So: in order to make a proper age background, i need to change 2 texture files nammed ingamebackground_(number)a and ingamebackground_(number)b, because the texture is divided in 2.
In this case, i want Spain to have a diferent texture background from the Moors and Ottomans, hoewer, all of them use the ingamebackground_02a and ingamebackground_02b texture.
Please note:
Moors = Bronze Age (wich background texture is ingamebackground_02a and ingamebackground_02b)
Ottoman Empire = Dark Age (wich background texture is ingamebackground_02a and ingamebackground_02b)
Spain = Middle Age (wich background texture is ingamebackground_02a and ingamebackground_02b)
I'd rather make a full list:
Prehistoric Age, Stone and Cooper = ingamebackground_01a/b
Bronze, Dark and Middle Age = ingamebackground_02a/b
Renaisance, Imperial and Industrial = ingamebackground_03a/b
Atomic WW1, WW2, and Modern = ingamebackground_04a/b
Digital Age, Nano Age and Space age = ingamebackground_05a/b
The idea would be to have each one of them with their own textures instead of sharing them, so i could put some flags and symbols of every nation the player is playing with.
EDIT: Yeah
well, the idea of this mod is to actually make like somekind of Multiplayer Roleplay with real nations with Empire Earth... you see: you can have barely the same army as your enemy does, and Empire Earth gets somehow monotone with that.. also, i am aiming to launch this on multiplayer, but it would only work scenario mod. (unless there was a way on random maps in wich we could put players using diferent ages)[This message has been edited by HenriqueDamaso (edited 07-13-2014 @ 07:56 AM).]