
Additional Comments:
A good start for hopefully an upcoming series of scenarios from the maker of "The Epic" and "The Family" series. Hope you continue this, tek!
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shieldwolf23 |
Posted on 02/16/10 @ 08:17 AM
review submitted! |
aLteC teK
File Author |
Posted on 02/16/10 @ 12:02 PM
Thankyou kindly Mr. Wolf.
As usual, a solid an honest review!
I will again update the scenario to improve balance and move the Capitol.
Do you think I should task enemy units to irritate the mining areas once youve captured them?
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shieldwolf23 |
Posted on 02/17/10 @ 01:02 AM
that would be a great idea! and maybe send in some "concerted effort" by the enemy to regain them once or twice. |
aLteC teK
File Author |
Posted on 02/17/10 @ 01:57 PM
No sequel for this, Shield!
But, I will update this again to include more class names and perhaps more attacks as you suggested!
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shieldwolf23 |
Posted on 02/18/10 @ 12:56 AM
:( why do i have the feeling it's because of my "star wars feel" comment? |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.5 | Balance | 4.0 | Creativity | 4.5 | Map Design | 4.7 | Story/Instructions | 4.9 |
Statistics |
Downloads: | 1,026 |
Favorites: [] | 1 |
Size: | 230.77 KB |
Added: | 02/11/10 |
Updated: | 02/14/10 |
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