|
|
Israeli-Palastinian conflict
|
Author |
File Description |
avpx |
Posted on 11/10/06 @ 02:20 PM
File Details |
Style: |
Build and Destroy |
Needs AoC?: |
No |
Take control of the Israeli Defence Forces and fight the terrorists who are aiming to hit your civillians.
Fight with the most advanced technology in the world including Merkava MK4, B2 bombers and Ahi Hanit class farigates against 3 blood-thirsty terrorist organizations as "Hamas", "Islamic Jihad" and "El-Akza".
Deal with the every day qassam rains on Sderot and other Israeli towns.
I've added some obstacles that will force you thinking twice before doing something.
You loose if:
-50 palestinain buildings are destroyed (very easy to reach).
-15 of Sderot buildings destroyed (hard...)
-100 of your troops are dead (plan your attacks).
Remember that the artillary shells arnt that accurate, same as bombers. Use them wisely so you dont loose.
ENJOY AND REVIEW!!
(Some of the stuff in the game are unreal, such as the planes. I couldnt find somethign similar to F16 bomber so i used my imagination and added the B2 and f117). |
Author | Reviews ( All | Comments Only | Reviews Only ) |
---|
Soty
Staff |
Posted on 12/03/06 @ 12:22 PM
Israeli- Palestinensian Conflict (Gaza) Review by Soty:
Playability: I did not like this very much. It's far too easy, the victory trigger doesn't work and I finished in 22 minutes without any casualties. But somehow I have to give points, so 2.4
Balance: It was way too easy. I didn't lose a single unit. The Hamas/ Jihad mortars were more annoying than a real threat. The hostile AA guns were too low on range and so this game could be won with the following strategy: Construct helicopters with all your resources and upgrade range, attack and speed to the limit. then send them out and...2.0 since the mortars did at least some damage to my airports.
Creativity: The only thing that I can call creative in this scen is the thing with the numbers(casualties toll, destroyed buildings toll.. and so on) nothing other than that. Some renaming units. 3.1
Map design, Probably the best part of this scen, although it's not perfect either. The elevations looked really realistic, but i missed them in the north-west . The big problem is the terrain. The west is full of high grass, the east is only desert. What I liked was the small strip in between those two contrasts. good terrain type use. Another good aspect in this scen are the cities, which look really exactly the way as they are shown on TV.Various houses, some trees... good! 3.1
History/Instructions: Clear Instructions. No background story. Some hints, they are OK. No history:
Instruction: 3.0
Hints: 3.6
History:1.0
3.6+3.0+1.0=7.6/3=2.5
Final Comment: ...An average scenario.
Keep up your work, you have potential!
EDIT: Maybe I was a little too strict. corrected now[Edited on 05/11/07 @ 12:24 PM]
|
AntiJihad |
Posted on 06/26/09 @ 05:24 AM
Playability: 5
Almost TOO playable, in terms of the sheer amount of crap you can get away with right from the get-go. Nothing off limits, and no need to even harvest a single resource to fund a massive military force.
Balance: 2
Anyone can whoop some Muslim ass on this one without even minor hindrance. The sheer amount of forces that a player can amass prior to going on the offensive is ridiculous. I tried the scenario two different times, once with an air attack and once with a ground attack. In the air, all one has to do is gather a sufficient number of gunship helicopters (I had around 150) and tell them to explore. They don't destroy Gaza buildings at all and the Jihadists basically have no way of repelling the airborne strike, since the AA guns are low in range and the stinger troops can be killed easily as well. On the ground, the use of radio men from the barracks is like sanctioned cheating. Build maybe 50 or so of them, and you can amass a ridiculously large group of marines to walk in and own pretty much anywhere on the map in seconds.
Creativity: 5
Nobody else has made a scenario with this theme to my knowledge, so kudos to you for giving it a shot. Very original
Map Design: 4.9
Excellent terrain features, town design, etc. It looks like you put a lot of time into it.
Story/Instructions: 2.8
The rules for casualty count and building loss and everything were fine, but given the fact that there are so many strategy options available to the player, they really become irrelevant. Otherwise, they could make the game more interesting.
Additional Comments: Just a little too easy to go in and whomp. I'd suggest either limiting the game to a fixed-force scenario or otherwise putting limits on the type and number of each unit that can be made. Otherwise, I think the scenario has potential and could be pretty decent with some more triggers or cinematics thrown in. Go IDF!
|
HGDL v0.8.2 |
Rating |
---|
3.3 | Breakdown |
---|
Playability | 3.7 | Balance | 2.0 | Creativity | 4.0 | Map Design | 4.2 | Story/Instructions | 2.6 |
Statistics |
Downloads: | 895 |
Favorites: [] | 0 |
Size: | 193.88 KB |
Added: | 11/10/06 |
|