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Downloads Home » EE - Single Player Scenarios » Bomb Pearl Harbor V.2.0

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Bomb Pearl Harbor V.2.0

Author File Description
Scn_Creator
File Details
Style: Mix
Whew...It has been a long time! I've been practicing on my scenario building and campaign building. Well, here is an updated version of Bomb Pearl Harbor. i took all of the advice and suggestions from the other members and put in a few of my own. I hope this will make up for my amature scenarios in the past.
AuthorReviews   ( All | Comments Only | Reviews Only )
busje
Rating
2.8
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
playability
not very hard lol to easy too short
creativity
pearl harbor... not new
map design
if its was some biger i had give it a 5
story/inst
average
if you give me a 1 for everything im not going to give you high points for a short scenario....
Yed
Rating
2.6
Breakdown
Playability4.0
Balance4.0
Creativity1.0
Map Design2.0
Story/Instructions2.0
Playability: There is nothing complicated to understand. You just have to take AA defence off and victory is yours. Fortunatly, there is a bit of challenge because of the maximum of lost aeroplanes. The use of nuclear and submarines is useful.

Creativity: I am fed up of World War II scenarios. Even if this one features the other side (Japenese) of the war, it has nothing to be original in anyway. Just plain common. Also, you could tell me how come nuclear missiles, nuclear propulsed subs and Nano age buildings are on the island.

Map design: The map in itself is very small and basic. No special tilings or colours and a very steady coastline. On the other side, the town is rich from buildings of more than one epoch and has multiple tiling. Too bad that such attention was put on an area independent of the objectives.

Story: All three sections are kept to a minimum but are clear. Perhaps additionnal information about the setting and the map could have been helpful.

This scenario is quick and fun. You are going to enjoy it for about ten or fifteen minutes and after it is gone. Nonetheless, is IS a fine ten minutes!
lxpeng
Rating
3.4
Breakdown
Playability4.0
Balance4.0
Creativity2.0
Map Design4.0
Story/Instructions3.0
Goods - It is fun and satisfying to play. The map design is great and matches closely with the real world. The briefing and other sections are written as well, although more information will be better. Scn_Creator has also shown massive improvement with triggers.

Bads - It's too easy and took me exactly five minutes to beat on the dot. If you play EE just to win and not to have fun (which you shouldn't be), you won't enjoy this. The plot is also too straightforward--you are Japanese bombing the Americans. Like Yed said, these WWII scenarios are getting old.

Plot - No need to explain.

Conclusion - If you want a few minutes of fun, download this. But it's probably not going to impress a professional scenario designer.
peterj1991
Rating
2.6
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
Playabilty: 3
IT was mostly just set rally point air craft carrier and watch the carnage, there was nothing really to do but watch.

Creativity: 3
There are not very many scenarios like this one so it also gets a 3.

Map Design: 2.5
The map was well.... terrible it did resemble the real thing but, it just didnt make any sense why the heck would you have a huge enormus futuristic city and an itsy bitsy teeny weenty little naval site??? hmm??

Story/Inst: 2
Baisically there was nothing bout what to do, all I did was shoot every thing in sight, so I basically was EVIL ENEMY #1.

Additional Comments:
This is not that good now I know this was probably only made on EE, but still even not counting the Jappenese Corsairs and the Jappenese Enterprise, it still stunk.... honestly try getting EE AOC and then trying my version which should be out in a few days.

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HGDL v0.8.0

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Rating
2.9
Breakdown
Playability3.3
Balance3.3
Creativity2.3
Map Design3.0
Story/Instructions2.5
Statistics
Downloads:930
Favorites: [Who?]0
Size:56.13 KB
Added:04/11/04