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Author |
File Description |
Jaymz II |
Posted on 01/20/02 @ 12:00 AM (updated 02/05/02)
Everglades 2, by James Robinson 2.4.2002
Everglades 2, like Everglades, forms a lowlands environment, or a marsh. It doesn't derivate too much from the original Everglades, with the exception of a totally reworked resource & land placement. Everyone now has plentiful resources, as I have finally kicked the tree problems square in the teeth.*
Place Everglades 2.rmv from the zip file into the "SierraEmpire EarthDataRandom Map Scripts" folder. If Everglades 2 does not show up as a map type that you can play, then you have placed the file in the wrong directory. Everglades 2 operates as a single script file, and does not need any other files to operate.
Players Supported Per Map:
Tiny: 2-4
Small: 2-6
Medium: 2-8
Large: 2-12
Huge: 2-14
Gigantic: 2-16
Normal games won't let you have more that 8 players, but i'm sure that in the near future, there will be a MOD that will enable more. ..on top of that you can specify up to 16 players in the scenario editor.
This is a beta1 version of Everglades 2, but I will likely not update it again unless I find a horrible error, or the script is causing crashes or both. If I can fix my North Sea problems, then I'll release Everglades 3, which will include several dozen other features that I've been wanting to implement. Look for a nomad version of Everglades any time.
...I'm trying to avoid turning this into cheesy horror flick by realeasing 5 sequals, but there is so little info on random map scripting, that by the time you have fixed one thing, you discover something new you can do to make it better.
*Everglades one had some tree issues, Everglades 2 has only one, and it isnt all that serious. In Everglades 2, on huge & giagantic maps, there is a 1 in 32 chance that you will spawn surrounded by a thin ring of forest.
wwveneration@hotmail.com |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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maximus_l |
Posted on 01/20/02 @ 12:00 AM
your map doesnt seem to work. everytime i try it, it causes my EE to crash. Anybody else have same prob? |
AzN (id: AznKnightmare) |
Posted on 01/21/02 @ 12:00 AM
He did the Zip file incorrectly. So you have to manually put all the 3mel common files inside the Common folder and it should work.
I like how your file is condensed. It saves much hassle of having tons of files and folders. And it will probably be the only way RMS can be sent around the net in the futute. Though shoudl be making it to send included files too. You dont have to state the starting epoch though. Its pretty useless.
Otherwise good map. Trees are a bit small in supply at the start area unless you have a forest backing. And does not seem resources are spead enough for the player to have even chance (or close to even) to get them. Not going to rate it since its a beta. |
Jaymz II
File Author |
Posted on 01/21/02 @ 12:00 AM
Everglades 2, by James Robinson 2.4.2002
Everglades 2, like Everglades, forms a lowlands environment, or a marsh. It doesn't derivate too much from the original Everglades, with the exception of a totally reworked resource & land placement. Everyone now has plentiful resources, as I have finally kicked the tree problems square in the teeth.*
Place Everglades 2.rmv from the zip file into the "SierraEmpire EarthDataRandom Map Scripts" folder. If Everglades 2 does not show up as a map type that you can play, then you have placed the file in the wrong directory. Everglades 2 operates as a single script file, and does not need any other files to operate.
Players Supported Per Map:
Tiny: 2-4
Small: 2-6
Medium: 2-8
Large: 2-12
Huge: 2-14
Gigantic: 2-16
Normal games won't let you have more that 8 players, but i'm sure that in the near future, there will be a MOD that will enable more. ..on top of that you can specify up to 16 players in the scenario editor.
This is a beta1 version of Everglades 2, but I will likely not update it again unless I find a horrible error, or the script is causing crashes or both. If I can fix my North Sea problems, then I'll release Everglades 3, which will include several dozen other features that I've been wanting to implement. Look for a nomad version of Everglades any time.
...I'm trying to avoid turning this into cheesy horror flick by realeasing 5 sequals, but there is so little info on random map scripting, that by the time you have fixed one thing, you discover something new you can do to make it better.
*Everglades one had some tree issues, Everglades 2 has only one, and it isnt all that serious. In Everglades 2, on huge & giagantic maps, there is a 1 in 32 chance that you will spawn surrounded by a thin ring of forest.
wwveneration@hotmail.com |
Princess Sparklebloom (id: neo222) |
Posted on 01/27/02 @ 12:00 AM
just out of curriosity what is the difference between everglades and everglades DW (or what ever it is?) |
Jaymz II
File Author |
Posted on 01/28/02 @ 12:00 AM
Everglades 2, by James Robinson 2.4.2002
Everglades 2, like Everglades, forms a lowlands environment, or a marsh. It doesn't derivate too much from the original Everglades, with the exception of a totally reworked resource & land placement. Everyone now has plentiful resources, as I have finally kicked the tree problems square in the teeth.*
Place Everglades 2.rmv from the zip file into the "SierraEmpire EarthDataRandom Map Scripts" folder. If Everglades 2 does not show up as a map type that you can play, then you have placed the file in the wrong directory. Everglades 2 operates as a single script file, and does not need any other files to operate.
Players Supported Per Map:
Tiny: 2-4
Small: 2-6
Medium: 2-8
Large: 2-12
Huge: 2-14
Gigantic: 2-16
Normal games won't let you have more that 8 players, but i'm sure that in the near future, there will be a MOD that will enable more. ..on top of that you can specify up to 16 players in the scenario editor.
This is a beta1 version of Everglades 2, but I will likely not update it again unless I find a horrible error, or the script is causing crashes or both. If I can fix my North Sea problems, then I'll release Everglades 3, which will include several dozen other features that I've been wanting to implement. Look for a nomad version of Everglades any time.
...I'm trying to avoid turning this into cheesy horror flick by realeasing 5 sequals, but there is so little info on random map scripting, that by the time you have fixed one thing, you discover something new you can do to make it better.
*Everglades one had some tree issues, Everglades 2 has only one, and it isnt all that serious. In Everglades 2, on huge & giagantic maps, there is a 1 in 32 chance that you will spawn surrounded by a thin ring of forest.
wwveneration@hotmail.com |
Crawdad |
Posted on 02/19/02 @ 12:00 AM
Ive been playing this map alot more lately. It is covered with marsh, shallow water and lots of Forest. This makes it hard to turtle which is good and also hard to find all the spots in the rivers that are shallow enough to cross. This forces you to stay alert as attacks can come from unexpected places.A navy can play a small or big part in this map depending on what a epoch you are playing. Overall this is an original map and I hope the author continues to make more. |
Stifflers Mum |
Posted on 02/28/02 @ 12:00 AM
this map looks very good, its like saltmarsh from aok, the ground of the map is great, the starting place need a little more room, but the rest of the map is fine (maybe more even spots) |
TequilaMoonTiger |
Posted on 03/12/02 @ 12:00 AM
OK short and sweet here....
I love this map. It is great.
But!!!!!..... (yikes i hate to complain)
Same as almost every other "random" map.....
every resource and food supply is
at my doorstep when I start the game.
What is so random about that?
Not much need to explore and colonize
the rest of the map.
I like the greenery and the way pathways
develop as the game proceeds.
Paths that must be guarded and fortified.
And the small rivers and lakes throughout the land
are interesting and lifelike.
I play this map all the time and enjoy it.
Thanks,
Moon |
cakepie |
Posted on 03/23/02 @ 12:00 AM
had some of the most fantastic sea-to-land bombardments using this map! There are large, unconnected lakes of water near player start points so it's fun to conquer the area right outside an enemy base, build a naval yard to build nuclear subs, and shell the enemy. |
Big Ulrich |
Posted on 04/18/02 @ 12:00 AM
For single play it's really big fun.
This is a random script you have to download. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 9,088 |
Favorites: [] | 0 |
Size: | 3.22 KB |
Added: | 01/20/02 |
Updated: | 02/05/02 |
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