It's the index of the multiplier in the dbfamily table!!!
Take the Stinger or Missile trooper unit: they have AttackMode 07 00 00 00.
Now go to the table I'm building, go to the first multiplier (just right of family ID) and count from 0. The number 7 is... their multiplier!!
Repeat with Sampson/Ram: their attack mode is 13 00 00 00 (19 in decimal). Go to the 19th multiplier in the dbfamily table... yes, that's right!
Essentially, when a unit is attacked, the game compare the attacker "attack mode" with the target "family".
Example: a Spearman hit a Clubman. Spearman has attack mode 35 (53 in decimal) and Clubman belong to the "Human Sword" family, so the game open dbfamily, go to "Human Sword" and take the 53th multiplier!" Forum topic here, comment #180:
Thanks to the microsoft word document "200864222055 (NOT from BOOST15673).doc" included in my realism mod's file I found out the "attack mode" location of Hyperion 1. As helpful as this guide is, it is incomplete. Observe below, using Hyperion 1's "attack mode" value. I have changed it to EVERY single hex number from "00" - "FF" to see what combinations come out. Below is a 100% COMPLETE list of different "attack modes", which can be used, seemingly, for ANY unit in EE!! YOU'RE WELCOME!
P.S. - Attack Mode is simply what type of units it can attack.
P.S.S. - There seem to be no other possible "attack modes" besides these denoted below. For example, I could not get a value to make a unit attack nothing but wild animals.
Here is the screenshot of where Hyperion 1's "attack mode" is located, this single value:
24, 25, 3B, 3C, 42, 43, 6A, 6B, 81, 82, 88, 89, B0, B1, C7, C8, CE, CF, DB, DD, E4, F6, F7
07, 0C, 4D, 52, 98
E5
09, 4F, 95
3F, 41, 85, 87, CB, CD, D9, DE
0B, 51, 97
13, 59, 9F
1A
14, 5A, 5B, A0
12, 58, 9E
3D, 83, C9
08, 33, 4E, 79, 94, BF
1E, 64, AA
2F, 75, BB
28, 29, 3A, 6E, 6F, 80, B4, B5, C6
F0
00, 02, 03, 04, 05, 06, 0A, 0D, 0E, 10, 11, 15, 16, 17, 18, 19, 1B, 1C, 1F, 21, 22, 26, 27, 2A, 2B, 2D, 2E, 30, 31, 34, 35, 36, 37, 38, 39, 46, 48, 49, 4A, 4B, 4C, 50, 53, 54, 56, 57, 5C, 5D, 5E, 5F, 61, 62, 65, 67, 68, 6C, 6D, 70, 71, 73, 74, 76, 77, 7A, 7B, 7C, 7D, 7E, 7F, 8C, 8E, 8F, 90, 91, 92, 93, 96, 99, 9A, 9C, 9D, A1, A2, A3, A4, A5, A7, A8, AB, AD, AE, B2, B3, B6, B7, B9, BA, BC, BD, C0, C1, C2, C3, C4, C5
01, 47, 8D, D3
0F, 1D, 20, 23, 32, 55, 63, 66, 69, 78, 9B, A9, AC, AF, BE
D2, D4, D5, D6, D7, D8, DA, DC, DF, E0, E2, E3, E6, E7, E8, E9, EA, EB, EC, ED, EE, EF, F1, F2, F3, F4, F5, F8, F9, FC, FD, FE, FF
1A, 2C, 60, 72, A6, B8
E1
FA, FB
3E, 84, CA
40, 44, 45, 86, 8A, 8B, CC, D0, D1
[This message has been edited by BOOST15673 (edited 01-20-2016 @ 08:38 PM).]