The Kalkus campaign follows the trials and tribulations of a ficticious family as it struggles to fight off rivals, help allies advance through the epochs and build an empire, the full campaign will comprise of over 15 misisons spanning the epochs. In this first mission you must convince your people that you can rule effectivly. Put the .civ file into your civilizations folder and the .scn into your scenarios folder. Any comments, suggestions and improvements will be greatly appreciated as this is the first mission of a campiagn that is still being designed, the campaign will not be avaliable to download until all scenarios have been completed.
Kalkus 1 was brought to you by Andrew Howlett and Nicholas Falkowski of Caracara Industries
Goods - The instructions were clear and the story was easy to understand, although I know where you got the name Kalkas from... The scenario was also a little tough to begin with because your opponents are more advanced than you.
Bads - It gets easy towards the end. Your goal is to simply kill all enemy prophets and advance to the Bronze Age. I dunno what happens next, because I got bored after a while because it was too much like a random map game. Map design was also okay, although not as good as a random map's map.
Plot - Four clans are living in the same area of land, and they all want to dominate each other. The weakest clan is failing, but a guy named Kalkas, who is a good fighter, has overthrown shaman rule and wants to lead his clan to glory.
Conclusion - Very much like a random map except with a few tweaks and triggers.
andypandy File Author
Posted on 04/25/04 @ 12:00 AM
Thanks for the review, any response is appreciated. Oddly enough it was a random map, also this is the first mission in the Kalkus Campaign which is still a work in progress, I wanted to show how a weaker clan began to prosper with the right leadership. It may seem like a random map game but I want the missions in the campaign to have varied objectives, some will be fixed force, others will require advancing to later epochs.