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Author |
File Description |
Scen Madman |
Posted on 04/09/05 @ 08:27 AM (updated 04/10/05)
File Details |
Style: |
Other |
Needs AoC?: |
Yes |
This is just a scenario:
IT IS SUPPOSED TO BE LOADED IN YOUR SCENARIO EDITOR. (.scn format)
You can test it from there :)
In the editor,
Read each description at the description box next to the effect, condition, or trigger to learn somthing.
There are 40 examples, like size, names, instant spawn, kill counts, victory, map sights, messeges, flares, task, freezing, grahpic effects (6 graphic effects), and so much more!
This is for people that need help with triggers...But anyone can play it :D
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Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Renesis |
Posted on 04/10/05 @ 10:22 AM
aww it's aoc only :( |
Scen Madman
File Author |
Posted on 04/10/05 @ 11:24 AM
I don't know much about that rule, Is AOC only like if I used new units or new triggers/graphic effects? I think I could edit a non-aoc only 4 you if you answer that.
By the way, Please Rate This[Edited on 04/10/05 @ 11:25 AM]
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Scen Madman
File Author |
Posted on 04/10/05 @ 11:31 AM
This downloaded is loaded with writen help in the scenario editor. There are common triggers that you might have seen in other scenarios, and some you will have never seen before! |
penguini_1 |
Posted on 04/16/05 @ 08:44 PM
Any scenario or saved game generated by EE:AoC is playable ONLY in EE:AoC. Regardless of whether or not new units/structures are used.
Scenarios and saved games generated by EE are playable in both EE and EE:AoC. |
Scen Madman
File Author |
Posted on 04/16/05 @ 09:33 PM
Oh...Ok that's what I thought, but i wasn't sure, because in AOC some things are updated but not all...
PLEASE REVIEW[Edited on 04/19/05 @ 05:16 PM]
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newtmf |
Posted on 04/20/05 @ 04:44 PM
Playability: 2.9
Playablity gets a low score ,because you didn't put any instructions in the instruction screen.Although this wasn't a problem for me , as I know that the text messages can be viewed from the text messages buttons , most new players won't know.
Balance: 2
Too easy , all I had to do was unfreeze josh and rest of the killing operations were simple with a super hero(extra hitpoints and attack strength)
Creativity: 5
This scenario was creative , since less people actually take the time to demonstrate the powers of the scenario editor.Many interesting tricks like chat recognition,graphic size increase,explosions,unit renaming were indeed creative.
Map Design: 4
Map mainly contained some bases, not much detail or eyecandy.
Story/Instructions: 3
There was no story whatsoever , but I'm not taking any points off , since the purpose of your scenario was to teach people some of the trigger tricks.Instructions were easy to understand and follow
Additional Comments:
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Scen Madman
File Author |
Posted on 04/20/05 @ 05:25 PM
Where is the instruction screen That I did not include any insturctions?
I think your rating is fair, but If you test the scenario there are instructions that pop up, and everywhere else, so I need to here what you have to say on that :)
As For map, and Balance, the idea was to get a noob how to learn about triggers, and learn what they do, So I did not want them to be deafted in the test editor, that is why i thought Eye Candy wasn't important either.
Thank you for reviewing |
penguini_1 |
Posted on 04/21/05 @ 12:10 PM
scen madman... making scns is not about getting ratings... you did a good thing here making a tutorial for beginner scn designers... I give you props for this, it's really cool.
But the fact is, it is not a good playable scn... and if reviewed as one, it will not score well... Im not saying you didnt do a nice job making a scn making tutorial, Im just saying that it isnt a good PLAYABLE scn... |
Scen Madman
File Author |
Posted on 04/21/05 @ 07:36 PM
Lol I know, I know, the point of the test mode, is to see how triggers work, and what conditions must be done for the triggers to occur...
EDIT, June 6th...
OH YEAH!!!! 202 downloads in like 2-3 months! And this was like the easiest/funnest thing I have made so far. It makes me proud to know people might actully be learning stuff off it.[Edited on 06/06/05 @ 07:48 PM]
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eyeofgod |
Posted on 08/20/06 @ 12:43 PM
Can you please make a EE version cause i really want to learn some stuff about triggers. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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3.8 | Breakdown |
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Playability | 2.9 | Balance | 2.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 873 |
Favorites: [] | 0 |
Size: | 51.85 KB |
Added: | 04/09/05 |
Updated: | 04/10/05 |
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