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WildCountry3

Author File Description
knight288 This is a greatly modified version of the rms WildCountry 2 by BoldOne that I've been working on for a while. Me and my friend have have enjoyed playing it alot(particuarly us against the computer) and I hope everyone else will too.

It usually makes 1 or 2 large continents and sometimes an island or 2 with plenty of beaches and uniquely shaped lakes or seas for some naval battles.
The land terrain consists mostly of small grassy plains between many varieties of medium sized forests, and snow covered mountains for strategic battles.

The main source of food in the first 2 epoches are fish and plenty of animals located around the capitols, but watch out for wolves!
Each player starts with 1 stone, 2 gold, and 2 iron around thir capitol. You need to expore the map to find more.

Recommended players:
tiny-I don't like tiny:P
small-still too small
medium-try large
large-2 to 6
huge-4 to 8
gigantic-8 or more

Make sure to put the unzipped rms file to your "Empire EarthDataRandom Map Scripts" folder.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tai Cong
Rating
0.0
Rating: 4
Best RMS yet! I use it alll the time, it offers a challenge. Althought, I find it makes maps of large highlands with lakes, rivers and plains; not so many opposite continents and islands. Still an exellent RMS!

Additional Comments:
Btw how can I make Random Map Scripts? Also is there any possible way to convert/edit a custom scenario into a Random map?

[Edited on 03/24/05 @ 11:21 PM]

knight288
File Author
Glad you like it. I did try to make the rms so it would create maps that resembled realistic terrain, having very little large scale symmety in how the ladmasses are layed out.

I'd say the best way to learn RMS scripting is to just look at other scripts to see how they work. I don't know of any real tutorials on scripting, but http://area42.wildfiregames.com/news/ has some useful info.
EEforever I really like it but i'm very confused why u put the houses of parliament in.

and where did those construction scaffolds come from - there really good too.
deadwarrior How do you make a random map script ?
legato223 y wont this work on multi player?
knight288
File Author
The reason you might see some strange items on the maps is because I used the items' numeric number variables so I could place any item in the script that I wished.
The items that the number represents probably change with new versions of the game. This is probably also the reason why it might not work in multiplayer. (all players would need the exact same version of EE).
If you would like to look over the items' number variables that I used to create this Random Map Script you can view them on Area 42 forums here: http://area42.wildfiregames.com/forum/viewtopic.php?t=23
shineonme great map only the comps arent very spreadeble with the wolfs right near you.

[Edited on 08/07/06 @ 04:05 PM]

FuzzyTheGood
Rating
0.0
Rating: 4.8
Just about evreything you could want in a random map script!

Additional Comments:
It makes for challenging, and more strategic gameplay on varied terrain. I especially like where the teams are placed at startup. Near each other, often having mountains or a body of water between enemies.
Timelot That buddha is nice ;) .. But whats with all these palaces with the briton flag ? somehow its buggy when i tried that in single player mode..
KillerTomato Yea, I don't like all the half finished buckingham Palaces.

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HGDL v0.8.0

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Statistics
Downloads:8,307
Favorites: [Who?]0
Size:3.10 KB
Added:02/19/05