CyrilBonaparte
Marine
posted 11-04-10 06:33 PM EDT (US)
Can anybody tell me how to modify the tech tree and/or find triggers in the EE2 Editor? I need to make the French be able to get Imperial Guards and the Russians need Cossacks and Conscripts. I need to disable Regulars (for the Russians). Can somebody PLEASE help me with this? I know the forums for EE2 are practically inactive, but I need help ASAP.
e24ever
Marine
posted 11-09-10 04:57 PM
EDT (US)
1 / 7
Script. Check Miscellaneous Files section-Scripting Bibble. There is no triggers in EE2 (whathever it means). The command u need use in script is :
SetTechEnabled(PLAYER_2, "Citizen", false);
to disable citizen 4 example for player 2.
U ve to learn write scripts 1st - this is not so difficult!!!
Michael34
Marine
posted 11-23-10 02:54 PM
EDT (US)
3 / 7
I answer your second question: ctrl+left click(with the unit selected).
e24ever
Marine
posted 11-24-10 05:41 PM
EDT (US)
4 / 7
Right name for unit u want to disable is Infantry. There is 3 kinds of infantry(in every epoch) u can produce:"LightInfantry","HeavyInfantry1","HeavyInfantry2",soif u want disable 1 of them 4 example u need command:
SetTechEnabled(PLAYER_2, "HeavyInfantry2", false);
U need just know script name 4 every unit...
1) U mean how to place road just on the edge of map? Maybe they just cut the map? Another possibility is that every piece of road has his own minimal size and size of map is correct to place this piece...?
2) Michael's answer is correct!
e24ever
Marine
posted 12-05-10 06:47 PM
EDT (US)
7 / 7
Sorry, I use non-english version and I didnt realize that u askin 4 AOS which I never scripted. In EE2 unique script name s "UniqueUnitGreek1" -try disable Regulars by command:
SetTechEnabled(PLAYER_2, "UniqueUnitRussian1", false);
Anyway u will find all units names in ur game files zips_ee2x/EE2X_db/Units (open with any archiver program).